Difference between revisions of "Jonall Greenmile"

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*Damage Bonus/Minus: '''+/- Damage Dice'''
 
*Damage Bonus/Minus: '''+/- Damage Dice'''
 
*Hit Point Bonus/minus: '''+2 HPs'''
 
*Hit Point Bonus/minus: '''+2 HPs'''
*Experience bonus: '''+/-%'''
+
*Experience bonus: '''+15%'''
*Encumbrance limit:
+
*Encumbrance limit: 11
  
 
==Skill Groups==
 
==Skill Groups==

Revision as of 07:18, 19 February 2009

- Back to The_Valley_of_Cradles

Background

Jonall was born in the town of Boldhome, the son of a merchant. Growing up he always seemed to be uncannily lucky and this allied with his intelligence has made him confident and egotistical. He apprenticed to the free sages at 16 and was enlisted into the militia to protect the town. Always seeking new knowledge led him to join the cult of Lankhor Mhy. However his confidence has led him astray and after insulting the commander of the town watch he has found it sensible to leave Boldhome on a caravan to Pavis.

Character Details

  • Name: Jonall Greenmile
  • Race: Human
  • Cults:-
    • Rune Level: Character cults go here
    • Initiate: Lankhor Mhy
    • Lay Member: Character cults go here
  • Social Condition: Tradesman
  • Sex: Male
  • Previous Experience: Sage's Guild apprentice.Boldhome Militia member

Characteristics

Str: 11, Con: 15, Siz: 13, Int: 17, Pow: 19, Dex: 15:, Cha: 12.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +2 HPs
  • Experience bonus: +15%
  • Encumbrance limit: 11

Skill Groups

  • Agility: +5%
    • Dance (30%/5%):-
      • Style: n%
    • Dodge (15%): 25%
    • Climb (25%): n%
    • Jump (25%): n%
    • Tumbling (25%): n%


  • Aim: +10%
    • Catch (25%): 30%
    • Throw (25%): 30%


  • Knowledge: +15%
    • Evaluate (60%):-
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Sartarite: 60%
      • Stormtongue: 15%
      • Language Name: n%
    • Animal Lore (5%):-
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (30%)
      • Dragon Pass: 30$%
      • Sartar: 15%
    • Mineral Lore (30%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (55%):-
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (80%):-
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +25%
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%): n%
    • Riding (5%): n%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +20%
    • First aid (10%): n%
    • Treat disease/poison (5): n%
    • Sleight of hand (15%):-
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 10%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: n%
      • Locksmith: n%
    • Devices (5):- 15%
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +15%
    • Listen (25)%: 35%
    • Scan (25)%: n%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 15%
      • Trap: n%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: +5%
    • Camouflage (10%): n%
    • Hide (15%): n%
    • Move quietly (15%): n%
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +10%
    • Bargain (10%): n%
    • Orate (10%):15%
    • Sing (5%): n%
    • Speak Language:-
      • Sartarite (Int x 5): 85%
      • Stormtongue (00): 10%
      • Trade talk (00): 15%
      • Tarshite(00): 5%
      • Other language (00): 0%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +10%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): n%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: n%
      • Courtliness: n%
      • Nomad ways: n%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Open Helm 6 4 1 19-20
Left Arm Leather 5 1 0 16-18
Right Arm Leather 5 1 0 13-15
Chest Light Chain + Leather 7 5 2.5 12
Abdomen Light Chain + Leather 6 5 2.5 09-11
Left Leg Leather 6 1 0.5 05-08
Right Leg Leather 6 1 0.5 01-04
  • Total Hit Points: 17 HP

Weapons and Shields

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +10%
  • Aim Bonus/Minus: +10%
  • Strike Ranks: Siz:(2)+Dex:(2)=(4)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1H Short Spear 1D6+1 2 15 35% 10% 0 2
Shortsword 1D6+1 3 20 30% 30% 0 1
Light Crossbow 2D4+2 1/2R 6 20% pry% 100 2
Roundshield 12 - - 0% 35% 0 enc
weapon/shield damage sr ap atk% pry% range enc
RH Dagger 1d4+2 4 12 30% 25% melee 0
Fist 1d3 sr arm 30% pry% melee 0
Kick 1d6 sr leg 30k% pry% melee 0
Head Butt 1d4 sr head 15k% pry% melee 0
Grapple Special sr special 30k% pry% melee 0

Magic

  • Power:-
    • Current Characteristic POW:19
    • Current Available POW:
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Farsee (250l)
    • Detect Life (150)
    • Detect Gold (150l)
    • Detect Magic (150l)
    • Detect Traps(150l)
    • Detect Spirits (150l)
    • Detect Enemies(150L)
    • Detect Silver(100l)
    • Mindspeech(2 point)(750l),
    • Healing(2 point) (free points)
    • Speedart(500L)
    • Detect Detection (150L)


  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • 1H Short Spear, Short Sword, Dagger, Light Crossbow, bolts
  • Armour:
    • Open Helm, Leather Hauberk, Light mail Hauberk, Leather Vambraces, Leather Greaves, Cuirboili Vambraces and Greaves
  • Other:
    • Writing Tools, 10 sheets vellum
    • Adventurers Pack (5 litre water skin, 30m cheap rope, peasant clothes, hand axe, hammer, 10 wooden stakes, 10 bone fish hooks, 10m line, sack, cheap knife and scabbard, bandages, cooking gear and blanket),
    • Battlemagic spell: A bronze rod, about 6" long, with a Countermagic 4 spell matrix
    • Scroll, Battlemagic spell(dispel magic 5)
    • Scroll [26] Hand written account of the Grey Sage Arbius Twinbreath, recording the fall of Pavis in 1237 to Trolls. Written in Auld Wyrmish, with translations to Sartarite