Difference between revisions of "Kevin"

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==Kevin==
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Kevin.
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The Juicer known only as Kevin barely remembers his life before augmentation. It may have been in some CS lab or might not be. Kevin remembers images of some ramshackle setup in what looked like a log cabin, a male doctor with his face covered and then a terrible scene of someone ripping a skelebot in half. Kevin knows all these images were from his point of view but it’s all hazy. While leaving a huge battle that some call the ‘Juicer uprising’ he joined up with a small group and fled north to try to live quietly. Obviously the cocktail of drugs constantly in his system made this extremely difficult. A night time raid by bandits that killed all of his friends brought back the abilities in a heartbeat. With all the raiders dead Kevin headed towards a place he has heard rumors of, a place where people of all backgrounds can live in as much peace as possible in this world.
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Of course, part of Kevin relishes the violence….
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=Stats=
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Agility D10
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Smarts D6
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Spirit D6
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Strength D10
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Vigor D10
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=Secondary=
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Cha 0
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Pace 16
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Toughness 9 (+ armor)
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 +
Parry 6
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Burn: 10 (D10 die)
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=Skills=
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Fighting-D10
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Shooting-D10
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Stealth-D6
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Notice-D6
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Survival-D6
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Tracking-D6
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=Hindrances=
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Death Wish (Minor)
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Curious (Major)
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Quirk (Minor) Memory loss
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=Edges=
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Freshly Juiced +2 to Burn score)
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Quick
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Brawny
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Woodsman
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Luck
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=Special Abilities=
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Internal repair system: Slow regeneration (natural healing roll 1/day), can make natural healing roll at +2 to heal wounds. Costs 1 charge, has 3 charges, Eight hours to recover one charge
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Super endurance: +2 Vigor, require half normal sleep, +2 on all fatigue checks
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Super Reflexes: +2 Agility, Uncanny Reflexes (-2 to be hit if aware of attack) and the Quick edge
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Super Speed: Double pace, D10 running die
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Super strength: +2 Strength, Brawny edge
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Drug induced Euphoria: -1 on all Smarts or Smarts linked skill rolls in a non combat or low stress situation.
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=Gear=
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Juicer Assassin plate Armor
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Wilk’s 320Laser Pistol
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JA-9 Variable Laser Rifle
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Vibro Sword
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NG-52 Survival Pack
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1200 credits
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=Hero’s journey=
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5 rolls-
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Training: (9) Woodsman edge, 1 die increase in Survival and Tracking
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Underworld and Black Ops: (4) Knowledge (Computers) D8, +2 when dealing with electronic security
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Body Armor: (17) Helmet has exceptional embedded targeting enhancements, +2 to all ranged attacks
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(‘Free’ rolls)
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Education: (10) +2 on any common Knowledge rolls related to Geography and understanding the people and places in North America. +2 on Survival and Streetwise while in North America
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Experience and Wisdom: (14) Luck edge
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=Narrative hook=
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(9) Juicer uprising. Lol. Good one dice roller!

Revision as of 17:19, 22 December 2016

back to the main page [[1]]

Kevin

Kevin. The Juicer known only as Kevin barely remembers his life before augmentation. It may have been in some CS lab or might not be. Kevin remembers images of some ramshackle setup in what looked like a log cabin, a male doctor with his face covered and then a terrible scene of someone ripping a skelebot in half. Kevin knows all these images were from his point of view but it’s all hazy. While leaving a huge battle that some call the ‘Juicer uprising’ he joined up with a small group and fled north to try to live quietly. Obviously the cocktail of drugs constantly in his system made this extremely difficult. A night time raid by bandits that killed all of his friends brought back the abilities in a heartbeat. With all the raiders dead Kevin headed towards a place he has heard rumors of, a place where people of all backgrounds can live in as much peace as possible in this world. Of course, part of Kevin relishes the violence….

Stats

Agility D10

Smarts D6

Spirit D6

Strength D10

Vigor D10

Secondary

Cha 0

Pace 16

Toughness 9 (+ armor)

Parry 6

Burn: 10 (D10 die)


Skills

Fighting-D10

Shooting-D10

Stealth-D6

Notice-D6

Survival-D6

Tracking-D6


Hindrances

Death Wish (Minor)

Curious (Major)

Quirk (Minor) Memory loss

Edges

Freshly Juiced +2 to Burn score)

Quick

Brawny

Woodsman

Luck


Special Abilities

Internal repair system: Slow regeneration (natural healing roll 1/day), can make natural healing roll at +2 to heal wounds. Costs 1 charge, has 3 charges, Eight hours to recover one charge

Super endurance: +2 Vigor, require half normal sleep, +2 on all fatigue checks

Super Reflexes: +2 Agility, Uncanny Reflexes (-2 to be hit if aware of attack) and the Quick edge

Super Speed: Double pace, D10 running die

Super strength: +2 Strength, Brawny edge

Drug induced Euphoria: -1 on all Smarts or Smarts linked skill rolls in a non combat or low stress situation.

Gear

Juicer Assassin plate Armor Wilk’s 320Laser Pistol JA-9 Variable Laser Rifle Vibro Sword NG-52 Survival Pack 1200 credits

Hero’s journey

5 rolls- Training: (9) Woodsman edge, 1 die increase in Survival and Tracking Underworld and Black Ops: (4) Knowledge (Computers) D8, +2 when dealing with electronic security Body Armor: (17) Helmet has exceptional embedded targeting enhancements, +2 to all ranged attacks (‘Free’ rolls)

Education: (10) +2 on any common Knowledge rolls related to Geography and understanding the people and places in North America. +2 on Survival and Streetwise while in North America Experience and Wisdom: (14) Luck edge

Narrative hook

(9) Juicer uprising. Lol. Good one dice roller!