Difference between revisions of "Jessamine Quill"

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(Class Features (Cleric))
(Class Features (Cleric))
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: '''Disciple of Life'''  
 
: '''Disciple of Life'''  
:: Healing spells of 1st level or higher heal an additional 3 + spell level hit points
+
:: Healing spells of 1st level or higher heal an additional 2 + spell level hit points
  
 
: '''Feature''' - X/rest
 
: '''Feature''' - X/rest

Revision as of 04:25, 6 March 2023

Back to The White Roses

Half-elf Cleric (Ilmater, Life)

Priestess certain of her mission but nothing else

Basics

Level: 2
Alignment: Lawful Good
Ht: 5'9"
Wt: 158lbs
Size: Medium
Speed: 30 feet
Appearance: Athletic build, red hair, blue eyes
  • STR 13 (+1) Save (+1)
  • DEX 10 (+0) Save (+0)
  • CON 14 (+2) Save (+2)
  • INT 10 (+0) Save (+0)
  • WIS 16 (+3) Save (+5)
  • CHA 14 (+2) Save (+4)

Skills & Proficiencies

Skills (Proficiencies in bold):
  • Acrobatics (Dex) +0
  • Animal Handling (Wis) +5
  • Arcana (Int) +0
  • Athletics (Str) +1
  • Deception (Cha) +2
  • History (Int) +2
  • Insight (Wis) +3
  • Intimidation (Cha) +2
  • Investigation (Int) +0
  • Medicine (Wis) +5
  • Nature (Int) +0
  • Perception (Wis) +3
  • Performance (Cha) +4
  • Persuasion (Cha) +4
  • Religion (Int) +2
  • Sleight of Hand (Dex) +0
  • Stealth (Dex) +0
  • Survival (Wis) +3
Passive Perception: 13
Proficiency Bonus: +2
Proficiencies
Tools: None
Weapons & Armour: Light armour, Medium armour, Heavy armour, shields; Simple weapons
Languages: Common Tongue | Elven | Dwarven | Halfling | Celestial

Combat

AC 16 (18 with shield) | HP 17 | Hit Dice 2d8 | Initiative +0

Weapon To Hit Damage Range/Reach Weapon To Hit Damage Range/Reach
XX +X X N/A XX +X XX XX
XX +X X N/A XX +X XX XX
XX +X X N/A XX +X XX XX
  • Common Action: Mace +3 melee (1d6+1 bludgeoning)
  • Common Action: Light Crossbow +2 ranged 80/160 (1d8 piercing)
  • Common Action: Word of Radiance (Each creature of choice you can see in 5' must make a Con save or take 1d6 radiant damage)

Spellcasting

Spell Slots: L1 | 3 || L2 | 0

Spell DC: (8 + Prof 2 + Wis 3) 13

Spell Att Mod: (Prof 2 + Wis 3) +5


Cantrips

Guidance: https://5e.d20srd.org/srd/spells/guidance.htm
Spare the Dying: https://5e.d20srd.org/srd/spells/sparetheDying.htm
Word of Radiance: Burning radiance surrounds you. Creatures of choice within 5 feet you can see must make a Con save or take 1d6 radiant.
Source: xxx: Description

Spells Prepared (Wis 3 + Lvl 2 = 5)

Healing Word, Sanctuary, Detect Poison and Disease(c)(r), Detect Magic(c)(r), Shield of Faith(c)
Domain: Bless(c), Cure Wounds

Feats

Healer When using a Healer's Kit to stabilise, target regains 1 hp. Can use a Healer's Kit to restore 1d6+4+HD hit points, 1/target's rest.

Racial Features (Race)

Darkvision: 60 feet, shades of grey
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility: Proficiency in two skills (Animal Handling, Performance)

Class Features (Cleric)

Domain Life
Deity: Ilmater
Channel Divinity - 1/rest
Channel Divinity: Turn Undead
Action: Undead within 30 ft make a Wisdom save or be Turned for 1 minute or until it takes damage.
Channel Divinity: Harness Divine Power - 1/long rest
Bonus action: regain 1 spell slot of level no higher than half PB (round up).
Channel Divinity: Preserve Life
Action: heal 5 x cleric level hit points distributed amongst creatures of your choice within 30 ft, up to half of their maximum. Does not work on Undead or Constructs.
Disciple of Life
Healing spells of 1st level or higher heal an additional 2 + spell level hit points
Feature - X/rest
Subheading: Description
Subheading: Description

Background Features (Acolyte)

Proficiencies: Religion, Persuasion
Shelter of the Faithful - Ilmatari provide you with simple lodgings and support.
Personality Trait: I've spent so long in the temple that I have little practical experience dealing with people in the outside world.
Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Bond: Everything I do is for the common people.
Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.

Equipment

Wealth

0 gems
0 pp
0 gp
0 ep
0 sp
0 cp

Weapons

Mace
Light Crossbow

Armor

Chainmail
Shield

Gear

Backpack 5lb
Blanket 3lb
10 candles 0lb
Tinderbox 1lb
Alms box 1lb
2 blocks of incense 0lb
Censer 1lb
2 days rations 4lb
Waterskin 5lb
Clothes, Vestments --lb
Clothes, Common clothes
Holy Symbol (amulet) 1lb
Holy Symbol (emblem) 0lb
Prayer Book 5lb
5 sticks of incense 0lb
Belt Pouch 1lb
Healer's Kit 3lb (13/10)


Trinket

A rank insignia from a lost legionnaire


Magic Items

XXXX

Backstory

Jessamine was a devotee at the large temple of Ilmater before she received what she remains certain was a divine vision, in the form of a confusing dream. It drove her to leave the temple, take up the chainmail robe and tabard of an adventuring priest, and seek to join a particular band of adventurers. Jessamine is uncertain of most things except her faith and that she can use it to do something helpful.

Notes

Picture: https://i.imgur.com/ZqfVOG0.png