Difference between revisions of "Konrad"

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*WIS 8 (-1)
 
*WIS 8 (-1)
 
*DEX 12 (0)
 
*DEX 12 (0)
*CON 14 (1)
+
*CON 14 (+1)
*CHA 13 (1)
+
*CHA 13 (+1)
  
 
'''Languages'''
 
'''Languages'''
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**Move: 40'
 
**Move: 40'
 
*Saving Throws:
 
*Saving Throws:
**Death/Poison: 13
+
**Death/Poison: 13/14 (+1 vs Poison from CON)
 
**Wands: 14
 
**Wands: 14
 
**Paralysis/Stone: 13
 
**Paralysis/Stone: 13
 
**Dragon Breath: 16
 
**Dragon Breath: 16
**Spells: 15
+
**Spells: 15 (-1 vs Charm)
  
 
*Equipment: (Carrying Cap - 35, 90) Current: 24
 
*Equipment: (Carrying Cap - 35, 90) Current: 24

Revision as of 12:42, 23 June 2016

Konrad


A character in the Morgansfort campaign.

  • Human, Male
  • Motivation: Konrad found himself ejected from his training when his father spent lost the entire family fortune on a gamble. Having no skills and no way to pay for more training, he found himself doing the only thing left to try to make a buck: he started adventuring.
  • XP: 0/2500


Attributes

  • STR 5 (-2)
  • INT 12 (0)
  • WIS 8 (-1)
  • DEX 12 (0)
  • CON 14 (+1)
  • CHA 13 (+1)

Languages

  • Common

Racial Abilities

  • 10% xp

Class Abilities

  • Cast Spells, No Armor

Combat

  • HP: 5
  • AC: 13
  • Attack Bonus: +1 (-1 w/ STR, 0 w/ DEX)
    • Move: 40'
  • Saving Throws:
    • Death/Poison: 13/14 (+1 vs Poison from CON)
    • Wands: 14
    • Paralysis/Stone: 13
    • Dragon Breath: 16
    • Spells: 15 (-1 vs Charm)
  • Equipment: (Carrying Cap - 35, 90) Current: 24
    • Armor: None
    • Weapons: Walking Staff (1lb 1d4)
    • Gear: Backpack, Lantern(2lb), 4 Oil(4lb), Rations, Dry(14lb), Clothing(1lb), Tinderbox(1lb)
    • Miscellaneous Magic: Spellbook(1lb)
    • Treasure: 3gp


Spells

  • First Level. 1 per day.
    • Read Magic
    • Spell
    • Spell
    • Spell