JR&WoB

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Character Development

I am in the early part of setting the game up but i know a few things for people interested in thinking character development. For now i'll put that stuff here.

Characters maybe from Amber, Avalon, Rebma, Chaos, and possibly from Aztlan. Characters can have varied backgrounds and come from varied shadows with genealogy from these realms. Other realms include Mandalay, Bursain, Calmir, Paragon, and the Abyss.

Random has been king of Amber for 30 years. He has faced many challenges.


Max good stuff is 5. Max bad stuff is 10. Stored points can be spent if dire need arises.

Players start off with 250 pips.

All standard powers will be available when realm appropriate. Chaosians must take shape-change. Amberites, Rebmans, and Avalonians better have a good reason for not taking Pattern and better squirrel away points for it.

Rebmans have a slight shapechange for air-breathing and water breathing. They will pay 5 pips less for shapechange.

Characters from Aztlan should read the heck out of Aztec mythology. I can direct you if you like and am open to suggestions.

I am at this writing toying with dividing points a bit. 80 pips for the stat auction. 20 for Special Knowledge Sources. 150 for powers, shadows, items and creatures.

Ranks as defined by ADRPG are a tiny influence, but often every bit helps

Special Knowledge Sources. A game on rpol gave me an idea about this and i like it. So here we go. This auction will be run after stats are determined and after we go over creatures, artifacts, and powers. If any points are left over from these you may add them to the 20 pips set aside for Specials. After the Specials Auction the remaining points may be allocated to items relating to the newly acquired specials or to good stuff. Not to stats or powers.