Difference between revisions of "JR&WoB"

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'''Dworkin rambled too much'''
 
'''Dworkin rambled too much'''
In the post-Patternfall realm of Amber, Dworkin is sane, mostly, and delighted to know his grandchildren.  He often is willing to sit and talk about the good ole days.  The player who wins this source will be a favorite of Dworkin's who can cozen up to him for tidbits he won't tell others.  Players who invest in Amber devotes and allies will not get Dworkin.  
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In the post-Patternfall realm of Amber, Dworkin is mostly sane, as any talkative and all-knowing grandfather can be, and delighted to know his grandchildren.  He often is willing to sit and talk about the good ole days.  The player who wins this source will be a favorite of Dworkin's who can cozen up to him for tidbits he won't tell others.  Players who invest in Amber devotes and allies will not get Dworkin.  
  
 
'''Constable of Amber'''
 
'''Constable of Amber'''

Revision as of 17:08, 22 March 2013

Character Development

I am in the early stage of setting the game up but i know a few things for people interested in thinking character development. For now I'll put that stuff here.


The Chronicles of Corwin, as dictated to Merlin, may be considered canonical. The Merlin Chronicles, self dictated, may be considered full of valuable knowledge despite them showing a fictional road to Merlin winning the Throne of Chaos. (Consider it a semi-fictional character diary for 10 pips) Most of the technical details are mostly accurate. But Swayvil is a Title the High Lord of Chaos bears, and he is not a Sawall, a Hendrake, a Helgram, or a Corsican.



Characters may be from Amber, Avalon, Rebma, Chaos, and possibly from Aztlan. Characters can have varied backgrounds and come from varied shadows with genealogies from these realms. Other realms include Mandalay, Bursain, Calmir, Paragon, and the Abyss.

Random has been King of Amber for 30 years. He has faced many challenges:

An embassy from Chaos led by Despil of Sawall. His brother Jurt has arrived with him, and opened a popular moving nightclub called Thin Whip's Place.

A vast renovation of the sewer systems of Amber and a vast repaving of the roadways of Amber and the cities of Ober, Garn and Yal.

The Creation of the Mark of Mandalay and the sudden creation of the Jeweled Road. The Jeweled Road stretches from the base of Mt. Kolvir to the Abyss at the Fane of Zilla.

A widening understanding of the forces of the universe.

A wave of incoming nobles who all have attractive daughters with an interest in Martin, or at least in meeting other sons and daughters of the Elders.

Creatures from shadow that seem to arrive for no certain reasons with violent intentions.

A rash of murders in the cities of Amber that include the removal of the victims hearts.


Character Generation

Players start off with 250 pips.

Max good stuff is 5. Max bad stuff is 10. Stored points can be spent if dire need arises.

All standard powers will be available when realm appropriate. Chaosians must take shape-change. Amberites, Rebmans, and Avalonians better have a good reason for not taking Pattern and better squirrel away points for it.

Rebmans have a slight shapechange for air-breathing and water breathing. They will pay 5 pips less for shapechange.

Characters from Aztlan should read the heck out of Aztec mythology. I can direct you if you like and am open to suggestions.

I am at this writing toying with dividing points a bit. 80 pips for the stat auction. 20 for Special Knowledge Sources. 150 for powers, shadows, items and creatures.

Ranks as defined by ADRPG are a tiny influence, but often every bit helps



Special Knowledge Sources. A game on rpol gave me an idea about this and i like it. So here we go. This auction will be run after stats are determined and after we go over creatures, artifacts, and powers. If any points are left over from these you may add them to the 20 pips set aside for Specials. After the Specials Auction the remaining points may be allocated to items relating to the newly acquired specials or to good stuff. Not to stats or powers.

Special Knowledge Sources


Dworkin rambled too much In the post-Patternfall realm of Amber, Dworkin is mostly sane, as any talkative and all-knowing grandfather can be, and delighted to know his grandchildren. He often is willing to sit and talk about the good ole days. The player who wins this source will be a favorite of Dworkin's who can cozen up to him for tidbits he won't tell others. Players who invest in Amber devotes and allies will not get Dworkin.

Constable of Amber The City or Amber and its surrounding regions are over seen by the Constabulary. The player who receives this source can either be the Constable of Amber or have the Constable of Amber be a devoted friend. Here is the guy that can always fix your parking tickets.

Librarian of Amber The Library of Amber is massive. Immense, on a shadow spaning scale. The books in the castle are just a start. The player who gains this source has at his beck and call the Librarian of Amber who will know more random details then google, yahoo, and webcrawler combined.

High Church Position The person who gains this source can either be a high church official or have one available on a moments notice.

Lord of Mandalay Mandalay is a place of Nature and a place in the center of the shadowlands. Players can not opt to be Lords of Mandalay. Not unless they win this source.

Secret Power Source Ssshhhh... its a secret.

Devoted Cult Following The Amber Cults are an embarrassment to the royalty and nobility of Chaos as they nurse their wounds over losing the Black Road and Paternfall War. Outlawing them just drove them underground and made them more popular. The player who bids this source will quickly, if not immediatly, develop a large Cult following in the Courts of Chaos. If this is a Chaoasian player with roots in Amber it could be a very large force of disaffected Chaosians. Or it could be Chaosians looking to expand into the shadowlands.

Primal Creature The unicorn. The Bear. The Tree Ygg. The Serpent. The player who wins this source will have such a creature become enamored of them. No promises on which one. Every creature type develops an archetype. However, rest assured, i won't make your creature the Primal Banana Slug. (It lives in coastal California)


I am not sure yet how to run the special auctions. I am looking at two methods. Player spends points and if they fail to get the source regain them to allocate elsewhere. Players spend points and if they don't get the source get part of the source. An amount less then the source winner. This might manifest as a small cult following, a less then devoted primal creature, a lower church ranking, or a less talkative Dworkin. comments?