Difference between revisions of "JEHUTY Profile: MONUMENT"

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m (Spells: Level 3 choices)
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==Spells==
 
==Spells==
 
*Spells per day:
 
*Spells per day:
**1st level - 4/day
+
**1st level - 5/day
 +
**2nd level - 2/day
 
*Spells known
 
*Spells known
 
**1st level:
 
**1st level:
 
***Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
 
***Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
 
***Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
 
***Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
 +
***Ruck Platform (Summons a floating platform to bear heavy loads or downed allies)
 
***Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
 
***Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
 +
**2nd level:
 +
***Salvage Gear (Repair a vehicle, object, or other piece of gear so long as Light Focus is held)
 +
***Stifle Explosion (Instantly squelch a grenade, explosion, artillery blast, or other concussive detonation)
 +
***Ghost Field Emission (become invisible), Commando Invocation (easier to navigate, but only invisible to sensors), Flowing Form (become liquid), Patterned Energy Flare (destroy things up to one meter thick).
  
 
==Cybernetics and Innate Abilities==
 
==Cybernetics and Innate Abilities==

Revision as of 20:51, 13 March 2021

Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector.

Advancement

  • Class: Magister (War Mage)
  • Level: 3
  • XP: 8/12
  • Skill Points Unspent:

Attributes

  • Strength 10
  • Dexterity 14 (+1)
  • Constitution 14 (+1)
  • Intelligence 15 (+1)
  • Wisdom 8
  • Charisma 9

Background

  • Background: War Mage Rebel
  • Goal: I will keep innocent lives safe by disarming the powerful
  • Homeworld: Vuor
  • Languages: Novesperanto, isiVojvod

Skills

  • Cast Magic-2
  • Exert-0
  • Fix-0
  • Heal-0
  • Know Magic-0
  • Notice-0
  • Pilot-0
  • Shoot-0

Foci

  • Cross-Disciplinary Study-2
    • You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell.
  • Healer-1
    • Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die

Spells

  • Spells per day:
    • 1st level - 5/day
    • 2nd level - 2/day
  • Spells known
    • 1st level:
      • Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
      • Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
      • Ruck Platform (Summons a floating platform to bear heavy loads or downed allies)
      • Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
    • 2nd level:
      • Salvage Gear (Repair a vehicle, object, or other piece of gear so long as Light Focus is held)
      • Stifle Explosion (Instantly squelch a grenade, explosion, artillery blast, or other concussive detonation)
      • Ghost Field Emission (become invisible), Commando Invocation (easier to navigate, but only invisible to sensors), Flowing Form (become liquid), Patterned Energy Flare (destroy things up to one meter thick).

Cybernetics and Innate Abilities

  • Name
    • Effect

Weapons

  • Melee
    • Attack Roll:
    • Damage:
    • Shock:
    • Mods:
  • Laser Pistol
    • Attack Roll: +2
    • Damage: 1d6
    • Range: 100/300
    • Magazine: 10
    • Mods:

Armors

  • Name: Armored Undersuit
    • AC: 13
    • Mods:

Other Stats

  • HP: 10
  • System Strain:
  • Base AC: 14
  • Base Attack Bonus: +1
  • Saves
    • Physical: 12
    • Mental: 13
    • Evasion: 12
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 5/5
    • Stowed: 3/10

Equipment

  • Readied (5/5)
    • Laser Pistol (1d6 dmg)
    • 3 Lazarus Patches
    • Compad
    • Bioscanner
    • Backpack
  • Stowed(3/10)
    • 1 Lazarus Patch
    • Medkit (Encumbrance 2)
  • Non-encumbering
    • 2 Doses of Lift
    • .Armored Undersuit
    • 25 Credits

-Main Page: SWN:_Hand_of_Jehuty