Difference between revisions of "Kill Bargle Player Characters"

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(Created page with "[http://wiki.rpg.net/index.php/Neuronphaser#Kill_Bargle.21 Kill Bargle!] ==== Xia the Mirthful ==== Player: Civil Savage Human (Outsider) Barbarian Wild eyes, mighty thews, st...")
 
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[http://wiki.rpg.net/index.php/Neuronphaser#Kill_Bargle.21 Kill Bargle!]
 
[http://wiki.rpg.net/index.php/Neuronphaser#Kill_Bargle.21 Kill Bargle!]
  
==== Xia the Mirthful ====
+
<hr />
Player: Civil Savage
+
== Xia the Mirthful ==
 +
'''Player:''' Civil Savage
  
Human (Outsider) Barbarian
+
'''Vital Stats'''
 
+
*''Alignment:'' Neutral
Wild eyes, mighty thews, strange tattoos, scavenger's outfit
+
*''Race:'' Outsider (Human)
 +
*''Class:'' Barbarian
 +
*''Looks:'' Wild eyes, mighty thews, strange tattoos, scavenger's outfit
  
 +
'''Attributes'''
 
*STR 16 (+2)
 
*STR 16 (+2)
 
*DEX 13 (+1)
 
*DEX 13 (+1)
Line 15: Line 19:
 
*CHA 9 (0)
 
*CHA 9 (0)
  
 +
'''Combat'''
 +
*Armor 1
 
*Damage d10
 
*Damage d10
*Armor 1
 
 
*HP 23
 
*HP 23
  
*Alignment: Neutral (Teach someone the ways of your people)
+
'''Moves:'''
*Race: Outsider (Human) (GM asks question at start of each session; answer for XP)
+
*''Race:'' GM asks question at start of each session; answer for XP
 
+
*''Alignment:'' Teach someone the ways of your people
Moves:
 
 
*Full Plate and Packing Steel (ignore clumsy tag on armor)
 
*Full Plate and Packing Steel (ignore clumsy tag on armor)
 
*Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher)
 
*Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher)
Line 31: Line 35:
 
*What Are You Waiting For? (can call out challenge to enemies, roll +CON)
 
*What Are You Waiting For? (can call out challenge to enemies, roll +CON)
  
Gear (Load=10)
+
'''Gear''' / (Load = 5/10)
 
*Dungeon Rations (5 uses, 1 weight)
 
*Dungeon Rations (5 uses, 1 weight)
 
*Dagger (hand, forceful, messy, 1 weight)
 
*Dagger (hand, forceful, messy, 1 weight)
Line 38: Line 42:
 
*Token of my travels (TBD)
 
*Token of my travels (TBD)
  
Bonds TBD
+
'''Bonds'''
 +
*xxx
 +
*xxx
 +
*xxx
 +
 
 +
'''Background:'''
  
 
Xia is a young woman, out on her Journey--a tradition among her people, a time to wander the world and return with stories and wisdom. Xia intends to return with stories of how she won glory by facing great challenges without flinching away in fear.
 
Xia is a young woman, out on her Journey--a tradition among her people, a time to wander the world and return with stories and wisdom. Xia intends to return with stories of how she won glory by facing great challenges without flinching away in fear.
Line 46: Line 55:
 
<hr />
 
<hr />
  
==== Jon ====
+
== Jon ==
Player: Froyd the Barber
+
'''Player:''' Froyd the Barber
 
 
Class: Cleric
 
 
 
Race: Human
 
  
Looks: Kind eyes, Bald, Flowing Robes, Flabby Body
+
'''Vital Stats'''
 +
*''Alignment:'' Good
 +
*''Race:'' Human (Racial move or Heritage moves)
 +
*''Class:'' Cleric
 +
*''Deity:'' Sil, Goddess of Healing and Restoration (Petition: Offering)
 +
*''Looks:'' Kind eyes, Bald, Flowing Robes, Flabby Body
  
 +
'''Attributes'''
 
*Str 12 (+0)
 
*Str 12 (+0)
 
*Int 13 (+1)
 
*Int 13 (+1)
Line 62: Line 73:
 
*Cha 9 (+0)
 
*Cha 9 (+0)
  
 +
'''Combat'''
 +
*Armor 1
 +
*Damage 1d6
 
*HP - 23
 
*HP - 23
*Damage 1d6
 
*Armor 1
 
  
*Diety: Sil, Goddess of Healing and Restoration (Petition: Offering)
+
'''Moves:'''
 
+
*''Race:'' Wizard Spell - Contact Spirits
Moves:
+
*''Alignment:''
 
*Divine Guidance
 
*Divine Guidance
 
*Turn Undead
 
*Turn Undead
*Wizard Spell (for being Human) Contact Spirits
 
 
*Commune
 
*Commune
 
*Cast a Spell
 
*Cast a Spell
  
*Alignment: Good
+
'''Gear''' / (Load 4/10)
 
 
Gear (Load 10):
 
 
*Chainmail - Armor 1, Weight 1
 
*Chainmail - Armor 1, Weight 1
 
*Staff - 2 handed, Close, Weight 1
 
*Staff - 2 handed, Close, Weight 1
Line 84: Line 93:
 
*Dungeon Rations (5 Uses) - 1 Weight
 
*Dungeon Rations (5 Uses) - 1 Weight
  
Motivation: Jon and Aleena were very different clerics of Sil: she was brave and vibrant where he was shy and reserved. She was a common sight in the Temple of Healing where Jon ministers to the sick, and he grew to love her deeply, though he was too shy to tell her. Finally he worked up his courage, and swore he'd tell her his feelings when she returned from her latest mission - but she never did. Bargle saw to that. His kind heart filled with bitter hate, Jon demanded that he be sent to strike down the villain that stole his love and, surprisingly, he was granted permission. Now the gentle cleric must join a motley band of adventurers if he's going to exact his revenge and KILL BARGLE!
+
'''Background:'''
 +
 
 +
Jon and Aleena were very different clerics of Sil: she was brave and vibrant where he was shy and reserved. She was a common sight in the Temple of Healing where Jon ministers to the sick, and he grew to love her deeply, though he was too shy to tell her. Finally he worked up his courage, and swore he'd tell her his feelings when she returned from her latest mission - but she never did. Bargle saw to that. His kind heart filled with bitter hate, Jon demanded that he be sent to strike down the villain that stole his love and, surprisingly, he was granted permission. Now the gentle cleric must join a motley band of adventurers if he's going to exact his revenge and KILL BARGLE!
  
 
<hr />
 
<hr />
  
==== Pox ====
+
== Pox ==
 
Poxy to his friends
 
Poxy to his friends
  
Player: Danny_K
+
'''Player:''' Danny_K
 
 
Human Thief
 
  
Criminal eyes, cropped hair, dark clothes, knobby body.  
+
'''Vital Stats'''
 +
*''Alignment:'' Neutral
 +
*''Race:'' Human, from the crappy part of Threshhold
 +
*''Class:'' Thief
 +
*''Deity:'' xxx
 +
*''Looks:'' Criminal eyes, cropped hair, dark clothes, knobby body.
  
 +
'''Attributes'''
 
*STR 13 (+1)
 
*STR 13 (+1)
 
*DEX 16 (+2)
 
*DEX 16 (+2)
Line 104: Line 119:
 
*CHA 8 (-1)
 
*CHA 8 (-1)
  
 +
'''Combat'''
 +
*Armor
 
*Damage d8
 
*Damage d8
*Armor
 
 
*HP 21
 
*HP 21
  
*Alignment: Neutral (Avoid detection or infiltrate a location)
+
'''Moves:'''
*Race: Human, from the crappy part of Threshhold. When you spout lore or discern realities about criminal activities, take +1.
+
*''Race:'' When you spout lore or discern realities about criminal activities, take +1.
 
+
*''Alignment:'' Avoid detection or infiltrate a location
Moves:
 
 
*Trap Expert (Roll + DEX)
 
*Trap Expert (Roll + DEX)
 
** Is there a trap here and if so, what activates it?
 
** Is there a trap here and if so, what activates it?
Line 125: Line 140:
 
*Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured)
 
*Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured)
  
Gear:
+
'''Gear''' / (Load= 5/xxx)
 
*Dungeon rations (5 uses, 1 weight)
 
*Dungeon rations (5 uses, 1 weight)
 
*Leather armor (1 armor, 1 weight)
 
*Leather armor (1 armor, 1 weight)
Line 134: Line 149:
 
*Adventuring Gear (1 weight)
 
*Adventuring Gear (1 weight)
  
Bonds --
+
'''Bonds'''
 +
* xxx
 +
* xxx
 +
* xxx
  
Motivation: Threshhold's a big town and there's room for more than one kind of thief, but there's no room for a man who won't follow the Brotherhood's rules, and one of the most important rules is "Don't bother the Gods". When Bargle killed Aleena, it brought down the Watch on every thief in Threshhold, and Pox's own brother got clapped in irons. Moreover, Shifter, the secret god of thieves, made it known that this deed displeased Him, and that he would withhold his blessing from every heist and burglary in the city until this crime was avenged. Hence, Pox was deputized to help take Bargle down. If he succeeds, he gets his brother back and the Shifty Brotherhood will accept him as a full initiate. If he doesn't, best stay in the dungeon.
+
'''Background:'''
 +
 
 +
Threshhold's a big town and there's room for more than one kind of thief, but there's no room for a man who won't follow the Brotherhood's rules, and one of the most important rules is "Don't bother the Gods". When Bargle killed Aleena, it brought down the Watch on every thief in Threshhold, and Pox's own brother got clapped in irons. Moreover, Shifter, the secret god of thieves, made it known that this deed displeased Him, and that he would withhold his blessing from every heist and burglary in the city until this crime was avenged. Hence, Pox was deputized to help take Bargle down. If he succeeds, he gets his brother back and the Shifty Brotherhood will accept him as a full initiate. If he doesn't, best stay in the dungeon.
  
 
<hr />
 
<hr />
  
==== Castor ====
+
== Castor ==
Player: Dorsai
+
'''Player:''' Dorsai
  
Class: Fighter
+
'''Vital Stats'''
 +
*''Alignment:'' Neutral
 +
*''Race:'' Human
 +
*''Class:'' Fighter
 +
*''Deity:'' xxx
 +
*''Looks:'' Dead eyes, Battered helm, scarred skin, ravaged body
  
Race: Human (reroll damage once per battle)
+
'''Attributes'''
 
 
Look: Dead eyes, Battered helm, scarred skin, ravaged body
 
 
 
Stats
 
 
*STR: 16 (+2)
 
*STR: 16 (+2)
 
*DEX: 15 (+1)
 
*DEX: 15 (+1)
Line 157: Line 178:
 
*CHA: 8 (-1)
 
*CHA: 8 (-1)
  
*HP: 22
+
'''Combat'''
 +
*Armor xxx
 +
*Damage xxx
 +
*HP 22
  
Starting Moves:
+
'''Moves:'''
 +
*''Race:'' Reroll damage once per battle
 +
*''Alignment:'' xxx
 
*Bend Bars, Lift Gates
 
*Bend Bars, Lift Gates
 
*Armored
 
*Armored
 
*Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight)
 
*Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight)
  
*Alignment: Neutral
+
'''Gear''' / (Load = xxx/28)
 
 
Gear (Load 28):
 
 
*Scale Armor (2 Armor, 3 Weight)
 
*Scale Armor (2 Armor, 3 Weight)
 
*Shield (1 Armor, 2 Weight)
 
*Shield (1 Armor, 2 Weight)
 
*Rations (5 uses, 1 Weight)
 
*Rations (5 uses, 1 Weight)
 
*22 Coins
 
*22 Coins
 +
 +
'''Bonds'''
 +
* xxx
 +
* xxx
 +
* xxx
 +
 +
'''Background:'''
  
 
Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die.
 
Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die.
  
 
(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty)
 
(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty)
 +
 +
<hr />
 +
 +
== Blank Template ==
 +
'''Player:''' xxx
 +
 +
'''Vital Stats'''
 +
*''Alignment:'' xxx
 +
*''Race:'' xxx
 +
*''Class:'' xxx
 +
*''Deity:'' xxx
 +
*''Looks:'' xxx
 +
 +
'''Attributes'''
 +
*STR xxx (+xxx)
 +
*DEX xxx (+xxx)
 +
*CON xxx (+xxx)
 +
*INT xxx (+xxx)
 +
*WIS xxx (+xxx)
 +
*CHA xxx (+xxx)
 +
 +
'''Combat'''
 +
*Armor xxx
 +
*Damage xxx
 +
*HP xxx
 +
 +
'''Moves:'''
 +
*''Race:'' xxx
 +
*''Alignment:'' xxx
 +
* xxx
 +
* xxx
 +
* xxx
 +
 +
'''Gear''' / (Load = current/max)
 +
* xxx
 +
* xxx
 +
* xxx
 +
 +
'''Bonds'''
 +
* xxx
 +
* xxx
 +
* xxx
 +
 +
'''Background:'''
 +
 +
XXX

Revision as of 14:13, 13 May 2013

Kill Bargle!


Xia the Mirthful

Player: Civil Savage

Vital Stats

  • Alignment: Neutral
  • Race: Outsider (Human)
  • Class: Barbarian
  • Looks: Wild eyes, mighty thews, strange tattoos, scavenger's outfit

Attributes

  • STR 16 (+2)
  • DEX 13 (+1)
  • CON 15 (+1)
  • INT 8 (-1)
  • WIS 12 (0)
  • CHA 9 (0)

Combat

  • Armor 1
  • Damage d10
  • HP 23

Moves:

  • Race: GM asks question at start of each session; answer for XP
  • Alignment: Teach someone the ways of your people
  • Full Plate and Packing Steel (ignore clumsy tag on armor)
  • Herculean Appetites (roll 1d6+1d8 when pursuing these; GM introduces complication if d6 is higher)
    • Conquest
    • Fame and glory
  • The Upper Hand (+1 on last breath rolls; on 7-9 I make offer to death)
  • Musclebound (my weapons gain messy and forceful tags)
  • What Are You Waiting For? (can call out challenge to enemies, roll +CON)

Gear / (Load = 5/10)

  • Dungeon Rations (5 uses, 1 weight)
  • Dagger (hand, forceful, messy, 1 weight)
  • Greatsword (2 hands, close, forceful, messy, +1 damage, 2 weight)
  • Chainmail (1 armor, 1 weight)
  • Token of my travels (TBD)

Bonds

  • xxx
  • xxx
  • xxx

Background:

Xia is a young woman, out on her Journey--a tradition among her people, a time to wander the world and return with stories and wisdom. Xia intends to return with stories of how she won glory by facing great challenges without flinching away in fear.

Aleena was one who welcomed her to this area. While Xia found Aleena's talk of gods somewhat silly, they became friends. She liked to listen to Aleena, and she appreciated that the cleric made her feel respected. She has sworn that Bargle will pay for his crime.


Jon

Player: Froyd the Barber

Vital Stats

  • Alignment: Good
  • Race: Human (Racial move or Heritage moves)
  • Class: Cleric
  • Deity: Sil, Goddess of Healing and Restoration (Petition: Offering)
  • Looks: Kind eyes, Bald, Flowing Robes, Flabby Body

Attributes

  • Str 12 (+0)
  • Int 13 (+1)
  • Wis 16 (+2)
  • Dex 8 (-1)
  • Con 15 (+1)
  • Cha 9 (+0)

Combat

  • Armor 1
  • Damage 1d6
  • HP - 23

Moves:

  • Race: Wizard Spell - Contact Spirits
  • Alignment:
  • Divine Guidance
  • Turn Undead
  • Commune
  • Cast a Spell

Gear / (Load 4/10)

  • Chainmail - Armor 1, Weight 1
  • Staff - 2 handed, Close, Weight 1
  • Bandages - 0 Weight
  • Adventuring Gear - 1 Weight
  • Dungeon Rations (5 Uses) - 1 Weight

Background:

Jon and Aleena were very different clerics of Sil: she was brave and vibrant where he was shy and reserved. She was a common sight in the Temple of Healing where Jon ministers to the sick, and he grew to love her deeply, though he was too shy to tell her. Finally he worked up his courage, and swore he'd tell her his feelings when she returned from her latest mission - but she never did. Bargle saw to that. His kind heart filled with bitter hate, Jon demanded that he be sent to strike down the villain that stole his love and, surprisingly, he was granted permission. Now the gentle cleric must join a motley band of adventurers if he's going to exact his revenge and KILL BARGLE!


Pox

Poxy to his friends

Player: Danny_K

Vital Stats

  • Alignment: Neutral
  • Race: Human, from the crappy part of Threshhold
  • Class: Thief
  • Deity: xxx
  • Looks: Criminal eyes, cropped hair, dark clothes, knobby body.

Attributes

  • STR 13 (+1)
  • DEX 16 (+2)
  • CON 15 (+1)
  • INT 12 (0)
  • WIS 9 (0)
  • CHA 8 (-1)

Combat

  • Armor
  • Damage d8
  • HP 21

Moves:

  • Race: When you spout lore or discern realities about criminal activities, take +1.
  • Alignment: Avoid detection or infiltrate a location
  • Trap Expert (Roll + DEX)
    • Is there a trap here and if so, what activates it?
    • What does the trap do when activated?
    • What else is hidden here?
  • Tricks of the Trade (Roll+ DEX to disable traps or pick pockets)
  • Backstab (When you attack a defenseless or surprised enemy, deal damage or Roll +DEX)
    • You don’t get into melee with them
    • You deal your damage+1d6
    • You create an advantage, +1 forward to you or an ally acting on it
    • Reduce their armor by 1 until they repair it
  • Flexible Morals
  • Poisoner: Bloodweed, 3 uses (touch, deals -1d4 damage ongoing until cured)

Gear / (Load= 5/xxx)

  • Dungeon rations (5 uses, 1 weight)
  • Leather armor (1 armor, 1 weight)
  • 3 uses of Bloodweed poison
  • 10 coins.
  • Dagger (hand, 1 weight) and short sword (close, 1 weight)
  • Ragged Bow (near, 2 weight) and bundle of arrows (3 ammo, 1 weight)
  • Adventuring Gear (1 weight)

Bonds

  • xxx
  • xxx
  • xxx

Background:

Threshhold's a big town and there's room for more than one kind of thief, but there's no room for a man who won't follow the Brotherhood's rules, and one of the most important rules is "Don't bother the Gods". When Bargle killed Aleena, it brought down the Watch on every thief in Threshhold, and Pox's own brother got clapped in irons. Moreover, Shifter, the secret god of thieves, made it known that this deed displeased Him, and that he would withhold his blessing from every heist and burglary in the city until this crime was avenged. Hence, Pox was deputized to help take Bargle down. If he succeeds, he gets his brother back and the Shifty Brotherhood will accept him as a full initiate. If he doesn't, best stay in the dungeon.


Castor

Player: Dorsai

Vital Stats

  • Alignment: Neutral
  • Race: Human
  • Class: Fighter
  • Deity: xxx
  • Looks: Dead eyes, Battered helm, scarred skin, ravaged body

Attributes

  • STR: 16 (+2)
  • DEX: 15 (+1)
  • CON: 12 (0)
  • INT: 9 (0)
  • WIS: 13 (+1)
  • CHA: 8 (-1)

Combat

  • Armor xxx
  • Damage xxx
  • HP 22

Moves:

  • Race: Reroll damage once per battle
  • Alignment: xxx
  • Bend Bars, Lift Gates
  • Armored
  • Signature Weapon-Axe, close range, Sharp (+2 piercing), Well crafted (-1 weight)

Gear / (Load = xxx/28)

  • Scale Armor (2 Armor, 3 Weight)
  • Shield (1 Armor, 2 Weight)
  • Rations (5 uses, 1 Weight)
  • 22 Coins

Bonds

  • xxx
  • xxx
  • xxx

Background:

Castor was a mighty warrior in his younger days. He is old now, working as a stable hand, a job he feels is demeaning. He has contracted a wasting disease that robs him of a little of his strength every day, and he has decided that he will put on his armor and take up his axe one last time, and hopefully end his life with the honor and glory of a soldier rather than in humiliation as a sick, feeble old man. He is going out to die.

(He hasn't fought in over a decade, which is why he has the abilities of a Level 1 Fighter-he's more than a bit rusty)


Blank Template

Player: xxx

Vital Stats

  • Alignment: xxx
  • Race: xxx
  • Class: xxx
  • Deity: xxx
  • Looks: xxx

Attributes

  • STR xxx (+xxx)
  • DEX xxx (+xxx)
  • CON xxx (+xxx)
  • INT xxx (+xxx)
  • WIS xxx (+xxx)
  • CHA xxx (+xxx)

Combat

  • Armor xxx
  • Damage xxx
  • HP xxx

Moves:

  • Race: xxx
  • Alignment: xxx
  • xxx
  • xxx
  • xxx

Gear / (Load = current/max)

  • xxx
  • xxx
  • xxx

Bonds

  • xxx
  • xxx
  • xxx

Background:

XXX