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| ==Foci== | | ==Foci== |
| *Name Wanderer | | *Name Wanderer |
β | **Gain Survive as a bonus skill. You can convey basic ideas in all the common languages of the sector. You can always find free transport to a desired destination for yourself and your friends providing any traffic goes to the place. Finding this transport takes no more than an hour, but it may not be a strictly legitimate means of travel and may require working passage. | + | **Effect |
β | **You can forge, scrounge or snag travel papers and identification for the party with 1d6 hours of work. These papers/permits will stand up to ordinary scrutiny, but require an opposed Int/Administer versus Wis/Notice check if examined by an official while the PC is actually wanted by the state for some crime. When finding transport for the party, the transportation always makes the trip at least as fast as a dedicated charter would.
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| **Level 2 | | **Level 2 |
| + | |
| *Name Connected | | *Name Connected |
β | **If you have spent 1 week in an not-entirely-hostile location, you'll have built a web of contacts willing to do favours for you that are no more than mildly illegal. You can call on one favour per game day and the GM decides how far they'll go for you. | + | **Effect |
| **Level 1 | | **Level 1 |
| + | |
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| ==Techniques (or) Spells (or) Abilities (or) Routines== | | ==Techniques (or) Spells (or) Abilities (or) Routines== |