Difference between revisions of "Jensen Hawkins (Jay) 3rd Level"

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== Jensen Isaiah Hawkins (Jay or Screamin Jay) ==
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This is free speech on DriveThruRPG:
  
'''Race''' Elf, Wood  '''Sex''' Male  '''Background''' US Army Ranger (Uthgardt Tribe Member)
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https://transfelinism.wordpress.com/2019/12/06/sincerely-with-love-this-is-what-free-speech-looks-like-on-drivethrurpg/
  
'''Class''' Assassin Rogue / Gloom Stalker Ranger '''Level''' 1 / 2 '''Alignment''' Lawful Neutral
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This is free speech on RPGnet:
  
== Characteristics ==
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https://transfelinism.wordpress.com/2019/07/01/sincerely-with-love-how-rpgnet-fights-fascism-with-their-inaction/
  
'''Str''' 10 (+0)  '''Dex''' 17 (+3)  '''Con''' 14 (+2)  '''Int''' 12 (+1)  '''Wis''' 14 (+2)  '''Cha''' 8 (-1)
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Praise liberty, the freedom to obey!
 
 
'''Saving Throws'''
 
 
 
'''Str''' 0  '''Dex''' +8  '''Con''' +2  '''Int''' +5  '''Wis''' +2  '''Cha''' -1
 
*Advantage vs charmed
 
*Magic can't put you to sleep
 
 
 
----
 
 
 
'''Speed''' 40, Climbing 40, Swimming 40
 
 
 
'''Passive Perception''' 20 '''Passive Insight''' 16 '''Darkvision''' 60 feet
 
 
 
----
 
 
 
'''HPs''' 104 _________________ '''Hit Dice''' 10d10 / 3d6 '''AC''' 15
 
 
 
'''Initiative''' +4  '''Proficiency Bonus''' +4
 
 
 
{| class="wikitable"
 
|-
 
! '''Weapon'''
 
! '''Type'''
 
! '''Range'''
 
! '''Attack'''
 
! '''Damage'''
 
|-
 
| Longbow +3
 
| Ranged
 
| 150 / 600
 
| +12
 
| 1d8+8
 
|-
 
| Scimitar
 
| Melee
 
| -
 
| +7
 
| 1d8+3
 
|-
 
| Dagger
 
| Melee
 
| 20/60
 
| +7
 
| 1d4+3
 
|-
 
| Spear
 
| Melee
 
| 20/60
 
| +4
 
| 1d6
 
|}
 
 
 
{| class="wikitable"
 
|-
 
! '''Skills''' ('''Proficient''', '''''Expertise''''')
 
! '''Other Proficiencies'''
 
! '''Languages'''
 
|-
 
|
 
*'''Acrobatics''' (Dex) +7
 
*'''Animal Handling''' (Wis) +6
 
*Arcana (Int) +1
 
*'''Athletics''' (Str) +4
 
*Deception (Cha) -1
 
*History (Int) +1
 
*'''Insight''' (Wis) +6
 
*'''Intimidation''' (Cha) +3
 
*'''Investigation''' (Int) +5
 
*Medicine (Wis) +2
 
*'''Nature''' (Int) +5
 
*'''''Perception''''' (Wis) +10
 
*Performance (Cha) -1
 
*Persuasion (Cha) -1
 
*Religion (Int) +1
 
*Sleight of Hand (Dex) +3
 
*'''''Stealth''''' (Dex) +11
 
*'''''Survival''''' (Wis) +10
 
 
 
|
 
*Light & Medium Armor
 
*Shields
 
*Simple & Martial Weapons
 
*Thieve's Tools
 
*Tinker's Tools
 
*Tool: Vehicles (land)
 
*Tool: Machinery
 
 
 
|
 
*English
 
*Common
 
*Elven
 
*Thieves' Cant
 
*Dari-Persian
 
 
 
|}
 
 
 
== Features & Feats ==
 
 
 
'''Racial & Background'''
 
 
 
*''Mask of the Wild'': You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
 
*''Blessing of the Forest'': Action - pass my Mask of the Wild feature to another for an hour, or until I pass it to another creature.
 
*''Uthgardt Heritage'': You find twice as much food and water as you normally would when you forage. Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe.
 
 
 
'''Rogue Features'''
 
*1st Level: Expertise, Sneak Attack (+1d6)
 
 
 
'''Ranger Features'''
 
*1st Level: '''Favored Foe''' - Hunter’s Mark spell known, doesn't count against spells known, doesn't require concentration. Can cast it Wis Mod times w/o concentration or expending a slot per long rest., '''Deft Explorer''' - Roving: +5 Speed, Climbing & Swimming is equal to walking speed.
 
*2nd Level: '''Fighting Style''' - Archery (+2 w/ Ranged Weapons), '''Spellcasting''' (see "Magic" below"), '''Spell Versatility''' - When you finish a long rest, you can replace a spell you learned from your Spellcasting feature with another spell from the ranger spell list. The new spell must be the same level as the spell you replace, '''Spellcasting Focus''' - May use Druidic spell focus. '''Ranger Spells''' - The following spells expand the ranger spell list: Entangle, Searing Smite, Aid, Gust of Wind, Magic Weapon, Enhance Ability, Warding Bond
 
 
 
'''Feats'''
 
*1st Level: '''Sharpshooter''' (Ranged Weapons) No disadvantage at long range. Ignore half cover and three-quarters cover. May take -5 to hit & +10 dmg.
 
 
 
== Magic ==
 
 
 
{| class="wikitable"
 
|-
 
|
 
'''Casting Ability''' Wisdom
 
 
 
'''Save DC''' 14 '''Attack Bonus''' +6
 
|
 
: * = doesn't count against known spells
 
: ^ = cast Wis mod per long rest for free
 
|}
 
 
 
'''Spell Slots''' 2
 
 
 
{| class="wikitable"
 
|-
 
! '''Cantrips'''
 
! '''1st Level'''
 
|-
 
|
 
*Create Bonfire
 
*Druidcraft
 
*Prestidigitation
 
*Shape Water
 
 
 
|
 
*Ensnaring Strike
 
*Hunter's Mark * ^
 
*Longstrider
 
 
 
|}
 
 
 
== Equipment ==
 
 
 
<big>'''Magical Equipment'''</big>
 
:'''Longbow +3''' (very rare)
 
:'''Glamoured Studded Leather''' (rare) - AC 13 + Dex Mod, can appear as clothing
 
:'''Bracers of Archery''' (uncommon, attunement) - +2 bow dmg
 
:'''Efficient Quiver''' (uncommon)
 
:'''Elvin Boots''' (uncommon) - adv on stealth
 
:'''Aril Ring''' (common, attunement) - ''A ring of polished yew. In place of a gem, the ring has a single, living aril.''
 
 
 
:As a Bonus Action, the wearer may pluck the ring's berry. When doing so, a fey spirit in the form of a sparrow appears. As an Action, the berry can be eaten (effects as a single Goodberry), fed to another, or it can be fed to the sparrow. If the sparrow doesn't get the berry, it fluffs up its feathers and chatters angrily.
 
 
 
:If the aril is fed to the sparrow, the bird will act as a messenger, per the Message cantrip. The bird must be able to physically get to the person the message is intended for. The bird will land and whisper the message in the recipient's ear. After a minute transpires, the bird will return to the feywild, any impending messages undelivered. Sparrows use the same attributes as Canaries.
 
 
 
:It's said that these messengers can also carry messages to the spirits of the dead, but if so, the dead don't typically respond. If sent to deliver such a message, the sparrow merely disappears.
 
 
 
:The ring will regrow a missing berry at dawn.
 
 
 
:'''Glow Gem''' (common) - A gem that glows as brightly as a candle. The light the gem gives off is the same color as the gem. (orange topaz)
 
:'''Shaded Scimitar''' (common) - A Shaded weapon is mat black and reflects no light. It seems to disappear in the shadows and darkness.
 
 
 
:In dimly lit or dark conditions, if a creature isn't already aware of the weapon's presence, it must make a DC 15 check to notice its presence (Perception or Investigation) even if it's being held. Attacks with an unnoticed Shaded weapon are made with advantage. After a Shaded weapon is used to attack in a combat, it is no longer difficult to perceive.
 
 
 
:'''Unbreakable Arrow''' (common) x3
 
:'''Walloping Ammunition''' (Arrows, common) x2 - A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
 
:'''Whistling Ammunition''' (Arrow, common) x1 - When in flight, the arrow makes a loud whistling noise.
 
 
 
<big>'''Mundane Equipment'''</big>
 
:'''Worn'''
 
::Glamored Studded Leather Armor 13 lbs
 
::Clothing (including boots & cloak) 5 lbs
 
::Efficient Quiver 2 lbs
 
:::Longbow +3
 
:::54 Arrows
 
:::3 Unbreakable Arrows
 
:::2 Walloping Arrows
 
:::1 Whistling Arrow
 
:::Shaded Scimitar
 
:::2 Spears
 
:::10 Torches
 
::'''Belt'''
 
:::Dagger 1 lb
 
:::'''Belt Pouch''' ~3 lbs
 
::::Tiny Tinder Box
 
::::Toilet Paper
 
::::Glow Gem (in lightproof container)
 
::::Thieves Tools
 
::::Compass
 
::::Chalk
 
::::Carpenter's Pencil
 
::::Spoon & Fork
 
::::Snacks
 
::::Small notepad
 
::::Monocular
 
::'''Pack''' 2 lbs (~25 lbs total)
 
:::Change of Clothes 2 lbs
 
:::100' Type III Tan cammo paracord .5 lbs
 
:::100' smaller lengths of paracord .5 lbs
 
:::Sleeping Bag 3 lbs
 
:::Backpacking Tarp 2 lbs
 
:::3 Days rations 6 lbs
 
:::Rags 1 lb
 
:::Sewing kit
 
:::Mess Kit 1 lb
 
:::Flask of oil 1 lb
 
:::Plastic bottle of Everclear 1 lb
 
:::Duct Tape .5 lbs
 
:::Small game snare building equip 2 lbs
 
:48 lbs total
 
:23 lbs w/o pack
 
 
 
== Background ==
 
Jensen Isaiah Hawkins was born and raised in Eastern Oregon by a moderately abusive family of rigidly adhering fundamentalist Christians of an off-beat denomination. His family were also firm adherents of a number of Sovereign Citizen and Freemen-on-the-Land conspiracy theories. He thought his family's beliefs, both religious and otherwise, were insane. He was raised on a small ranch that wasn't always self sustaining. Jensen, or "Jay" as anyone who actually liked him called him (so not his family), had to learn to get by impoverished, and was often reduced to thievery and poaching to get by.
 
 
 
When he was old enough, Jay joined the US Army. Being good on the land, and having been raised with a gun or bow at his side since he was small, but not being the brightest recruit, Jay landed in the infantry. In Basic Training, the shy Jensen quickly got named Screamin' Jay by the Drill Sergeant, and the name stuck. Within a few years, after his first tour in Afghanistan, he got into the Rangers. He had his sights set on joining Special Forces if he could get into the training.
 
 
 
After making it through Ranger training, he landed back in Afghanistan for another tour, this time, mostly on foot instead of in an APC. A couple of years into deployment, his platoon went down a hole in Afghanistan, chasing the Taliban. The cavern turned into torch lined halls of cyclopean stonework, peppered with grotesquely grinning gargoyle faces. Then the monsters came, along with an 80 ton stone block that barred their way back. The only way out was to go forward. Screamin Jay was the only one that made it out - but "out" was another world. A world of elves, orcs, dragons, and unicorns.
 
 
 
On the other side, Jay found himself transformed into an elf. It was a little odd, but not insufferable. After wandering for a while, and getting into some trouble among the humans, who apparently didn't like elves, he went out into the wilds to find "his kind", the elves. It wasn't long after entering their territory that he was picked up by a patrol of Wood Elves that looked much as he did. After a few days of questioning, they finally decided that he was telling the truth about his origins, and was no danger to them. He was offered a place among them, which he accepted. It wasn't long before he too was patrolling with their rangers.
 
 
 
He was "over there" for ten years. It was a good life. He'd been handfasted to a good elven woman for a few years, but they'd had no children yet. But when a gateway in a dungeon offered him a way home, he had to take it. It's not that he wanted to take it. It was his duty to take it. And so he did. When he was found by a patrol and taken back to Kabul, at first he was treated like a deserter, but after some weeks of him steadfasting sticking to the truth, he was eventually treated as a headcase. He was drummed unceremoniously out of the Army with a medical discharge that said, "Psychiatric" on it. The day he was walked off base as a civilian, he was met by the recruiter for Project Kerberos.
 

Revision as of 11:43, 6 December 2019