Editing Kill Bargle Player Characters

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[http://wiki.rpg.net/index.php/Neuronphaser#Kill_Bargle.21 Kill Bargle!]
 
[http://wiki.rpg.net/index.php/Neuronphaser#Kill_Bargle.21 Kill Bargle!]
  
== Castor ==
+
== Xia the Mirthful ==
'''Player:''' Dorsai
+
'''Player:''' Civil Savage
  
 
'''Vital Stats'''
 
'''Vital Stats'''
 
*''Alignment:'' Neutral
 
*''Alignment:'' Neutral
*''Race:'' Human
+
*''Race:'' Outsider (Human)
*''Class:'' Fighter
+
*''Class:'' Barbarian
*''Deity:'' Saewe, The Lady of Justice, The Cruel One
+
*''Looks:'' Wild eyes, mighty thews, strange tattoos, scavenger's outfit
*''Looks:'' Dead eyes, Battered helm, scarred skin, ravaged body
 
  
 
'''Attributes'''
 
'''Attributes'''
*STR: 16 (+2)
+
*STR 16 (+2)
*DEX: 15 (+1)
+
*DEX 13 (+1)
*CON: 12 (0)
+
*CON 15 (+1)
*INT: 9 (0)
+
*INT 8 (-1)
*WIS: 13 (+1)
+
*WIS 12 (0)
*CHA: 8 (-1)
+
*CHA 9 (0)
  
 
'''Combat'''
 
'''Combat'''
*Armor 3
+
*Armor 1
*Damage D10
+
*Damage d10
*HP 22
+
*HP 23
  
 
'''Moves:'''
 
'''Moves:'''
*''Race:'' Reroll damage once per battle
+
*''Race:'' GM asks question at start of each session; answer for XP
*''Alignment:'' Neutral (Defeat a worthy opponent.)
+
*''Alignment:'' Teach someone the ways of your people
*Bend Bars, Lift Gates
+
*Full Plate and Packing Steel (ignore clumsy tag on armor)
*Armored
+
*Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher)
*Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight)
+
** Conquest
 +
** Fame and glory
 +
*The Upper Hand (+1 on last breath rolls; on 7-9 I make offer to death)
 +
*Musclebound (my weapons gain messy and forceful tags)
 +
*What Are You Waiting For? (can call out challenge to enemies, roll +CON)
  
'''Gear''' / (Load = 6/28)
+
'''Gear''' / (Load = 5/10)
*Scale Armor (2 Armor, 3 Weight)
+
*Dungeon Rations (5 uses, 1 weight)
*Shield (1 Armor, 2 Weight)
+
*Dagger (hand, forceful, messy, 1 weight)
*Rations (5 uses, 1 Weight)
+
*Greatsword (2 hands, close, forceful, messy, +1 damage, 2 weight)
*22 Coins
+
*Chainmail (1 armor, 1 weight)
 +
*Token of my travels (TBD)
  
 
'''Bonds'''
 
'''Bonds'''
*''Pox'' owes me their life, whether they admit it or not.
+
*xxx
*I have sworn to protect ''Seer'sha''.
+
*xxx
*I worry about the ability of ''Jon'' to survive in the dungeon.
+
*xxx
*''[insert player character]'' is soft, but I will make them hard like me.
 
  
 
'''Background:'''
 
'''Background:'''
  
Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die.
+
Xia is a young woman, out on her Journey--a tradition among her people, a time to wander the world and return with stories and wisdom. Xia intends to return with stories of how she won glory by facing great challenges without flinching away in fear.
  
(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty)
+
Aleena was one who welcomed her to this area. While Xia found Aleena's talk of gods somewhat silly, they became friends. She liked to listen to Aleena, and she appreciated that the cleric made her feel respected. She has sworn that Bargle will pay for his crime.
  
 
== Jon ==
 
== Jon ==
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*Adventuring Gear - 1 Weight
 
*Adventuring Gear - 1 Weight
 
*Dungeon Rations (5 Uses) - 1 Weight
 
*Dungeon Rations (5 Uses) - 1 Weight
 
'''Bonds:'''
 
*''Xia'' has insulted my deity. I do not trust them.
 
*''Castor'' is a good and faithful person; I trust them implicitly.
 
*I am working on converting ''Pox'' to my faith.
 
  
 
'''Background:'''
 
'''Background:'''
  
 
Jon and Aleena were very different clerics of Sil: she was brave and vibrant where he was shy and reserved. She was a common sight in the Temple of Healing where Jon ministers to the sick, and he grew to love her deeply, though he was too shy to tell her. Finally he worked up his courage, and swore he'd tell her his feelings when she returned from her latest mission - but she never did. Bargle saw to that. His kind heart filled with bitter hate, Jon demanded that he be sent to strike down the villain that stole his love and, surprisingly, he was granted permission. Now the gentle cleric must join a motley band of adventurers if he's going to exact his revenge and KILL BARGLE!
 
Jon and Aleena were very different clerics of Sil: she was brave and vibrant where he was shy and reserved. She was a common sight in the Temple of Healing where Jon ministers to the sick, and he grew to love her deeply, though he was too shy to tell her. Finally he worked up his courage, and swore he'd tell her his feelings when she returned from her latest mission - but she never did. Bargle saw to that. His kind heart filled with bitter hate, Jon demanded that he be sent to strike down the villain that stole his love and, surprisingly, he was granted permission. Now the gentle cleric must join a motley band of adventurers if he's going to exact his revenge and KILL BARGLE!
 
'''Notes:'''
 
 
Pox stole some fragrant oil from Jon. The oil was to be sacrificed to Sil if Jon needed to petition her aid.
 
  
 
== Pox ==
 
== Pox ==
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*''Race:'' Human, from the crappy part of Threshhold
 
*''Race:'' Human, from the crappy part of Threshhold
 
*''Class:'' Thief
 
*''Class:'' Thief
*''Deity:'' Shifter.  He doesn't exist, and if he did, he '''definitely''' wouldn't be the god of thieves and prostitutes in Threshold.  Just pretend you never heard of him.
+
*''Deity:'' xxx
 
*''Looks:'' Criminal eyes, cropped hair, dark clothes, knobby body.
 
*''Looks:'' Criminal eyes, cropped hair, dark clothes, knobby body.
  
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'''Combat'''
 
'''Combat'''
*Armor 1
+
*Armor  
 
*Damage d8
 
*Damage d8
 
*HP 21
 
*HP 21
Line 141: Line 135:
 
*Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured)
 
*Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured)
  
'''Gear''' / (Load = 5/10)
+
'''Gear''' / (Load= 5/xxx)
 
*Dungeon rations (5 uses, 1 weight)
 
*Dungeon rations (5 uses, 1 weight)
 
*Leather armor (1 armor, 1 weight)
 
*Leather armor (1 armor, 1 weight)
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'''Bonds'''
 
'''Bonds'''
* I stole something from ''Jon''.
+
* xxx
* ''Castor'' has my back when things go wrong.
+
* xxx
* ''Seer'sha'' knows incriminating details about me.
+
* xxx
  
 
'''Background:'''
 
'''Background:'''
  
 
Threshhold's a big town and there's room for more than one kind of thief, but there's no room for a man who won't follow the Brotherhood's rules, and one of the most important rules is "Don't bother the Gods". When Bargle killed Aleena, it brought down the Watch on every thief in Threshhold, and Pox's own brother got clapped in irons. Moreover, Shifter, the secret god of thieves, made it known that this deed displeased Him, and that he would withhold his blessing from every heist and burglary in the city until this crime was avenged. Hence, Pox was deputized to help take Bargle down. If he succeeds, he gets his brother back and the Shifty Brotherhood will accept him as a full initiate. If he doesn't, best stay in the dungeon.
 
Threshhold's a big town and there's room for more than one kind of thief, but there's no room for a man who won't follow the Brotherhood's rules, and one of the most important rules is "Don't bother the Gods". When Bargle killed Aleena, it brought down the Watch on every thief in Threshhold, and Pox's own brother got clapped in irons. Moreover, Shifter, the secret god of thieves, made it known that this deed displeased Him, and that he would withhold his blessing from every heist and burglary in the city until this crime was avenged. Hence, Pox was deputized to help take Bargle down. If he succeeds, he gets his brother back and the Shifty Brotherhood will accept him as a full initiate. If he doesn't, best stay in the dungeon.
Additional backstory from Bonds: Pox stole a small black book -- the "Necro-something" -- from one of Bargle's toughs and he's been having nightmares ever since.  Good thing nobody knows he hid it in a hollow tree outside of town....
 
  
== Seer'sha ==
+
== Castor ==
'''Player:''' MrPrim
+
'''Player:''' Dorsai
 
 
'''Vital Stats'''
 
*"XP:" 2
 
*''Alignment:'' Neutral
 
*''Race:'' Elf
 
*''Class:'' Druid
 
*''Deity:'' The Baleful and Terrible Beasts at World's End
 
*''Looks:'' Haunting eyes, braided hair, practical leathers
 
 
 
'''Attributes'''
 
*STR 15 (1)
 
*DEX 13 (+1)
 
*CON 9 (0)
 
*INT 12 (0)
 
*WIS 16 (+2)
 
*CHA 8 (-1)
 
 
 
'''Combat'''
 
*Armor 1
 
*Damage d6
 
*HP 15
 
 
 
'''Moves:'''
 
*''Race:'' The Great Forest is considered one of her lands
 
*''Alignment:'' Eliminate an unnatural menace
 
*Born of the Soil
 
** The Great Forest
 
** The Vast Desert
 
*By Nature Sustained
 
*Spirit Tongue
 
*Shapeshifter
 
*Studied Essence
 
 
 
'''Gear''' / (Load = 3/15)
 
*Adventuring Gear (5 uses, 1 weight)
 
*Spear (close, thrown, near, 1 weight)
 
*Hide Armor(1 armor, 1 weight)
 
*Token of my Land (TBD)
 
 
 
'''Bonds'''
 
*The spirits spoke to me of a great danger that follows ''Pox''.
 
*I have shown ''Castor'' a secret rite of the Land.
 
*''Jon'' smells more like prey than a hunter.
 
 
 
'''Background:'''
 
 
 
Female elven Druid of the Vast Night-lit Deserts at World's End. Seer'sha holds the spirits of dangerous Totemic Apocalypse Beasts in her shadow - her order, the Watchers at World's End, police the walls of reality. Her Tells are black eyes in which stars are always being born and a shadow that seems to take on terrifying shapes in the corner of the eye.
 
 
 
== Xia the Mirthful ==
 
'''Player:''' Civil Savage
 
  
 
'''Vital Stats'''
 
'''Vital Stats'''
 
*''Alignment:'' Neutral
 
*''Alignment:'' Neutral
*''Race:'' Outsider (Human)
+
*''Race:'' Human
*''Class:'' Barbarian
+
*''Class:'' Fighter
*''Looks:'' Wild eyes, mighty thews, strange tattoos, scavenger's outfit
+
*''Deity:'' Saewe, The Lady of Justice, The Cruel One
 +
*''Looks:'' Dead eyes, Battered helm, scarred skin, ravaged body
  
 
'''Attributes'''
 
'''Attributes'''
*STR 16 (+2)
+
*STR: 16 (+2)
*DEX 13 (+1)
+
*DEX: 15 (+1)
*CON 15 (+1)
+
*CON: 12 (0)
*INT 8 (-1)
+
*INT: 9 (0)
*WIS 12 (0)
+
*WIS: 13 (+1)
*CHA 9 (0)
+
*CHA: 8 (-1)
  
 
'''Combat'''
 
'''Combat'''
*Armor 1
+
*Armor xxx
*Damage d10
+
*Damage xxx
*HP 23
+
*HP 22
  
 
'''Moves:'''
 
'''Moves:'''
*''Race:'' GM asks question at start of each session; answer for XP
+
*''Race:'' Reroll damage once per battle
*''Alignment:'' Teach someone the ways of your people
+
*''Alignment:'' xxx
*Full Plate and Packing Steel (ignore clumsy tag on armor)
+
*Bend Bars, Lift Gates
*Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher)
+
*Armored
** Conquest
+
*Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight)
** Fame and glory
 
*The Upper Hand (+1 on last breath rolls; on 7-9 I make offer to death)
 
*Musclebound (my weapons gain messy and forceful tags)
 
*What Are You Waiting For? (can call out challenge to enemies, roll +CON)
 
  
'''Gear''' / (Load = 5/10)
+
'''Gear''' / (Load = xxx/28)
*Dungeon Rations (5 uses, 1 weight)
+
*Scale Armor (2 Armor, 3 Weight)
*Dagger (hand, forceful, messy, 1 weight)
+
*Shield (1 Armor, 2 Weight)
*Greatsword (2 hands, close, forceful, messy, +1 damage, 2 weight)
+
*Rations (5 uses, 1 Weight)
*Chainmail (1 armor, 1 weight)
+
*22 Coins
*Token of my travels (TBD)
 
  
 
'''Bonds'''
 
'''Bonds'''
*''Pox'' is puny and foolish, but amusing to me.
+
* xxx
*''[insert PC here]’s'' ways are strange and confusing.
+
* xxx
*''Jon'' is always getting into trouble—I must protect them from themselves.
+
* xxx
*''Castor'' shares my hunger for glory; the earth will tremble at our passing!
 
  
 
'''Background:'''
 
'''Background:'''
  
Xia is a young woman, out on her Journey--a tradition among her people, a time to wander the world and return with stories and wisdom. Xia intends to return with stories of how she won glory by facing great challenges without flinching away in fear.
+
Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die.
  
Aleena was one who welcomed her to this area. While Xia found Aleena's talk of gods somewhat silly, they became friends. She liked to listen to Aleena, and she appreciated that the cleric made her feel respected. She has sworn that Bargle will pay for his crime.
+
(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty)
  
 
== Blank Template ==
 
== Blank Template ==

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