Difference between revisions of "JEHUTY Profile: MONUMENT"

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Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector.
 +
 
==Advancement==
 
==Advancement==
*Class:
+
*Class: Magister (War Mage)
*Level: 2
+
*Level: 3
*XP: 3/6
+
*XP: 8/12
 
*Skill Points Unspent:
 
*Skill Points Unspent:
  
 
==Attributes==
 
==Attributes==
*Strength  
+
*Strength 10
*Dexterity  
+
*Dexterity 14 (+1)
*Constitution  
+
*Constitution 14 (+1)
*Intelligence  
+
*Intelligence 15 (+1)
*Wisdom   
+
*Wisdom  8
*Charisma  
+
*Charisma 9
  
 
==Background==
 
==Background==
*Background:
+
*Background: War Mage Rebel
*Goal:
+
*Goal: I will keep innocent lives safe by disarming the powerful
*Homeworld:
+
*Homeworld: Vuor
*Languages:
+
*Languages: Novesperanto, isiVojvod
  
 
==Skills==
 
==Skills==
*Skill-0
+
*Cast Magic-2
 +
*Exert-0
 +
*Fix-0
 +
*Heal-0
 +
*Know Magic-0
 +
*Notice-0
 +
*Pilot-0
 +
*Shoot-0
  
 
==Foci==
 
==Foci==
*Name
+
*Cross-Disciplinary Study-2
**Effect
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**You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell.
**Level
+
*Healer-1
 +
**Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die
  
==Techniques (or) Spells (or) Abilities (or) Routines==
+
==Spells==
*Effort:
 
*Techniques:
 
(or)
 
 
*Spells per day:
 
*Spells per day:
 +
**1st level - 5/day
 +
**2nd level - 2/day
 
*Spells known
 
*Spells known
 
**1st level:
 
**1st level:
 +
***Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
 +
***Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
 +
***Ruck Platform (Summons a floating platform to bear heavy loads or downed allies)
 +
***Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
 
**2nd level:
 
**2nd level:
(or)
+
***Salvage Gear (Repair a vehicle, object, or other piece of gear so long as Light Focus is held)
*Sunblade Effort:
+
***Stifle Explosion (Instantly squelch a grenade, explosion, artillery blast, or other concussive detonation)
*Abilities:
+
***Ghost Field Emission (bend light rays in a 2m bubble, making everything inside invisible)
(or)
 
*Processing:
 
*Routines:
 
  
 
==Cybernetics and Innate Abilities==
 
==Cybernetics and Innate Abilities==
Line 53: Line 63:
 
**Mods:
 
**Mods:
  
*Ranged
+
*Laser Pistol
**Attack Roll:
+
**Attack Roll: +2
**Damage:
+
**Damage: 1d6
**Range:
+
**Range: 100/300
**Magazine:
+
**Magazine: 10
 
**Mods:
 
**Mods:
  
 
==Armors==
 
==Armors==
*Name:
+
*Name: Armored Undersuit
**AC:
+
**AC: 13
 
**Mods:
 
**Mods:
  
 
==Other Stats==
 
==Other Stats==
*HP:
+
*HP: 10
 
*System Strain:
 
*System Strain:
*Base AC:
+
*Base AC: 14
*Base Attack Bonus:
+
*Base Attack Bonus: +1
 
*Saves
 
*Saves
**Physical:  
+
**Physical: 12
**Mental:  
+
**Mental: 13
**Evasion:  
+
**Evasion: 12
 
*Movement Rate: 10 meters/round
 
*Movement Rate: 10 meters/round
 
*Encumbrance: None
 
*Encumbrance: None
**Readied: 0/(Half Strength, rounded down)
+
**Readied: 5/5
**Stowed: 0/(Strength)
+
**Stowed: 3/10
  
 
== Equipment ==
 
== Equipment ==
*'''Readied'''
+
*'''Readied''' (5/5)
**.
+
**Laser Pistol (1d6 dmg)
*'''Stowed'''
+
**3 Lazarus Patches
**.
+
**Compad
 +
**Bioscanner
 +
**Backpack
 +
*'''Stowed'''(3/10)
 +
**1 Lazarus Patch
 +
**Medkit (Encumbrance 2)
 
*'''Non-encumbering'''
 
*'''Non-encumbering'''
**.
+
**2 Doses of Lift
 +
**.Armored Undersuit
 +
**25 Credits
  
 
-Main Page: [[SWN:_Hand_of_Jehuty]]
 
-Main Page: [[SWN:_Hand_of_Jehuty]]

Latest revision as of 06:06, 27 March 2021

Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector.

Advancement[edit]

  • Class: Magister (War Mage)
  • Level: 3
  • XP: 8/12
  • Skill Points Unspent:

Attributes[edit]

  • Strength 10
  • Dexterity 14 (+1)
  • Constitution 14 (+1)
  • Intelligence 15 (+1)
  • Wisdom 8
  • Charisma 9

Background[edit]

  • Background: War Mage Rebel
  • Goal: I will keep innocent lives safe by disarming the powerful
  • Homeworld: Vuor
  • Languages: Novesperanto, isiVojvod

Skills[edit]

  • Cast Magic-2
  • Exert-0
  • Fix-0
  • Heal-0
  • Know Magic-0
  • Notice-0
  • Pilot-0
  • Shoot-0

Foci[edit]

  • Cross-Disciplinary Study-2
    • You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell.
  • Healer-1
    • Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die

Spells[edit]

  • Spells per day:
    • 1st level - 5/day
    • 2nd level - 2/day
  • Spells known
    • 1st level:
      • Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
      • Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
      • Ruck Platform (Summons a floating platform to bear heavy loads or downed allies)
      • Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
    • 2nd level:
      • Salvage Gear (Repair a vehicle, object, or other piece of gear so long as Light Focus is held)
      • Stifle Explosion (Instantly squelch a grenade, explosion, artillery blast, or other concussive detonation)
      • Ghost Field Emission (bend light rays in a 2m bubble, making everything inside invisible)

Cybernetics and Innate Abilities[edit]

  • Name
    • Effect

Weapons[edit]

  • Melee
    • Attack Roll:
    • Damage:
    • Shock:
    • Mods:
  • Laser Pistol
    • Attack Roll: +2
    • Damage: 1d6
    • Range: 100/300
    • Magazine: 10
    • Mods:

Armors[edit]

  • Name: Armored Undersuit
    • AC: 13
    • Mods:

Other Stats[edit]

  • HP: 10
  • System Strain:
  • Base AC: 14
  • Base Attack Bonus: +1
  • Saves
    • Physical: 12
    • Mental: 13
    • Evasion: 12
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 5/5
    • Stowed: 3/10

Equipment[edit]

  • Readied (5/5)
    • Laser Pistol (1d6 dmg)
    • 3 Lazarus Patches
    • Compad
    • Bioscanner
    • Backpack
  • Stowed(3/10)
    • 1 Lazarus Patch
    • Medkit (Encumbrance 2)
  • Non-encumbering
    • 2 Doses of Lift
    • .Armored Undersuit
    • 25 Credits

-Main Page: SWN:_Hand_of_Jehuty