Julius Sleazers character

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Revision as of 20:08, 3 September 2010 by 124.182.176.167 (talk) (Equipment)
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Heros Paths.

Background

Write a brief history of your PC here.

Character Details

  • Name: Character Name goes here
  • Race: Human
  • Class (HeroPath):- Magic User and Cleric
    • Level: (1/1)
    • Hero points: 2/1 (3 total)
    • Religion/Faith: Character alignings go here
  • Parents Occupation: Civilized Farmer
  • Sex: Male
  • Age: 21

Characteristics

Str: 13, Con: 11, Siz: 13, Int: 19, Pow: 15, Dex: 13:, Cha: 12.

  • Raw Str bonus +4%, Hero die bonus--, Extra Languages: 8 [at 30%], Mind Att bonus:+1/5%, Defence bonus:--,
    • Max number of henchmen: 5. Loyalty bonus: --%, Reaction Adjustment: --%.
  • Damage Bonus: +1d4
  • Hit Points: 12
  • Experience bonus: +9%
  • Encumbrance limit: 24 enc
  • Magic points: 15
  • Strike Ranks: Dex SR:3,Siz SR:2,Int SR:2
  • Move 26m. [2.6m/sr]

Abilities

  • Innate or Special Abilites.
    • +5%/+1Dam with all blunt weapons.
    • +5%/+1 with all fire magics.
    • -10%/-2 with all poisons and gases
  • Class abilities: Magic-user/Cleric Levels 1/1
    • Resistances (+1/+5% vs fire)
      • Magic spells/effects: +7/35%
      • Bodychanging magics: +4/20%
      • Death Magics: +6/30%
      • Poisons: +4/20%* Due to special ability
      • Breath Weapons:+4/20%
    • Weapons (May only use blunt weapons)
      • General weapon bonus: +5% to all clerical weapons.
      • Proficiencies: (2 at +10%, blunt only, 1 at +5%, mage weapons only)
    • Armour (Any)
      • Modifications or abilities here.
    • Hero dice: 1(1d6). [a mix of divine favour and arcan trickery]
    • Other HeroPath abilities.
    • Turn the Undead Pow+Degree vs undead pow, 2-12 turned.
    • Cast clerical spells 3 per day, of the 1st circle. Renew with prayer/contemplation.
    • Cast Magic-User Spells 3 per day, of the 1st circle. Renew by studying spellbook.
    • Learn Spells As per Int 19 in OSRIC.
    • Spellbook. Has Five spells. Sleep, write, spider climb, one fire magic spell.

Skill Groups

  • Agility: +2%
    • Boat (05%):7%
    • Climb (40%): 47%
    • Dodge (05%): 7%
    • Jump (25%): 32%
    • Ride (05%): 7%
    • Swim (15%): 17%
    • Throw (25%): 37%
  • Knowledge: +9%
    • Evaluate (05%):14%
    • Animal Lore (05%):29%
    • Human (or other folk) Lore (05%) 24%
    • Mineral Lore (5%):24%
    • Plant Lore (5%):34%
    • World lore (5%):29%
    • First Aid : (10%):44%
    • Craft (Wood): (10%): 24%
    • Martial arts (0%): 9%
    • Star lore (Navigation)(10%):19%
    • Read/Write Language (10/0%):-
      • Script: Old Polis: 49%
      • Script: Low Elvish: 59%
  • Manipulation: +13%
    • Conceal (05%): 18%
    • Devise (05%): 28%
    • Sleight (05%):18%
    • Play Instrument (Var): n%
  • Perception: +13%
    • Listen (25)%: 43%
    • Scan (25)%: 48%
    • Search (25%):43%
    • Track (05%): 18%


  • Stealth: -1%
    • Hide (10%): 9%
    • Sneak (10%): 9%
  • Communication: +13%
    • Orate (05%): 18%
    • Sing (5%): 18%
    • Fast talk (05%): 18%
    • Disguise (10%): 23%
    • Speak Language:-
      • Native (Int x 5): 108%
      • Trade (30): 43%
      • another (30): 43%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP

Weapons and Shields

  • Attack Bonus/Minus: +13%
  • Parry Bonus/Minus: +2%
  • Aim Bonus/Minus: +13%
  • Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1H blunt weapon [mace] damage 1D10+d4+1 sr3 ap atk%58 pry%47 range enc
2H blunt [heavy mace/maul] damage 2d8+d4+1 sr2 ap atk43% pry32% range enc
2H Blunt [flail or hammer] damage 2d6+d4+3 sr2 ap atk38% pry32% range enc
Shield [medium] damage 1d6+d4+1 sr3 ap10 atk38% pry47% range enc
Sling damage 1d8+d2+1 sr Dex/mr ap-- atk53% pry%-- range enc
RH Dagger 1d4+2+1d4 sr3 12 43% 27% melee 0
Fist 1d3+d4+1 sr3 arm 48% 27% melee 0
Kick 1d6,etc sr3 leg atk28% pry% melee 0
Head Butt 1d4 sr3 head atk28% pry% melee 0
Grapple Special sr3 special atk38% pry% melee 0

Magic

  • Power:-
    • Current Characteristic POW:
    • Current Available POW (Magic Points):
    • Current Stored POW:



  • Spirit Magic:
    • List your Magic Spells here.
  • Rune Magic:
    • List your Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • Footmans mace [1h, hvy]
    • Maul [2h mace]
    • Roundshield [Med shld]
    • Sling & 12 Bullets.
  • Armour:
  • Suit of 1pt Padding.
    • Chain shirt [Chest, abdomen]7pt, 30gp
    • Plate helm [Head]8pt, 40g
    • Lt Mail sleeves and leggings 5pt, 10gp.
  • Other:
    • 100GP in food.
      • 4 weeks iron rations.
      • A keg of brandy [6 pints]
      • A keg of honey [6 pints]
    • 7GP, 18sp coins.
    • Linen and wool clothing.
    • Knife [tool]
    • 100GP in farm tools.
      • Backpack 2gp
      • Bedroll 2sp
      • Tent 10gp
      • Hammer [mallet] 5sp
      • Cauldron and skillet 3gp
      • Block and tackle 5gp [tools]
      • Bullseye lantern 12gp [tools]
      • Lamp oil [3 pints] 3sp [tools]
      • 10' chain and lock [50gp] [tools]
      • Pickaxe, shovel, hoe and fork. 12gp [tools]
    • A mule and basic tack.
      • Saddlebags, large 4gp [tools]
      • Pack harness 12sp [tools]
    • Sack, small.
    • 50m rope
    • Firemaker [flint and steel]