Konrad

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Konrad


A character in the Morgansfort campaign.

  • Human, Male


  • XP: 925/2500


Attributes

  • STR 5 (-2)
  • INT 12 (0)
  • WIS 8 (-1)
  • DEX 12 (0)
  • CON 14 (+1)
  • CHA 13 (+1)

Languages

  • Common

Racial Abilities

  • 10% xp

Class Abilities

  • Cast Spells, No Armor

Combat

  • HP: 5
  • AC: 13
  • Attack Bonus: +1 (-1 w/ STR, 0 w/ DEX)
    • Move: 40'
  • Saving Throws:
    • Death/Poison: 13/14 (+1 vs Poison from CON)
    • Wands: 14
    • Paralysis/Stone: 13
    • Dragon Breath: 16
    • Spells: 15 (-1 vs Charm)
  • Equipment: (Carrying Cap - 35, 90) Current: 29.5
    • Armor: None
    • Weapons: Walking Staff (1lb 1d4)
    • Gear: 4gp) Hooded Lantern (8gp 2lb), 4 Oil(4gp 4lb), Rations, Dry (10gp 14lb), Clothing (4gp 1lb), Tinderbox (3gp 1lb), 3 Holy Water (30gp), 50ft Silk Rope (10gp, 2lb), Scroll case (1gp .5lb), 3 Glass bottle (3gp), 6 torches (1gp, 1lb), Waterskin (1gp, 2lb)
    • Miscellaneous Magic: Spellbook(1lb)
    • Treasure: 49gp


Spells

  • First Level. 1 per day.
    • Read Magic
    • Floating Disc (Range 0, Duration: 5 turns +1/level)
    • Detect Magic (Range 60', Duration: 2 turns)

  • Motivation: Konrad found himself ejected from his training when his father spent lost the entire family fortune on a gamble. Having no skills and no way to pay for more training, he found himself doing the only thing left to try to make a buck: he started adventuring.