Jolanti

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Character Sheet Format[edit]

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Background[edit]

Write a brief history of your PC here.

Jolanti...... Braided hair the colour of copper, he walks as if he owns the rubble. Afraid of no living man nor Troll. Tattooed copiously, the usual Pavic scenes complimenting a stasis rune across his chest, man rune upon his forehead and earth rune chequer work across both legs and arms. A voice unable to speak low unless waiting in ambush.... then the ancient mason hand signals suffice. A tap here, an angled fist there....

Asked to describe the giant of a man, most Real City folk will just mention two words 'Big Axe' and nod grimly, though if they like you they might add Bit of a gardener too" before returning to their work......

Named after the First Foe of Waha General Garngar, Jolanti earnt his nickname from the Real City Flintnail cultists the day he walked onto his first masonry job. Towering above all men by the age of 12 he quickly came to the attention of the Mayor. First came a stint with the Real city guards, becoming a true protector upon his Initiation. Singled out by Captain Kline he then went on to lead a 'Brick' of the newly formed RCAE.

known for his trademark great axe the 'Eighteenth' foe of Waha, he is fearless in battle and canny in the way of the Rubble. Jolanti counts amongst his friends several Dwarven members of the Rubble trackers.

Unusually for one so connected to Masonry and the Mostali, Jolanti has a great admiration and love of the Aldryami of the nearby garden. A lay member of the 'Children of the Garden' he is an active participant during the annual crop blessings. The Aldryami call him 'Dringi' , their own name for the giant Jolanti taken and turned by the elves in the forests near Aggar.

During his infrequent spare time he tends a small allotment near his home and it has been a highlight of his religious career when a visiting elf blessed his garden two years ago upon joining their cult.

A staunch worshipper of Pavis and especially Opilli, the guard is a true traditionalist, refusing to speak New Pavic and will always reply in Trade to outsiders.

Through his twice weekly runs to the new city Jolanti has become a lay member of Issaries.

He will support his cousin in everything unquestionably, sacrificing his life if need be. He doesn't know what to make of Ornin though.

Married with 4 young sons, he of course lives in the Jolanti heights. His most recent son he has named Dropsin after his cousin and friend and plans to foster him to when he comes to age.

Out spoken amongst his own, he is careful with strangers. He is at war continually, either with nomads or UZ. Trolls he has a grudging respect for and will even deal with them peacefully when needed....Nomads rarely.

Character Details[edit]

  • Name: Jolanti or Dringi by the Aldryami of the Garden
  • Race: Human
  • Cults:-
    • Rune Level:
    • Initiate: PAVIS Opili
    • Lay Member: Aldrya, Daka Fal, Issaries
  • Social Condition: Townsman
  • Sex: Male
  • Previous Experience: Real City Armed Escort
  • 1 Str, +2 Pow, Vulnerable to Dragonmagic/breath [-2 relevent att to resist] but +20% to att/parry/dodge against them.

Characteristics[edit]

Str: 19, Con: 16, Siz: 18, Int: 14, Pow: 17, Dex: 15:, Cha: 15.

  • Damage Bonus/Minus: +1d6 Damage Dice
  • Hit Point Bonus/minus: +2HPs
  • Experience bonus: +4%
  • Encumbrance limit: 16.5. if all weapons and armour carried his enc is 16.5. with str spell enc is 18.

Skill Groups[edit]

  • Agility: +20% extra+5% with str spell
    • Dance (30%/5%):-
      • Real City stomp: 50%
    • Dodge (15%): 60%
    • Climb (25%): 85%
    • Jump (25%): 50%
    • Tumbling (25%): n%


  • Aim: +10% +5% STR spell
    • Catch (25%): 30%
    • Throw (25%): 50%


  • Knowledge: +6%
    • Evaluate (10%):-
      • Treasure: 16%
      • Trade Goods: 16%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Old Pavic: 21%
    • Animal Lore (5%):-
      • Find cattle food: 21%
      • Hunting: 21%
      • Tending/Herding: 21%
      • Training: 21%
    • Folk Lore (30%) By Old Pavic.: 41%
    • Mineral Lore (5%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):-11%
      • Find healing plants: 31%
      • Identify plants: 31%
      • Farming: 31%
    • World lore (5%):-11%
      • Find Water: 21%
      • Survival: 26%
      • Weatherlore: 21%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: 6%
      • Seaborne: n%


  • Manipulation[Body]: +22% +5% STR spell
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 32%
      • Masonry/architect: 82%
      • Peaceful Cut/butchery: 32%
      • Shiphandling: 32%
      • Teamster/packhandler: 32%
    • Swimming (15%): 37%
    • Riding (5%): 92%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +12%
    • First aid (10%): 67%
    • Treat disease/poison (5): 17%
    • Sleight of hand (15%):-
      • Hide item: 27%
      • Pick pockets: 27%
      • Palm object: 27%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 42%
      • Netmaking: 22%
      • Gemsmith/Jewelcraft: 22%
      • Brewing: 22%
      • Trapsmith: 22%
      • Locksmith: 22%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +13%
    • Listen (25)%: 83%
    • Scan (25)%: 73%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 63%
      • Trap: 55%
    • Taste analysis (5%): n%
    • Tracking (10%): 50%


  • Stealth: +0%
    • Camouflage (10%): 90%
    • Hide (15%): 65%
    • Move quietly (15%): 90% (-25% armour) (65% from 90%)
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +13%
    • Bargain (10%): 23%
    • Orate (10%): 63%
    • Sing (5%): 18%
    • Speak Language:-
      • Native: Old Pavic: 83%
      • Dark tongue (00): 33%
      • Aldryami: 33% (15% from the 50%)
      • Tradetalk 28%
      • Auld Wyrmish 23%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +15%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 40%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Battlewise: 30%
      • Streetwise: 20%
      • Courtliness: 25%
      • Nomad ways: 45%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Closed helm/hood 7 6 1.25 19-20
Left Arm Plate+Leather 6 6 1.125 16-18
Right Arm Plate+Leather 6 6 1.125 13-15
Chest Hv Scale Hauberk+Leather 9 6 1.75 12
Abdomen Hv scale Hauberk+Leather 7 6 1.75 09-11
Left Leg plate+Leather 76 6r 1.125 05-08
Right Leg plate+Leather 7 6r 1.125 01-04
  • Total Hit Points: 19HP
  • ENC 9.25

Weapons and Shields[edit]

  • Attack Bonus/Minus: +20% +5% STR spell
  • Parry Bonus/Minus: +20% +5% STR spell
  • Aim Bonus/Minus: +10% +5% STR spell
  • Strike Ranks: Siz:(1)+Dex:(3)=(4)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
18th foe of Waha 1.5m 4d6 5 12 100% 80% melee 3
1H Broadsword 1d8+1+1d6 6 20 60% 60% melee 1
Thrown rock 1d4+1d3 sr ap 35% pry% 20 enc
1H hammer 2d6+2 7 20 65% 60% melee 1
Xbow 2d6+2 1/3 10 90% pry% 120 2
RH Dagger 1d4+2+1d6 sr 12 45% 45% melee 0.25
Fist 1d3+1d6 8 arm 65% pry% melee 0
Kick 2d6 8 leg 65% pry% melee 0
Head Butt 1d4+1d6 8 head 55% pry% melee 0
Grapple Special sr special 65% pry% melee 0
  • Enc of weapons if all carried 7.25

Magic[edit]

  • Power:-
    • Current Characteristic POW:15
    • Current Available POW:15
    • Current Stored POW:


Spirits:

  • Allied Spirit
    • INT:16
    • POW:18
    • Where Bound:axe
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Strength 1 STR21 gives extra 1d6 dam
    • Healing 2
    • Bladesharp 3
    • Control Zebra 1
    • Food song 1
    • Silence 1
    • Glue 2
    • Speedart 1
    • stout defence 1 +20hp building
    • Detect Enemies 1
      • Detect Traps matrix on a thumbring.
      • Countermagic 4 matrix on a Bronze disc.
  • Rune Magic:
    • Evade 1. reusable
    • summon wood gnome.
  • 18th magic
    • Spell teaching 1
    • Summon small undine
    • Summon small salamander
    • Summon small shade
    • heal body 2

Mounts[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

  • Weapons:
    • Eighteenth Pole Axe 1.5m
    • Pavic Hammer/pick
    • Broadsword
    • Dagger
    • Hv Crossbow
      • 20 quarrels
  • Armour:
    • Heavy Scale hauberk, Plate greaves and vambraces , Closed Helm.-25%
    • Leather hauberk,greaves and vambraces (75L) -5%MQ
  • Other:
    • Flask
    • Lantern
    • Two torches
    • 5m strong rope
    • Saddle bags
    • Blanket
    • Clothes
    • Adventurers pack
    • 5pt blade venom antidote
    • 7pt manticore venom antidote
  • Magic stuff
    • Book of bodily virtues. Following the advice of this text for a season is supposed to increase your Con by 1. Written in Pavic.
    • Detect Traps matrix on a thumbring.
    • Countermagic 4 matrix on a Bronze disc.
    • 13 A bag of poisoned wind. When released, will act as a sylph of medium size with only one power - anyone enveloped will be attacked by a mineral poison Pot=pow of the sylph. Con rolls can be made to hold breath in the cloud. Lasts for pow in minutes. [45] Can be used twice.
  • Money
    • Loot started with1400 - 500= 900L-500 blade venom antidote=400-280 manticore antidote.=120L-leather 75=45L=45 starting cash=90L


  • Credit of 1300L-950= 350L left
    • 500L on silence spell
    • 100L on Crossbow
    • 150L dt enemy cult half price.
    • 200 lunars spent on xbow skill 5%


  • 500L ransom