Kennith Karatoma

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Kennith grew up in one of the sea side resort hotels with his family and four other siblings in a traditional Pacific flair. Growing up as the middle kid, left him by himself for a bit where he would run off to cause some mayhem with his friends or off reading some dime store novels his dad used to read when he was young. When the Unification War, he joined the Independent military to join some of his long time friends in giving Santos more of a voice in the galaxy rather than just being a place for the Core Worlds to lay around for months on end while they waited on them hand and foot. Thanks to his physical stature and abilities, he got into the Black Marines special forces trained in star ship piloting and combat. Though most of his training was done on sight as he busted into some Alliance ships, kicked the pilot out, and flies the shuttle off to the Independent lines. (Or just as equally likely ram it into an Alliance cruiser.) Towards the end, he was a bit listless with no real way back to his home, joined up with a band of pirates that appreciated his fly-by-the-seat approach in raiding some unsuspecting space freighters, despite all this, he starts to tire of the life of violence. He looks back to his old self, where he would loose himself in stories, and wonders if he should settle down to tell his own stories, while making a little more coin in the process.

Home world: Santos


Kennith is often viewed as 'dumb muscle' due to not saying too much, though he is often lost in thought trying to think of the perfect response to the social situation. Social situations that didn't involve some rough housing with close friends always made him a little uncomfortable. The conflict between his usual service upbringing and his rebellious nature during the war sometimes causes him to overthink an action. Things clear up quickly when someone's life is on the line, he reacts quickly following his instincts, and to be honest a few stunts he seen some of the more awesome novels he's read, to get out of those troubles. Part of the reason he wants to quit piracy is that he feels he has already lead an action packed life like his pulp heroes and the natural step is to settle down to write his memoirs, like you do.


To say he is tall drink of water would be a bit of an understatement, he is 6'8" and heavily built young man of Pacific Islander decent. His black hair has grown out from it's old military style haircut into an unruly mullet from his pirate days, though he has shaved since then due to being unable to get a full pirate beard and just some grizzly stubble in the past. Kennith often wears some no nonsense set of urban cameo pants, straight forward boots, white tank top, a green and black Hawaiian shirt rarely buttoned up, and a belt that has various pouches for ammo, tools, and the odd snacks for later.


Physical d10 Mental d8 Social d6


Big'un d8
X Gain 1 Plot Point when you roll a d4 instead of a d8
Highlighted Skills: Know, Operate, Trick

Strong, Silent Type d8
X Gain 1 Plot Point when you roll a d4 instead of a d8
X Get Behind me: Set up a complication your charge to step up an Asset from a d6 to a d8.
Highlighted Skills: Fight, Notice, Shoot

Ship's Pilot d8
X Gain 1 Plot Point when you roll a d4 instead of a d8
X I’ve Never Tried That Before: If you replace your Fly or Operate Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill’s normal die rating if your roll is successful.
Highlighted Skills: Fly, Notice, Operate


  • Craft d4
  • Drive d4
  • Fight d10
  • Fix d6
  • Fly d8
  • Focus d4
  • Influence d4
  • Know Literature d6
  • Labor d8
  • Move d6
  • Notice d8
  • Operate d8
  • Perform d4
  • Shoot d10
  • Sneak d4
  • Survive d4
  • Throw d4
  • Treat d4
  • Trick d6

Signature Assets

Customized Montak Assault Rifle d8
A heavily modified assault rifle for Kennith's personal preferences including an underslung shotgun, laser sight, grips set for his hands, and improved tri sights making it perfect close to mid range infantry weapon. He has spent a lot of time pampering and getting it just right. Armor Piercing: When firing upon a vehicle or someone in cover, spend 1 Plot Point to step up or double Shoot for the Action.​ ​ Finest Gun Made by Man: When you Take Out a GMC while you are outnumbered, take a Running Out of Ammo d8 Complication to Take Out another GMC nearby. Step up the Complication to a d10 to Take Out a third GMC in range.​

Multi-trained Marine d8
From his experience in the war, he has learned to improvise in the face of overwhelming odds. Several of these instances involved swiping the odd transport in some insane ploy.