Editing Ji-Ho Cloud Hopper 17

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==Foci==
 
==Foci==
βˆ’
*'''Harpy'''
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*Harpy
 
**Winged folk from Hanseong who live among diverse and squabbling floating islands. In our home societies, wings are given to travelers, messengers, and explorers. Harpies can fly under normal gravity conditions with our move action and never take more than 1d4 falling damage while conscious. We have integral low-light and thermal vision, as per Panspectral Optics cyberware.
 
**Winged folk from Hanseong who live among diverse and squabbling floating islands. In our home societies, wings are given to travelers, messengers, and explorers. Harpies can fly under normal gravity conditions with our move action and never take more than 1d4 falling damage while conscious. We have integral low-light and thermal vision, as per Panspectral Optics cyberware.
βˆ’
*'''Starfarer'''
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*Starfarer
 
**I am an expert in the plotting and execution of interstellar spike drills. While most experienced pilots can manage conventional drills along well-charted spike routes, I have the knack for forging new drill paths and cutting courses too dangerous for lesser navigators.
 
**I am an expert in the plotting and execution of interstellar spike drills. While most experienced pilots can manage conventional drills along well-charted spike routes, I have the knack for forging new drill paths and cutting courses too dangerous for lesser navigators.
 
**Level 1: Gain Pilot as a bonus skill. I automatically succeed at all spike drill-related skill checks of difficulty 10 or less.
 
**Level 1: Gain Pilot as a bonus skill. I automatically succeed at all spike drill-related skill checks of difficulty 10 or less.
βˆ’
*'''Specialist''' (Connect)
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*Specialist (Connect)
 
**I am remarkably talented at finding people who can be helpful to my purposes and getting them to cooperate with me. My expertise is extremely reliable.
 
**I am remarkably talented at finding people who can be helpful to my purposes and getting them to cooperate with me. My expertise is extremely reliable.
 
**Level 1: Gain a non-combat, non-psychic skill as a bonus. I roll 3d6 and drop the lowest die for all skill checks in this skill.
 
**Level 1: Gain a non-combat, non-psychic skill as a bonus. I roll 3d6 and drop the lowest die for all skill checks in this skill.

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