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=='''Rationale on Skills in ADRPG'''==
 
=='''Rationale on Skills in ADRPG'''==
One of the base concepts in the game is that if an Amberite wants to know how to do something he can go out into shadow and learn it. Drive a car, pilot a plane, juggle, do sleight of hand, cook pasta right, build a house, manage an elephant as a mount. They find a shadow and find someone to teach them. Do it awhile, and they can manage it. So Amberites and their ilk can have a wide range of things they know how to do if the need arises.  
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One of the base concepts in the game is that if an Amberite wants to know how to do something he can go out into shadow and learn it. Drive a car, pilot a plane, juggle, do sleight of hand, cook pasta right, build a house, manage a elephant as a mount. They find a shadow and find someone to teach them. Do it awhile, and they can manage it. So Amberites and their ilk can have a wide range of things they know how to do if the need arises.  
 
However; Learning a skill is not Mastering it. It isn't even being an expert. It isn't necessarily being really good at it. Its being able to do it.
 
However; Learning a skill is not Mastering it. It isn't even being an expert. It isn't necessarily being really good at it. Its being able to do it.
  
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==='''Languages'''===
 
==='''Languages'''===
Thari is the base language of Amber as well as Chaos.  As Amberites travel they pick up languages pretty well.  If they spend a significant amount of time in a shadow they can pick up languages easily.  But even a few years does not make them experts in nuance and the history of the development of a language.
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Thari is the base language of Amber as well as Chaos.  As Amberites travel they pick up languages pretty easily.  If they spend a significant amount of time in a shadow they can pick up languages easily.  But even a few years does not make them experts in nuance and the history of the development of a language.
*1 pip makes a person an expert in dialects, accents, and variations. Slang, and jargon come easy to them.  
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*1 pip makes a person an expert in dialects, accents, variations, slang, and jargon come easy to them.  
 
*2 pips makes one speak like a native.  Few detect their speech as learned
 
*2 pips makes one speak like a native.  Few detect their speech as learned
 
*3 pips is a scholarly understanding of the language in it historical context. Able to to expound on the detail of the language with native scholars.
 
*3 pips is a scholarly understanding of the language in it historical context. Able to to expound on the detail of the language with native scholars.
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*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools.  Also, they might have to deal with powerful thieves stealing their favorite creations.
 
*3 Pips in Sculpture means their home will be filled with their work. They will be fiercely protective of their work space. They might be interested in a series of games to find powerful materials to work or powerful tools.  Also, they might have to deal with powerful thieves stealing their favorite creations.
  
Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what is their game too.
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Since as a GM i have a general idea what skills the elders have it gives me a hook for getting the PCs involved. A PC is fanatical about horses with a 3 pip skill, then he might work well with Julian. 2 pips in cooking? Maybe she and Flora would get along. A pip in guitar, maybe she and Corwin can sing duets. So i learn a bit about the player's interests in what they hope to see in what i their game too.
  
 
=='''Skill Examples'''==
 
=='''Skill Examples'''==
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Normal shadow walkers using a faster mode of travel,a "Hellride", is forcing great amounts of detail into short periods of time.  However, taking longer to reach a spot, adding distance, breaks up the amount of change required in each step.   
 
Normal shadow walkers using a faster mode of travel,a "Hellride", is forcing great amounts of detail into short periods of time.  However, taking longer to reach a spot, adding distance, breaks up the amount of change required in each step.   
  
In their flight from Flora's New York house to Amber, Random asks Corwin to stop for him.  He then concentrates while stopped, sorting out changes in a long series so that in a short distance later they can find a safe place to get gas.  He needed time not traveling at vehicle speed to get all the changes he needed sorted out in his mind so that when forward motion began he could smoothly make a lot of changes in a short distance.   
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When Random asks Corwin to stop for him.  He then concentrates while stopped, sorting out which changes in a long series so that in a short distance later a safe place to get gas exists.  He need time not traveling at vehicle speed to get all the changes he needed sorted out in his mind so that when forward motion began he could smoothly make a lot of changes in a short distance.   
  
 
'''<span style=color:blue>Basic Imprint: Distance 36 miles.  
 
'''<span style=color:blue>Basic Imprint: Distance 36 miles.  

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