Difference between revisions of "Knox Rumenath"

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(Features)
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==Features==
 
==Features==
 
*Saving Throws Str / Dex
 
*Saving Throws Str / Dex
* '''Favored Foe''' (replaces Favoured Enemy)
+
*'''Favored Foe''' (replaces Favoured Enemy)
**This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.
+
This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.
 
**When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
 
**When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
 
**The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.
 
**The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.
 
**You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
 
**You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
 
**This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
 
**This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
*Favoured Terrain - forest
+
*'''Natural Explorer''' - Favoured Terrain - forest
 +
When you make an Intelligence or Wisdom check related to your favoured terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.
 +
While travelling for an hour or more in your favoured terrain, you gain the following benefits:
 +
**Difficult terrain doesn't slow your group's travel.
 +
**Your group can't become lost except my magical means.
 +
**Even when you are engaged in another activity while travelling (such as foraging, navigating, or tracking), you remain alert to danger.
 +
**If you are travelling alone, you can move stealthily at a normal pace.
 +
** When you forage, you find twice as much food as you normally would.
 +
**While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
 +
You choose additional favoured terrain at level 6.
 
*Fighting Style - TBC (2nd Level)
 
*Fighting Style - TBC (2nd Level)
  

Revision as of 08:55, 6 November 2022

Knox Rumenath

Nicknames:
Nowhere - friends and family, because of his tendency to reply "nowhere" when asked where he's been/where he's going.
Scronch - parents and grand/great-grandparents, because of a childhood obssession with crunchy autumn leaves.

Alignment: Neutral Good
Gender: Male
Race: Forest Gnome
Class: Ranger
Level: 1
Age: 67
Height: 3'4"
Weight: 37lb

Background

Knox is from Blomdinell, a settlement in the Harken Forest. It's predominantly a woodcutter's settlement, and his folk are wood carvers and carpenters. He would much rather be roaming the forest.

Ability Scores

Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 15 (+2) (+1 Forest Gnome)
Charisma: 10 (+0) (+2 Gnome moved here)

AC: 13
HP: 11
Hit Dice: 1d10
Speed: 25'
Proficiency: +2

Melee Attack: +0 (Str) / +2 (Dex) if weapon has finesse
Ranged Attack: +2
Spell Attack: 4 (spellmod + proficiency)
Spell Save DC: 12
Cantrips known: Minor Illusion (Int)
Spells Known: N/A
Spells Prepared: N/A

Saving Throws

Strength: +2 (P)
Dexterity: +4 (P)
Constitution: +1
Intelligence: +1
Wisdom: +2
Charisma: +0

Languages Known

  • Common
  • Gnomish

Proficiencies

  • Light armour, medium armour, shields
  • Simple weapons, martial weapons

Skills

  • Perception (Wis)
  • Stealth (Dex)
  • Survival (Wis)

Feats

  • Sharpshooter - You gain the following benefits:
    • Attacking at long range doesn't impose Disadvantage on your ranged weapon attack rolls.
    • Your ranged weapon attacks ignore half cover and three-quarters cover.
    • Before you make an attack with a ranged weapon you're proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +20 to the damage.

Traits

  • Darkvision - You can see in dim light within 60' as if it were bright light, and in darkness as if it were in dim light (although only in shades of grey).
  • Gnome Cunning - You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Natural Illusionist - You know the Minor Illusion cantrip. Intelligence is your spellcasting modifier for it.
  • Speak with Small Beasts - Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.

Features

  • Saving Throws Str / Dex
  • Favored Foe (replaces Favoured Enemy)

This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it.

    • When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell).
    • The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4.
    • You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
    • This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
  • Natural Explorer - Favoured Terrain - forest

When you make an Intelligence or Wisdom check related to your favoured terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in. While travelling for an hour or more in your favoured terrain, you gain the following benefits:

    • Difficult terrain doesn't slow your group's travel.
    • Your group can't become lost except my magical means.
    • Even when you are engaged in another activity while travelling (such as foraging, navigating, or tracking), you remain alert to danger.
    • If you are travelling alone, you can move stealthily at a normal pace.
    • When you forage, you find twice as much food as you normally would.
    • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

You choose additional favoured terrain at level 6.

  • Fighting Style - TBC (2nd Level)

Gear

  • 2x shortswords (Finesse)
  • Shortbow + 20 arrows (1d6 piercing, range 80/320)
  • Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days' rations, waterskin, 50' hempen rope)
  • Leather armour
  • Common clothes
  • Belt pouch
  • 5d4x10 gp TBC
  • Minor magic item TBC - healing potion?