Ji-Ho Cloud Hopper 17

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Ji-Ho is an androgynous, copper-skinned Harpy with the slender, athletic body of a runner or swimmer. Their augmented eyes are perfect spheres, sky blue, and sparkle with thousands of points of light like the night sky. They wear the rugged clothing of an outdoorsperson, though there's invariably some non-utilitarian accessory that provides a splash of color. When their wings activate, psitech implanted under the skin forms seven gossamer wings and guidance tendrils, which shift color dependent on Ji-Ho's mood. Born to be a pilot, their fingers are longer than normal, with hyper-sensitive fingerpads for dexterous control. Ji-Ho stands exactly two meters tall.

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Advancement

  • Class: Expert
  • Level: 3
  • XP: 6/12
  • Skill Points Unspent: 0

Attributes

  • Strength 10
  • Dexterity 18 (+1)
  • Constitution 13
  • Intelligence 16 (+1)
  • Wisdom 08
  • Charisma 16 (+1)

Background

  • Background: Merchant
  • Goal: Searching for the perfect gift for the Baroness of the Gossamer Winds back home, and helping my friends while I'm on the journey
  • Homeworld: Hanseong
  • Languages: Hanseongin, Novesperanto

Skills

  • Connect-2
  • Lead-1
  • Pilot-1
  • Administer-0
  • Shoot-0
  • Trade-0

Foci

  • Harpy
    • Winged folk from Hanseong who live among diverse and squabbling floating islands. In our home societies, wings are given to travelers, messengers, and explorers. Harpies can fly under normal gravity conditions with our move action and never take more than 1d4 falling damage while conscious. We have integral low-light and thermal vision, as per Panspectral Optics cyberware.
  • Starfarer
    • I am an expert in the plotting and execution of interstellar spike drills. While most experienced pilots can manage conventional drills along well-charted spike routes, I have the knack for forging new drill paths and cutting courses too dangerous for lesser navigators.
    • Level 1: Gain Pilot as a bonus skill. I automatically succeed at all spike drill-related skill checks of difficulty 10 or less.
  • Specialist (Connect)
    • I am remarkably talented at finding people who can be helpful to my purposes and getting them to cooperate with me. My expertise is extremely reliable.
    • Level 1: Gain a non-combat, non-psychic skill as a bonus. I roll 3d6 and drop the lowest die for all skill checks in this skill.

Abilities

  • Expert Ability: Once per scene, I can re-roll a failed skill check, taking the new roll if it’s better.

Cybernetics and Innate Abilities

  • Harpy eyes
    • Ocular adjustments allow me to see clearly at any light level short of perfect darkness, in addition to giving me thermal vision that can easily distinguish shapes and distance even in the total absence of light. Dangerous radiation and lasers tuned outside the range of visible light are also visible to me. Nearby radio transmissions can be seen as if they were visual flares of color. The system cannot translate these transmissions, only alert me to them.

Weapons

  • Melee
    • Attack Roll:
    • Damage:
    • Shock:
    • Mods:
  • Ranged
    • Attack Roll:
    • Damage:
    • Range:
    • Magazine: [shoot roll houserule?]
    • Mods:

Armors

  • Name:
    • AC:
    • Mods:

Other Stats

  • HP: 15
  • System Strain: 0
  • Base AC: 11
  • Base Attack Bonus: +1
  • Saves
    • Physical: 13
    • Mental: 12
    • Evasion: 12
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 0/(Half Strength, rounded down)
    • Stowed: 0/(Strength)

Equipment

  • Readied
    • .
  • Stowed
    • .
  • Non-encumbering
    • .

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