Difference between revisions of "Knock the Starchild"

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(Created page with "'''Knock, Wildhunt Shifter Druid (Circle of stars) ''' ==Character== '''Background:''' Folk Hero '''Personality Traits:''' If someone is in trouble, I’m always ready to le...")
 
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==Character==
 
==Character==
 
'''Background:''' Folk Hero
 
'''Background:''' Folk Hero
 +
 +
'''Defining Event:''' A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
  
 
'''Personality Traits:''' If someone is in trouble, I’m always ready to lend help. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
 
'''Personality Traits:''' If someone is in trouble, I’m always ready to lend help. I have a strong sense of fair play and always try to find the most equitable solution to arguments.
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*Medicine (Wis)(+5)
 
*Medicine (Wis)(+5)
 
* '''Nature''' (Int)(+7)
 
* '''Nature''' (Int)(+7)
*Perception (Wis)(+9)
+
* '''Perception''' (Wis)(+9)
 
*Performance (Cha)(+1)
 
*Performance (Cha)(+1)
 
*Persuasion (Cha)(+1)
 
*Persuasion (Cha)(+1)
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==Features==
 
==Features==
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'''RUSTIC HOSPITALITY:'''
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Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk
 +
their lives for you.
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 +
'''WILD SHAPE:'''
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Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.
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'''STAR MAP:'''
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You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spell­ casting focus for your druid spells.
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While holding this map, you have these benefits:
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• You know the guidance cantrip.
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• You have the guiding bolt spell prepared. It
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counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
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• You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all ex­ pended uses when you finish a long rest.
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If you lose the map, you can perform a 1 -hour cer­ emony to magically create a replacement. This cere­ mony can be performed during a short or Jong rest, and it destroys the previous map.
  
 
==Equipment/Gold==
 
==Equipment/Gold==

Revision as of 18:49, 6 May 2021

Knock, Wildhunt Shifter Druid (Circle of stars)

Character

Background: Folk Hero

Defining Event: A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.

Personality Traits: If someone is in trouble, I’m always ready to lend help. I have a strong sense of fair play and always try to find the most equitable solution to arguments.

Ideal: People deserve to be treated with dignity and respect.

Bond: I have a family, but I have no idea where they are. One day, I hope to see them again.

Flaw: I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

General

Class: Druid 11 (Circle of Stars)

AC: 13

HP: 91

Speed: 30 ft

Height: 5’8”

Weight: 100 pounds

Alignment: Neutral Good

Languages: Common

Race: Shifter (Wildhunt)

Abilities (+modifiers)

  • Wisdom 20 (+5)
  • Intelligence 17 (+3)
  • Constitution 16 (+3)
  • Strength 11 (+0)
  • Dexterity 16 (+3)
  • Charisma 13 (+1)

Skills and Proficiencies

Skills:

  • Acrobatics (Dex)(+3)
  • Animal Handling (Wis)(+9)
  • Arcana (Int)(+3)
  • Athletics (Str)(+0)
  • Deception (Cha)(+1)
  • History (Int)(+3)
  • Insight (Wis)(+9)
  • Intimidation (Cha)(+1)
  • Investigation (Int)(+3)
  • Medicine (Wis)(+5)
  • Nature (Int)(+7)
  • Perception (Wis)(+9)
  • Performance (Cha)(+1)
  • Persuasion (Cha)(+1)
  • Religion (Int)(+3)
  • Sleight of Hand (Dex)(+3)
  • Stealth (Dex)(+3)
  • Survival(Wis)(+9)

Tool Proficiencies:

  • Alchemist’s supplies

Saving Throws

  • Strength Saves (+0)
  • Dexterity Saves (+3)
  • Constitution Saves (+3)
  • Intelligence Saves (+7)
  • Wisdom Saves (+9)
  • Charisma Saves (+1)

Traits

Features

RUSTIC HOSPITALITY: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

WILD SHAPE: Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.

STAR MAP: You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spell­ casting focus for your druid spells. While holding this map, you have these benefits: • You know the guidance cantrip. • You have the guiding bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared. • You can cast guiding bolt without expending a spell slot. You can do so a number of times equal to your proficiency bonus, and you regain all ex­ pended uses when you finish a long rest. If you lose the map, you can perform a 1 -hour cer­ emony to magically create a replacement. This cere­ mony can be performed during a short or Jong rest, and it destroys the previous map.

Equipment/Gold

Combat

Spells

Cantrips

1st Level

2nd Level

3rd Level

4th Level

Domain Spells