Difference between revisions of "Journey"
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'''Level:''' 3<br> | '''Level:''' 3<br> | ||
'''Age:''' early-mid twenties<br> | '''Age:''' early-mid twenties<br> | ||
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==Ability Scores== | ==Ability Scores== | ||
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''Subtle spell'' - can cast without Verbal or Somatic components.<br> | ''Subtle spell'' - can cast without Verbal or Somatic components.<br> | ||
''Twinned Spell'' - can spend sorcery points to target an extra creature with single target spells. | ''Twinned Spell'' - can spend sorcery points to target an extra creature with single target spells. | ||
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+ | ==Background== | ||
+ | TBC | ||
==Gear== | ==Gear== |
Revision as of 14:04, 17 January 2023
Journey
Alignment: Neutral
Gender: Male
Race: Tiefling
Class: Sorcerer
Level: 3
Age: early-mid twenties
Ability Scores
Strength: 10 (+0) (+1 for Lightly Armoured)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: 14 (+2) (+1 for Tiefling)
Wisdom: 14 (+2)
Charisma: 16 (+3) (+2 for Tiefling)
AC:11
HP: 27
Hit Dice: 3d6
Speed: 30'
Proficiency: +2
Melee Attack: -1 (Str) / +0 (Dex) if the weapon has Finesse
Ranged Attack: +0
Spell Attack: +5 (spellmod + proficiency)
Spell Save DC: 13
Spells
Sorcery Points: 3
Spell Slots:
Level 1: 4
Level 2: 2
Cantrips known:
- Blade Ward
- Mending
- Prestidigitation
- Shocking Grasp
- Thaumaturgy (Tiefling)
Spells Known:
Level 1
- Fog Cloud
- Witch Bolt
Level 2
- Misty Step
- Shatter
Spells Prepared: TBC
Saving Throws
Strength: +0
Dexterity: +0
Constitution: +3 (PR)
Intelligence: +2
Wisdom: +2
Charisma: +5 (PR)
Languages Known
- Common
- Infernal
- Primordial (and can understand/be understood by speakers of the dialects Aquan, Auran, Ignan, Terran)
Proficiencies
- Daggers
- Darts
- Light armour
- Light crossbow
- Quarterstaff
- Slings
Skills
- Insight (Wis)
- Persuasion (Cha)
Feats
- Lightly Armoured - You gain the following benefits:
- Increase your Strength or Dexterity score by 1, to a maximum of 20
- You gain proficiency with light armour
Traits
- Darkvision - You can see in dim light within 60' as if it were bright light, and in darkness as if it were in dim light (although only in shades of grey).
- Hellish Resistance - You have resistance to fire damage.
- Infernal Legacy - You know the Thaumaturgy Cantrip.
Features
Saving Throws - Cha / Con
Spellcasting
Sorcerous Origin - Storm
Wind Speaker - You can speak, read, and write Primordial (and can understand and be understood by those who speak its dialects Aquan, Auran, Ignan, and Terran)
Tempestuous Magic - You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell at 1st level or higher. Doing so allows you to fly up to 10' without provoking opportunity attacks.
Font of Magic - Sorcery points
Metamagic
Subtle spell - can cast without Verbal or Somatic components.
Twinned Spell - can spend sorcery points to target an extra creature with single target spells.
Background
TBC
Gear
- 2x daggers
- Light crossbow and 20 bolts
- Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope)
- Common clothes
- Spellcasting Focus - a piece of blue fulgarite on a chain
- Leather armour