Difference between revisions of "Kingdoms: Pawns - The Eight Armies"

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(Drawbacks for the Pawn)
(Naval)
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===Naval===
 
===Naval===
 
''Summer Campaigns'' that include this Army follow the rules as below:
 
''Summer Campaigns'' that include this Army follow the rules as below:
*All ''Armies'' in the same ''Summer Campaign'' as this ''Army'' must have the ''Naval'' or ''Flyer'' boon.
+
*All ''Armies'' in the same ''Summer Campaign'' as this ''Army'' must have the ''Naval'' trait or ''Flyer'' boon.
*''War Defences'' against ''Summer Campaigns'' that include this ''Army'' may not have any armies that do not have the ''Naval'' or ''Flyer'' boon.
+
*''War Defences'' against ''Summer Campaigns'' that include this ''Army'' may not have any armies that do not have the ''Naval'' trait or ''Flyer'' boon.
 
''War Defences'' that include this Army follow the rules as below:
 
''War Defences'' that include this Army follow the rules as below:
*All ''Armies'' in the same ''War Defence'' as this ''Army'' must have the ''Naval'' or ''Flyer'' boon.
+
*All ''Armies'' in the same ''War Defence'' as this ''Army'' must have the ''Naval'' trait or ''Flyer'' boon.
*This ''Army'' can only join ''War Defences'' against ''Summer Campaigns'' that include at least one ''Army'' with the ''Naval'' boon.
+
*This ''Army'' can only join ''War Defences'' against ''Summer Campaigns'' that include at least one ''Army'' with the ''Naval'' trait.
 +
*Armies with the ''Naval'' trait cannot attempt ''Summer Campaigns'' with the ''Checkmate'' objective.
 +
 
 
===Unpredictable===
 
===Unpredictable===
 
At the start of each Summer, roll D6 and add one. This is the Army's new ''Battle Strength''. Any ''Boons'' or ''Drawbacks'' that effect battle strength apply after this roll.
 
At the start of each Summer, roll D6 and add one. This is the Army's new ''Battle Strength''. Any ''Boons'' or ''Drawbacks'' that effect battle strength apply after this roll.
 
[[Category:Kingdoms|Pawns - The Eight Armies]]
 
[[Category:Kingdoms|Pawns - The Eight Armies]]

Revision as of 05:13, 11 December 2009

Kingdoms: Main Page -> Kingdoms: Pawns - The Eight Armies

The Pawn: Advice to the Adjudicator

Though the list is not exhaustive, be aware of game balance and game effects when adding new descriptors. Bear in mind that descriptors with drastic effects should normally be placed in Traits rather than Boons, as Boons are very easy to come by in-game.

Its generally not a good idea to overload Pawns with descriptors, or else the game gets too tricksy. At the start of the game, it is suggested that Pawns either have one trait each, or one boon and one drawback.

Boons for the Pawn

Attackers

Temporarily add +2 to this Pawn's Battle Strength when it is part of a Summer Campaign.

Attrition-based Warfare

When this Pawn is Broken, one enemy Pawn becomes Broken as well. Indestructible armies may not receive this Boon.

Berserker

When this Pawn is part of a Summer Campaign, temporarily add +4 to this Pawn's Battle Strength. At the end of the Campaign, this Pawn is Broken. Indestructible armies may not receive this Boon.

Combined Arms Warfare

Temporarily add +1 to this Pawn's Battle Strength for each other Army in the same war defence or summer campaign.

Defenders

Temporarily add +2 to this Pawn's Battle Strength when it is part of a War Defence.

Executioners

Counteract the Indestructible trait on opposing Pawns in battle.

Flyer

In battle, temporarily add +2 to this Pawn's Battle Strength if there are no enemy Armies with the Flyer boon.

Home Guard

Add +2 to this Pawn's Battle Strength when led by a Rook.

Indestructible

The Pawn can not be Broken.

Poisonous

At the end of any Summer Campaign in which this Pawn takes part, one additional enemy Pawn in the battle is Broken. This boon is negated if any opposing pawns have the Indestructible boon.

Quality Troops

Add +1 to this Pawn's Battle Strength.

Ranged

In battle, temporarily add +2 to this Pawn's Battle Strength if there are no enemy Armies with the Ranged boon.

Raiders

During Summer Campaigns with the plunder objective this Pawn plunders for 2 Glamour instead of 1 Glamour.

Royal Troops

Add +2 to this Pawn's Battle Strength when led by a Queen or King.

Scouts

Add +2 to this Pawn's Battle Strength when it is part of the first Summer Campaign in the Kingdom's Campaign List.

Skirmishers

Temporarily add +2 to this Pawn's Battle Strength if it is the only Army you control in a war defence or summer campaign.

Soldier's Discipline

Add +2 to this Pawn's Battle Strength when led by a Knight.

Stealth

If all your Armies in a Summer Campaign have Stealth, then the War Defence against them may not include more armies in total than in your attacking force.

Versatile

This Pawn must have at least one Trait. At the start of each Summer, the Pawn can decide whether the Trait is active or not.

War Machines

During Summer Campaigns with the pillage objective this Pawn temporarily add +4 to this Pawn's Battle Strength.

Drawbacks for the Pawn

Complex

Reduce the King's Dreaming rating by one, so long as this Army is not Broken.

Commander's Household

This Pawn may only join Summer Campaigns and War Defences led by a particular Piece, named when this Drawback is established.

Dependent

Summer Campaigns and War Defences that include this Pawn must include at least two other Pawns.

Expensive

It costs 3 Glamour to renew this Army

Fuelled

You must pay 1 Glamour each time you include this Pawn in a Summer Campaign or War Defence.

Hungry

In years where you have Priority reduce the King's Harvest rating by one, so long as this Army is not Broken.

Low Quality

Reduce this Pawn's Battle Strength by one.

Poor Morale

At the end of any War Defence or Summer Campaign, this Pawn is Broken. May not be combined with any Boons that have the word Broken in their effect descriptions.

Single Focus

Select one campaign objective - this Pawn can only join Summer Campaigns with this objective, and can only join War Defences against this campaigns with this objective.

Ineffective Attackers

This Pawn cannot join Summer Campaigns.

Ineffective Defenders

This Pawn cannot join War Defences.

Wheeled

This Pawn's movement is limited in its use of wheels. The Adjudicator can rule, when appropriate, that wheeled armies cannot join a certain Summer Campaigns or War Defences because of terrain.

Traits for the Pawn

We Are Legion

The Glamour cost to renew this Pawn is reduced to 0. Battle Strength is reduced by -1, and in addition the Pawn must have one additional Drawback. May not be combined with Versatile.

Independent

Summer Campaigns and War Defences that include this Pawn do not need to include a back row piece as Attack/Defence Commander, and cannot do so even if you want them to! Also, Summer Campaigns and War Defences that include this Pawn may never include any other Pawns.

Naval

Summer Campaigns that include this Army follow the rules as below:

  • All Armies in the same Summer Campaign as this Army must have the Naval trait or Flyer boon.
  • War Defences against Summer Campaigns that include this Army may not have any armies that do not have the Naval trait or Flyer boon.

War Defences that include this Army follow the rules as below:

  • All Armies in the same War Defence as this Army must have the Naval trait or Flyer boon.
  • This Army can only join War Defences against Summer Campaigns that include at least one Army with the Naval trait.
  • Armies with the Naval trait cannot attempt Summer Campaigns with the Checkmate objective.

Unpredictable

At the start of each Summer, roll D6 and add one. This is the Army's new Battle Strength. Any Boons or Drawbacks that effect battle strength apply after this roll.