Difference between revisions of "Julius Sleazers character"

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(Weapons and Shields)
(Weapons and Shields)
Line 154: Line 154:
 
!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|weapon || damage || sr || ap || atk% || pry% || range || enc
+
|1H blunt weapon [mace] || damage 1D10 || sr3 || ap || atk%48 || pry%37 || range || enc
 
|-
 
|-
|2H blunt [heavy mace]   || damage || sr || ap || +5% || +5%% || range || enc
+
|2H blunt [heavy mace] || damage 2d8 || sr2 || ap || atk43%% || 32% || range || enc
 
|-
 
|-
|1H Blunt || damage || sr || ap || atk% || pry% || range || enc
+
|2H Blunt [flail or hammer] || damage 2d6+2 || sr2 || ap || atk38% || pry32% || range || enc
 
|-
 
|-
|Shield || damage || sr || ap || atk% || pry% || range || enc
+
|Shield [medium] || damage 1d6 || sr3 || ap10 || atk28% || pry37% || range || enc
 
|-
 
|-
|Sling  || damage || sr || ap || atk% || pry% || range || enc
+
|Sling  || damage 1d8 || sr Dex/mr  || ap-- || atk48% || pry%-- || range || enc
 
|-
 
|-
|RH Dagger || 1d4+2 || sr || 12 || 43% || 27% || melee || 0
+
|RH Dagger || 1d4+2 || sr3 || 12 || 43% || 27% || melee || 0
 
|-
 
|-
|Fist || 1d3 || sr || arm || 48% || 27% || melee || 0
+
|Fist || 1d3 || sr3 || arm || 48% || 27% || melee || 0
 
|-
 
|-
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
+
|Kick || 1d6 || sr3 || leg || atk28% || pry% || melee || 0
 
|-
 
|-
|Head Butt || 1d4 || sr || head || atk% || pry% || melee || 0
+
|Head Butt || 1d4 || sr3 || head || atk28% || pry% || melee || 0
 
|-
 
|-
|Grapple || Special || sr || special || atk% || pry% || melee || 0
+
|Grapple || Special || sr3 || special || atk38% || pry% || melee || 0
 
|}
 
|}
 +
 +
This does not include any of your proficiencies, so you could take, for example 1H mace, shield [blunt weapon]up 10% and sling up 5%
  
 
==Magic==
 
==Magic==

Revision as of 07:12, 28 August 2010

Background

Write a brief history of your PC here.

Character Details

  • Name: Character Name goes here
  • Race: Human
  • Class (HeroPath):- Magic User and Cleric
    • Level: (1/1)
    • Hero points: 2/1 (3 total)
    • Religion/Faith: Character alignings go here
  • Parents Occupation: Civilized Farmer
  • Sex: Male
  • Age: 21

Characteristics

Str: 13, Con: 11, Siz: 13, Int: 19, Pow: 15, Dex: 13:, Cha: 12.

  • Damage Bonus: +1d4
  • Hit Points: 12
  • Experience bonus: +9%
  • Encumbrance limit: 24 enc
  • Magic points: 15
  • Strike Ranks: Dex SR:3,Siz SR:2,Int SR:2

Abilities

  • Innate or Special Abilites.
    • +5%/+1Dam with all blunt weapons.
    • +5%/+1 with all fire magics.
    • -10%/-2 with all poisons and gases
  • Class abilities: Magic-user/Cleric Levels 1/1
    • Resistances
      • Magic spells/effects: +7/35%
      • Bodychanging magics: +4/20%
      • Death Magics: +6/30%
      • Poisons: +6/30%
      • Breath Weapons:+4/20%
    • Weapons (May only use blunt weapons)
      • General weapon bonus: +5% to all clerical weapons.
      • Proficiencies: (2 at +10%, blunt only, 1 at +5%, mage weapons only)
    • Armour (Any)
      • Modifications or abilities here.
    • Hero dice: 1(1d6). [a mix of divine favour and arcan trickery]
    • Other HeroPath abilities.
    • Turn the Undead Pow+Degree vs undead pow, 2-12 turned.
    • Cast clerical spells 3 per day, of the 1st circle. Renew with prayer/contemplation.
    • Cast Magic-User Spells 3 per day, of the 1st circle. Renew by studying spellbook.
    • Learn Spells As per Int 19 in OSRIC.
    • spellbook. Has four spells.

Skill Groups

  • Agility: +2%
    • Boat (05%):n%
    • Climb (40%): 47%
    • Dodge (05%): n%
    • Jump (25%): 32%
    • Ride (05%): n%
    • Swim (15%): n%
    • Throw (25%): 37%
  • Knowledge: +9%
    • Evaluate (05%):-
    • Animal Lore (05%):29%
    • Human (or other folk) Lore (05%) 24%
    • Mineral Lore (5%):24%
    • Plant Lore (5%):34%
    • World lore (5%):29%
    • First Aid : (10%):44%
    • Craft (Wood): (10%): 24%
    • Martial arts (0%): n%
    • Star lore (Navigation)(10%):-
    • Read/Write Language (10/0%):-
      • Language Name: n%
  • Manipulation: +13%
    • Conceal (05%): n%
    • Devise (05%): 28%
    • Sleight (05%):n%
    • Play Instrument (Var): n%
  • Perception: +13%
    • Listen (25)%: 43%
    • Scan (25)%: 48%
    • Search (25%):43%
    • Track (05%): n%


  • Stealth: -1%
    • Hide (10%): n%
    • Sneak (10%): n%
  • Communication: +13%
    • Orate (05%): n%
    • Sing (5%): n%
    • Fast talk (05%): n%
    • Disguise (10%): n%
    • Speak Language:-
      • Native (Int x 5): 108%
      • Trade (30): 43%
      • another (30): 43%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP

Weapons and Shields

  • Attack Bonus/Minus: +13%
  • Parry Bonus/Minus: +2%
  • Aim Bonus/Minus: +13%
  • Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1H blunt weapon [mace] damage 1D10 sr3 ap atk%48 pry%37 range enc
2H blunt [heavy mace] damage 2d8 sr2 ap atk43%% 32% range enc
2H Blunt [flail or hammer] damage 2d6+2 sr2 ap atk38% pry32% range enc
Shield [medium] damage 1d6 sr3 ap10 atk28% pry37% range enc
Sling damage 1d8 sr Dex/mr ap-- atk48% pry%-- range enc
RH Dagger 1d4+2 sr3 12 43% 27% melee 0
Fist 1d3 sr3 arm 48% 27% melee 0
Kick 1d6 sr3 leg atk28% pry% melee 0
Head Butt 1d4 sr3 head atk28% pry% melee 0
Grapple Special sr3 special atk38% pry% melee 0

This does not include any of your proficiencies, so you could take, for example 1H mace, shield [blunt weapon]up 10% and sling up 5%

Magic

  • Power:-
    • Current Characteristic POW:
    • Current Available POW (Magic Points):
    • Current Stored POW:



  • Spirit Magic:
    • List your Magic Spells here.
  • Rune Magic:
    • List your Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.