Difference between revisions of "Journey"

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(Journey)
(Spells)
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==Spells==
 
==Spells==
 +
'''Sorcery Points:''' 3
 +
 +
'''Spell Slots:'''<br>
 +
Level 1: 4<br>
 +
Level 2: 2
 +
 +
 
'''Cantrips known:'''  
 
'''Cantrips known:'''  
 
*Blade Ward
 
*Blade Ward
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*Fog Cloud
 
*Fog Cloud
 
*Witch Bolt
 
*Witch Bolt
 +
 +
''Level 2''<br>
 +
*Misty Step
 +
*Shatter
 +
 
'''Spells Prepared:''' TBC<br>
 
'''Spells Prepared:''' TBC<br>
  

Revision as of 07:08, 16 January 2023


Journey

Journey.jpg
Alignment: TBC
Gender: Male
Race: Tiefling
Class: Sorcerer
Level: 3
Age: TBC
Height: TBC
Weight: TBC

Background

TBC

Ability Scores

Strength: 9 (-1)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 14 (+2) (+1 for Tiefling)
Wisdom: 14 (+2)
Charisma: 16 (+3) (+2 for Tiefling)

AC:10
HP: 27
Hit Dice: 3d6
Speed: 30'
Proficiency: +2

Melee Attack: -1 (Str) / +0 (Dex) if the weapon has Finesse
Ranged Attack: +0
Spell Attack: +5 (spellmod + proficiency)
Spell Save DC: 13

Spells

Sorcery Points: 3

Spell Slots:
Level 1: 4
Level 2: 2


Cantrips known:

  • Blade Ward
  • Mending
  • Prestidigitation
  • Shocking Grasp
  • Thaumaturgy (Tiefling)

Spells Known:
Level 1

  • Fog Cloud
  • Witch Bolt

Level 2

  • Misty Step
  • Shatter

Spells Prepared: TBC

Saving Throws

Strength: -1
Dexterity: +0
Constitution: +3 (PR)
Intelligence: +2
Wisdom: +2
Charisma: +5 (PR)

Languages Known

  • Common
  • Infernal
  • Primordial (and can converse in the dialects Aquan, Auran, Ignan, Terran)

Proficiencies

  • Daggers
  • Darts
  • Slings
  • Quarterstaff
  • Light crossbow

Skills

  • Insight (Wis)
  • Persuasion (Cha)

Feats

  • TBC - You gain the following benefits:
    • TBC

Traits

  • Darkvision - You can see in dim light within 60' as if it were bright light, and in darkness as if it were in dim light (although only in shades of grey).
  • Hellish Resistance - You have resistance to fire damage.
  • Infernal Legacy - You know the Thaumaturgy Cantrip.

Features

Saving Throws - Cha / Con
Spellcasting Sorcerous Origin - Storm
Wind Speaker - You can speak, read, and write Primordial (and can understand and be understood by those who speak its dialects Aquan, Auran, Ignan, and Terran)
Tempestuous Magic - You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell at 1st level or higher. Doing so allows you to fly up to 10' without provoking opportunity attacks.

Gear

  • 2x daggers
  • Light crossbow and 20 bolts
  • Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope)
  • Common clothes
  • Spellcasting Focus (TBC)


Dice Rolls

https://orokos.com/roll/965622