Difference between revisions of "Knox Rumenath"

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(Feats)
(Ability Scores)
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'''AC:''' 13<br>
 
'''AC:''' 13<br>
 
'''HP:''' 11<br>
 
'''HP:''' 11<br>
 +
'''Hit Dice:''' 1d10
 
'''Speed:''' 25'<br>
 
'''Speed:''' 25'<br>
 
'''Proficiency:''' +2<br>
 
'''Proficiency:''' +2<br>

Revision as of 12:21, 28 October 2022

Knox Rumenath

Nicknames:
Nowhere - friends and family, because of his tendency to reply "nowhere" when asked where he's been/where he's going.
Scronch - parents and grand/great-grandparents, because of a childhood obssession with crunchy autumn leaves.

Alignment: Neutral Good
Gender: Male
Race: Forest Gnome
Class: Ranger
Level: 1
Age: 67
Height: 3'4"
Weight: 37lb

Background

TBC

Ability Scores

Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2) (+1 Forest Gnome)
Charisma: 10 (+0) (+2 Gnome moved here)

AC: 13
HP: 11
Hit Dice: 1d10 Speed: 25'
Proficiency: +2

Melee Attack: +0 (Str) / +2 (Dex) if weapon has finesse
Ranged Attack: +2
Spell Attack: N/A (spellmod + proficiency)
Spell Save DC: ???
Cantrips known: Minor Illusion (Int)
Spells Known: N/A
Spells Prepared: N/A

Saving Throws

Strength: +2 (P)
Dexterity: +4 (P)
Constitution: +1
Intelligence: +1
Wisdom: +2
Charisma: +0

Languages Known

  • Common
  • Gnomish

Proficiencies

  • Light armour, medium armour, shields
  • Simple weapons, martial weapons

Skills

  • Perception (Wis)
  • Stealth (Dex)
  • Survival (Wis)

Feats

  • Sharpshooter - You gain the following benefits:
    • Attacking at long range doesn't impose Disadvantage on your ranged weapon attack rolls.
    • Your ranged weapon attacks ignore half cover and three-quarters cover.
    • Before you make an attack with a ranged weapon you're proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +20 to the damage.

Traits

  • Darkvision - You can see in dim light within 60' as if it were bright light, and in darkness as if it were in dim light (although only in shades of grey).
  • Gnome Cunning - You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Natural Illusionist - You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it.
  • Speak with Small Beasts - Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

Features

  • Saving Throws Str / Dex
  • Favoured Enemy - TBC
  • Favoured Terrain - forest
  • Fighting Style - TBC (2nd Level)

Gear

  • 2x shortswords (Finesse)
  • Longbow + 20 arrows
  • Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope)
  • Leather armour
  • Common clothes
  • Belt pouch
  • 5d4x10 gp TBC
  • Minor magic item TBC - healing potion?