Difference between revisions of "Kashir"

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("When you have to kill a man, it costs nothing to be polite." - Winston Churchill)
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= '''''<div style="color:#FFFFFF; background-color: #000012">Known Origin</div>''''' =
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= '''''<div style="color:#FFFFFF; background-color: #000012">Origin (Character History up to First Event)</div>''''' =
Power changes hands quickly in VIPER. When the leader of a nest in Armenia was deposed and replaced, the new management discovered a warehouse full of strange artifacts.[[Image:Sixissue2.jpg|thumb|250px|left|Six is subdued and rescued by Lightning Bug (Supposedly this is an idealized depiction of events, and of Lightning Bug, who is reportedly much smaller).]] One of these artifacts was a heavy stone sarcophagus with a symbol carved into it resembling the number six. When the sarcophagus was opened it revealed a human in some kind of torpor but very much alive. The new nest leader initiated the Elijah Project and began experimenting on the strange human immediately. Six, as he came to be known, was carved, stabbed, injected, burned, and whatever else was necessary to learn from and develop him. Through use of developed chemical and electronic technologies, Six's remarkable reflexes and coordination were put to use as a high-level assassin completely under remote control by VIPER scientists. The Elijah Project proved highly successful, and Six carried out dozens of high-risk assassinations.<br><br>
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Kashir was born Kysharn Melan'd'har Shen in a small village on the outskirts of Myrr, the [[Sarr]] homeland.[[Image:Sixissue2.jpg|thumb|250px|left|Six is subdued and rescued by Lightning Bug.]] His bringing was relatively typical for his kind. The males of the Melan'd'har family were typically trained to be magical healers. Kashir took little interest in this ordainment and spent most of his school years ignoring his teachers and literally chasing tail.<br><br>
  
However, Six was eventually caught and confronted by a superhero named Lightning Bug. Lightning Bug's electrical powers had the unintended effect of interfering with his signal from VIPER. Unable to receive a signal, Six shut down long enough to be apprehended by the anti-VIPER group [[Genesis League]] and brought back to their headquarters.<br><br>
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Stories conflict on when exactly Kashir was captured, but Kashir along with others in his caravan were raided and taken prisoner by dark elves around 2096. Kashir spent the next four years enslaved under extremely brutal conditions.<br><br>
  
Under Genesis' guidance, Six began to learn English and reacquire some sense of self-determination. However, he is still reflexively a killer. Six attempts to channel his killer instincts by focusing them on his one known enemy: VIPER.<br><br>
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Kashir was rescued by anti-[[Stonegate]] guerillas who were seizing the slave camp as one of the illegal assets of the noble they were deposing. Kashir joined the guerilla group and conducted several raids on noble houses in his time in their company.<br><br>
  
Six's memory is almost non-existent, but through guidance of mystics he is slowly regaining memory of his secret origin...
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The guerilla group eventually lost its enthusiasm and quietly disbanded. Kashir, now well trained in weaponry and tactics, sought to make his living through adventuring.<br><br>
  
= '''''<div style="color:#FFFFFF; background-color: #000012">Secret Origin (Spoiler Warning)</div>''''' =
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= '''''<div style="color:#FFFFFF; background-color: #000012">Kashir the Adventurer</div>''''' =
[[Image:Khatum1.jpg|thumb|250px|left|The young Hun warrior Khatum]]Six was once a young man named Khatum, the greatest warrior in his clan among the Mongol tribes around 900AD. It is likely because of this that he was chosen by the ancient serpent Nama. Khatum found himself compelled to travel over the mountains west until he was brought to a peak where five other warriors were waiting.<br><br>
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[[Image:Khatum1.jpg|thumb|250px|left|The young Hun warrior Khatum]]
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<br><br><br><br>
  
This sextet formed The Six: Marzun the Magyar, Hrodgeir the Viking, Lorthir the Frank, Shaleik ibn Malut of Cordova, Kashir al-Shahar the Aghlabid, and Khatum the Hun.
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= '''''<div style="color:#FFFFFF; background-color: #000012">The Bonewright Brigade and Colony</div>''''' =
<br><br>
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= '''''<div style="color:#FFFFFF; background-color: #000012">In Exile</div>''''' =
Nama spoke to them through the campfire and charged them to unite Asia and Europe and bring order out of the chaos of the Middle Ages. He gave each of them a powerful sword which would wield control over one of the last dragons, Bludrinkig. Each of The Six could summon him on command. With their own legends and their new draconic power, the Six amassed separate armies and began their conquest of the known world.<br><br>
 
  
  
[[Image:Sixemblem.gif|thumb|200px|right|The symbol of Khatum's clan, representing eternity]]The Six experienced tremendous success at first. The muslims were pushed all the way back to their previous territories in the Middle East. The Byzantine Empire was forced to give up almost all land outside of modern day Italy. Within twenty years it seemed apparent that The Six would accomplish the task Nama had set for them.<br><br>
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[[Image:Sixemblem.gif|thumb|200px|right|The symbol of Khatum's clan, representing eternity]]
 
 
In desperation, the Byzantine emperor sought out a legendary dragon slayer named Erloin the Mighty. As dragons had not been seen in decades, Erloin had long since retired. Despite now being in his fifties, he accepted the quest to find and defeat Bludrinkig. He succeeded. <br><br>
 
With The Six's greatest asset gone, several of The Six immediately lost much of their armies to desertion. Several others had their first losses on the battlefield. Almost overnight a coalition poised to conquer Europe became a squabbling collection demoralized vandals. Unable to challenge the empire, the Six turned on each other. The emperor only had to watch while they tore each other apart.<br><br>
 
 
 
Most of the Six are believed to have been killed in the process of the infighting. Among the survivors was Khatum. Like the others he had spent many hours in counsel with Nama which had an  apparent affect on his longevity. He did not seem to age for many years, but slowly he began to feel a heavy sleep overtake him. Before he succumbed completely, he ordered his clan to store him in a sarcophagus with the seal of his clan carved into the lid. This symbol is a spiral representing eternity (it resembles a six only by coincidence). Khatum slept underground for thousands of years. His sarcophagus was discovered by the early modern day VIPER around World War II. However, so were many ancient artifacts and he was merely stored away into a warehouse until his recent discovery...
 
  
 
= '''''<div style="color:#FFFFFF; background-color: #000012">Basic Personality Profile</div>''''' =
 
= '''''<div style="color:#FFFFFF; background-color: #000012">Basic Personality Profile</div>''''' =
 
 
= '''''<div style="color:#FFFFFF; background-color: #000012">Powers and Abilities</div>''''' =
 
 
 
= '''''<div style="color:#FFFFFF; background-color: #000012">Nemesis</div>''''' =
 
[[Image:Sixissue3.jpg|thumb|250px|right|Three confronts Six, a battle that ends in stalemate.]]Six learned long after his defection from VIPER that he was not the only one recovered and trained in this way. In fact, he was one of six persons conditioned both mentally and physically through the Elijah Project, a program that sought to create highly efficient supersoldiers.
 
 
 
Upon learning of Six's disappearance, VIPER sent another Elijah subject, Three, to recover him. Three expected Six to come willingly, and instead encountered resistance. The battle ended in a stalemate, and Three regrouped in order to attempt another recovery later. Upon VIPER's orders, Three approached the Genesis League in order to form a deal: hand over Six and VIPER will hand over the League's greatest nemesis, Lord Venom. The offer was rejected.
 
 
 
(Spoiler warning) During the negotiation, however, much was revealed about both Six and Three's past. Three was, in fact, a survivor of the ancient Bludrinkig war like Six. When Six was known as Khatum the Hun, Three was known as Kashir al-Shahar the Aghlabid. Unlike Khatum, who returned home when Bludrinkig was destroyed and infighting amongst the Six began, Kashir relished in it and slew several others of the Six. Kashir considers VIPER the direct descension of Nama and serves it willingly, thereby needing much less mental conditioning and thus retaining most of his memories.
 
 
 
Three considers Six unfinished business; the last of the Six left alive. He therefore pursues him aggressively and incessantly.
 
 
= '''''<div style="color:#FFFFFF; background-color: #000012">Trivia</div>''''' =
 
 
= '''''<div style="color:#FFFFFF; background-color: #000012">Opinions and Feedback</div>''''' =
 
(Please feel free to post in character opinions, perspectives, or comments. Negative and positive)
 
 
 
 
 
[[Category:Character]]
 
[[Category:Human]]
 
[[Category:Hero]]
 
[[Category:Male]]
 
[[Category:Genesis League]]
 

Revision as of 16:11, 22 October 2010


"When you have to kill a man, it costs nothing to be polite." - Winston Churchill


" Kashir al Shahar "
Kashirportrait.jpg
FULL NAME: Kashir Ibn al Shahar Melan'd'har Shen

QUOTE: "The most damning cowardice is to deny feeling fear."

BORN: 580

HOMETOWN: A small village near Myrr

EDUCATION/CAREER: Initially trained as an Earth caster; moved on to weaponry

RELATIVES/CONNECTIONS:

CITIZENSHIP STATUS: Currently not a registered citizen in any kingdom

GROUP AFFILIATIONS: Former anti-Stonegate guerilla and captain of the Bonewright slave liberation force

KNOWN POWERS/ABILITIES: Confidential

Origin (Character History up to First Event)

Kashir was born Kysharn Melan'd'har Shen in a small village on the outskirts of Myrr, the Sarr homeland.

File:Sixissue2.jpg
Six is subdued and rescued by Lightning Bug.

His bringing was relatively typical for his kind. The males of the Melan'd'har family were typically trained to be magical healers. Kashir took little interest in this ordainment and spent most of his school years ignoring his teachers and literally chasing tail.

Stories conflict on when exactly Kashir was captured, but Kashir along with others in his caravan were raided and taken prisoner by dark elves around 2096. Kashir spent the next four years enslaved under extremely brutal conditions.

Kashir was rescued by anti-Stonegate guerillas who were seizing the slave camp as one of the illegal assets of the noble they were deposing. Kashir joined the guerilla group and conducted several raids on noble houses in his time in their company.

The guerilla group eventually lost its enthusiasm and quietly disbanded. Kashir, now well trained in weaponry and tactics, sought to make his living through adventuring.

Kashir the Adventurer

File:Khatum1.jpg
The young Hun warrior Khatum





The Bonewright Brigade and Colony

In Exile

File:Sixemblem.gif
The symbol of Khatum's clan, representing eternity

Basic Personality Profile