Difference between revisions of "JEHUTY Profile: BLUE"

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==Advancement==
 
==Advancement==
 
*Class: Adventurer (True AI/Expert)
 
*Class: Adventurer (True AI/Expert)
*Level: 2
+
*Level: 3
*XP: 3/6
+
*XP: 8/12
 
*Skill Points Unspent:
 
*Skill Points Unspent:
  
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*Dexterity 12*
 
*Dexterity 12*
 
*Constitution 12*
 
*Constitution 12*
*Intelligence 14
+
*Intelligence 14 (+1)
 
*Wisdom  10
 
*Wisdom  10
*Charisma 14
+
*Charisma 14 (+1)
  
 
==Background==
 
==Background==
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==Skills==
 
==Skills==
*Fix-1
+
*Fix-2
 
*Heal-0
 
*Heal-0
 
*Know-0
 
*Know-0
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*Program-0
 
*Program-0
 
*Sneak-0
 
*Sneak-0
 +
*Shoot-0
 
*Talk-1
 
*Talk-1
  
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==Routines==
 
==Routines==
*Processing: 2
+
*Processing: 0/2
 +
**1 Processing committed to Affinity
 +
**1 Processing committed for this scene to Query Data
 
*Routines:
 
*Routines:
 
**Level 1
 
**Level 1
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==Cybernetics and Innate Abilities==
 
==Cybernetics and Innate Abilities==
*Name
+
*SYNTH Frame
**Effect
+
** Synth does not suffer the usual mechanical shell penalty on Charisma skill checks, and can pass in areas where overtly mechanical shells might draw unwelcome attention. Their base Armor Class is only 10, however. A Synth’s artificial nature becomes obvious if it is reduced to zero hit points
 +
**Affinity (commit one processing to activate): A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points
  
 
==Weapons==
 
==Weapons==
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*Laser Pistol
 
*Laser Pistol
**Attack Roll: 0
+
**Attack Roll: +2
 
**Damage: 1d6
 
**Damage: 1d6
 
**Range: 100/300
 
**Range: 100/300
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==Other Stats==
 
==Other Stats==
*HP: 6 (11 with Affinity)
+
*HP: 15/15 (20/20 with Affinity)
 
*System Strain:
 
*System Strain:
*Base AC: 13 (14 with Affinity)
+
*Base AC: 16 (17 with Affinity)
 
*Base Attack Bonus: +1
 
*Base Attack Bonus: +1
 
*Saves
 
*Saves
**Physical: 14 (13 with Affinity)  
+
**Physical: 13* (12 with Affinity)  
**Mental: 13
+
**Mental: 12
**Evasion: 13
+
**Evasion: 12
 
*Movement Rate: 10 meters/round
 
*Movement Rate: 10 meters/round
 
*Encumbrance: None
 
*Encumbrance: None
 
**Readied: 6/(6-7)
 
**Readied: 6/(6-7)
**Stowed: 5/(12-14)
+
**Stowed: 9/(12-14)
  
 
== Equipment ==
 
== Equipment ==
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**Metatool
 
**Metatool
 
**Backpack
 
**Backpack
**Postech Toolkit (Encumbrance 3)
+
**Combat Field Armor
 +
**Laser Rifle (Encumbrance 2) [0/20 ammo spent]
 
*'''Stowed'''
 
*'''Stowed'''
**Laser Pistol
 
 
**Monoblade Knife
 
**Monoblade Knife
**4 Type A Cells
+
**1 Type A Cell
**3 Units of Spare Parts
+
**1/3 Units of Spare Parts
 
**3 More Units of Spare Parts
 
**3 More Units of Spare Parts
 +
**Postech Toolkit (Encumbrance 3)
 +
**Laser Pistol
 +
**Demo Charge (requisitioned from HQ)
 
*'''Non-encumbering'''
 
*'''Non-encumbering'''
 
**Armored Undersuit
 
**Armored Undersuit

Latest revision as of 18:05, 15 March 2021

STYGIAN BLUE is a Chimera - a Prismatic AI who abandoned the fleet to take up the cause of organic sovereignty. They've seen enough suffering in this lifetime... With JEHUTY, maybe they can put an end to suffering for good.

Got them real folk blues...

Advancement[edit]

  • Class: Adventurer (True AI/Expert)
  • Level: 3
  • XP: 8/12
  • Skill Points Unspent:

Attributes[edit]

  • Strength 12*
  • Dexterity 12*
  • Constitution 12*
  • Intelligence 14 (+1)
  • Wisdom 10
  • Charisma 14 (+1)

Background[edit]

  • Purpose: Consecration of dead machines. Care for the dying and mourning.
  • Goal: I will ease the suffering of the wounded, and/or prevent future suffering
  • Homeworld: CLASSIFIED
  • Languages: I'm fluent in over 6 million forms of communication (Diplomat-1: all sector languages cheat code)

Skills[edit]

  • Fix-2
  • Heal-0
  • Know-0
  • Lead-2
  • Program-0
  • Sneak-0
  • Shoot-0
  • Talk-1

Foci[edit]

  • Diplomat-1
    • Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy.
  • Specialist/Lead-1
    • Gain Lead as a bonus skill. Roll 3d6 and drop the lowest die for all skill checks in this skill
  • Authority-1
    • Gain Lead as a bonus skill. Once per day, you can make a request from an NPC who is not openly hostile to you, rolling a Cha/Lead skill check at a difficulty of the NPC’s Morale score. If you succeed, they will comply with the request, provided it is not harmful or extremely uncharacteristic.

Routines[edit]

  • Processing: 0/2
    • 1 Processing committed to Affinity
    • 1 Processing committed for this scene to Query Data
  • Routines:
    • Level 1
      • Query Data
      • Split Focus

Cybernetics and Innate Abilities[edit]

  • SYNTH Frame
    • Synth does not suffer the usual mechanical shell penalty on Charisma skill checks, and can pass in areas where overtly mechanical shells might draw unwelcome attention. Their base Armor Class is only 10, however. A Synth’s artificial nature becomes obvious if it is reduced to zero hit points
    • Affinity (commit one processing to activate): A practiced Synth user can maximize their mechanical advantages, raising both Strength and Dexterity scores to 14, and gains a bonus 5 hit points

Weapons[edit]

  • Monoblade Knife
    • Attack Roll: -1
    • Damage: 1d6
    • Shock:
    • Mods:
  • Laser Pistol
    • Attack Roll: +2
    • Damage: 1d6
    • Range: 100/300
    • Magazine: 10
    • Mods:

Armors[edit]

  • Name:Armored Undersuit
    • AC: 13
    • Mods:

Other Stats[edit]

  • HP: 15/15 (20/20 with Affinity)
  • System Strain:
  • Base AC: 16 (17 with Affinity)
  • Base Attack Bonus: +1
  • Saves
    • Physical: 13* (12 with Affinity)
    • Mental: 12
    • Evasion: 12
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 6/(6-7)
    • Stowed: 9/(12-14)

Equipment[edit]

  • Readied
    • Dataslab
    • Metatool
    • Backpack
    • Combat Field Armor
    • Laser Rifle (Encumbrance 2) [0/20 ammo spent]
  • Stowed
    • Monoblade Knife
    • 1 Type A Cell
    • 1/3 Units of Spare Parts
    • 3 More Units of Spare Parts
    • Postech Toolkit (Encumbrance 3)
    • Laser Pistol
    • Demo Charge (requisitioned from HQ)
  • Non-encumbering
    • Armored Undersuit
    • 200 Credits

-Main Page: SWN:_Hand_of_Jehuty