Jeweled Amber House Rules

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Every game has house rules. Amber Diceless RPG screams out for them. So, after judgments in game play occurred, her are some house rules and methods.

To my players:  If something that happened in game play seems to you to rise to the level of a house rule, please list it here.
 During Convos we have knocked out how "some things work" and there are a lot so i figured here was a good place to start sorting them outl


It seemed like a good idea at the time[edit]

Magic in Amber[edit]

  • Advanced Sorcery
    • Cuts Casting/Hanging time in half (or less?)
    • More durable/less fragile Spells
    • More powerful spells
    • Less Lynchpins/faster release time