Editing Kerani Kostelic Hoshino

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|Control 10
 
|Control 10
|Command 4
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|Command 3
 
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|Daring 8
 
|Daring 8
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|Presence 9
 
|Presence 9
|Science 2
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|Science 1
 
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|Reason 10
 
|Reason 10
|Medicine 4
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|Medicine 5
 
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'''I'm a Doctor, not an Engineer:''' Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.<br>
 
'''I'm a Doctor, not an Engineer:''' Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.<br>
 
'''First Response:''' Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.<br>
 
'''First Response:''' Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.<br>
'''Mean Right Hook:''' Your Unarmed Strike Attack has the Vicious 1 Damage Effect.<br>
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'''I'm a Doctor, not an Engineer:''' Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.<br>
 
'''Quick Study:''' When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.<br>
 
'''Quick Study:''' When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.<br>
  
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Hand to Hand Combat<br>
 
Hand to Hand Combat<br>
 
History<br>
 
History<br>
Team Dynamics<br>
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Surgery<br>
Botany<br>
 
  
 
== Values ==
 
== Values ==

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