Difference between revisions of "Jaroltor"

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Revision as of 20:08, 22 August 2014

- Main Page; The Prax Adventure


A Character Sheet

Background and Story

Jaroltor grew up as the younger child of a half-carl, and had a fairly uneventful childhood. When the rebellion started, he followed his older sister, Rana, to war. She was an up-and-coming Vingan bearing a magical javelin, and he was still a child. He was assigned as a runner and aide, carrying messages between clan leaders during the fighting and helping to move supplies and people otherwise. Rana was killed in skirmishing outside Larnste's Table as the army retreated from the Lunar arrival. Jaroltor retrieved her body after the Lunar lines had moved on, burying her in the hills. He turned 16 while encamped, waiting for his leaders to surrender. After returning home and delivering the crushing news to his parents, he left, unable to stay and not willing to burden his clan with his cow tax. He bears his sisters javelin as a memento and a reminder.

Character Details

  • Name: Jaroltor
  • Cult: x
  • Race: Human
  • Gender: Male

Characteristics

Str: 10, Con: 13, Siz: 11, Int: 14, Pow: 12, Dex: 16:, Cha: 15.

  • Hit Points: 12
  • Total Fatigue Points: 23
  • Total Magic Points: 12
  • Damage Bonus: +0
  • Experience Bonus: xx
  • Current Fatigue: x
  • Current Magic Points: 12

Skill Groups

  • Communication: +8%
    • Bargain (5%): 25
    • Fast Talk (5%):
    • Orate (5%): 25
    • Sing (15%):
    • Language [Sartarite] (INTx5%):70%
    • Language [Trade] (INTx3%):64%
    • Language [xxxxx]
  • Manipulation:+6%
    • Conceal (5%):
    • Device (5%):
    • Sleight of Hand (5%):
    • Instrument [xxx] (0%)
  • Knowledge: +8%
    • Evaluate (5%): 25
    • First Aid (10%): 30
    • Shiphandling (0%):
    • Craft [xxxx] (10%):
    • Lore [xxxx] (5%):
    • Read/Write [Sartarite](0%): 20
  • Perception: +7%
    • Listen (25%):
    • Scan (10%):
    • Search (25%): 45
    • Track (10%):


  • Agility: +8%
    • Boat (5%):
    • Climb (40%):
    • Dodge (5%): 25
    • Jump (25%):
    • Ride (5%): 25
    • Swim (15%):
    • Throw (25%):
  • Stealth: +7%
    • Hide (10%0):
    • Sneak (10%):
  • Magic: +7%

Ceremony (5%) 25

Magical Abilities

  • Spirit Magic:
    • Mobility 4
    • Protection 2
    • Speedart 1
    • Silence 3
  • Divine Magic:
  • Gifts/Geases:

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Ring+Leather 6 4 1.35 19-20 20
Left Arm Courboulli+Leather 4 3 .85 16-18 18-19
Right Arm Courboulli+Leather 4 3 .85 13-15 16-17
Chest Ring+Leather 6 5 2.7 12 11-15
Abdomen Ring+Leather 6 4 1.35 09-11 07-10
Left Leg Courboulli+Leather 4 4 1.7 05-08 04-06
Right Leg Courboulli+Leather 4 4 1.7 01-04 01-03
  • Total Hit Points: 12 HP
  • Total Armor ENC: 10.5

Weapons and Shields

  • Attack Bonus: +5%
  • Parry Bonus: +5%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Thrown Javelin 1D8+1 4/8 xx 55 xx 20/50 1.5
1H Spear 1D6+1 6 18 25 25 xx 1.5
Viking Round Shield 1D6 6 10 65 65 xx 4
Dagger 1D4+2 7 6 35 35 xx .5
Grapple xx xx xx xx xx xx xx
  • Total Weapon ENC: 6

Equipment

  • Weapons:
    • Hummingbird Dart (magical bronze javelin that returns to hand)
    • Viking Round Shield
    • Dagger


  • Armour:
    • Set of scavenged, mismatched courboulli and ringmail armor
  • Other:
    • copper bracelet
    • canteen (2L)
    • hooded cloak
    • sack (10ENC)
    • two crudely carved dice
    • loose coinage (8L)

Valuables:

- Main Page; The Prax Adventure