Difference between revisions of "LAC:Dawn"

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(Spellsbook)
(Prepared Spells)
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* Magic Missile
 
* Magic Missile
 
* Charm Person
 
* Charm Person
 +
* Telepathy
  
 
==Spellsbook==
 
==Spellsbook==

Revision as of 08:55, 22 January 2014

Dawn Student of the Arcane 1

Look: Human, bright eyes, open face, small build, practical clothes.

A character in Licensed Adventuring Company, a Dungeon World game.

Stats

  • Str 8 (-1)
  • Dex 9 (0)
  • Con 13 (+1)
  • Int 16 (+2)
  • Wis 12 (0)
  • Cha 15 (+1)

19/19 HP

d4 Damage

Good Alignment: Use magic to directly aid another

Moves

  • (Human) Professional: When you spout lore or discern realities about your profession, take +1. (Be sure you and the GM are clear about what your profession is, exactly.)
  • (Human) Lucky Break: Once per battle you may reroll a single damage roll (yours or someone else’s).
  • Sorcerer
  • Ritual
  • Prepare Spells
  • Cast a Spell
  • Spellbook
  • Arcane Art
  • Bardic Lore (Spells and Magicks)
  • Empowered Magic

Prepared Spells

  • Magic Missile
  • Charm Person
  • Telepathy

Spellsbook

  • Cantrips
  • Magic Missile
  • Detect Magic
  • Charm Person
  • Telepathy

Stuff

  • Spellbook (1 weight)
  • Musical Instrument (flute) (0 weight)
  • Plain clothing (0 weight), bag of books (5 uses, 2 weight), and 2 healing potions (0 weight)
  • Staff (close, two-handed, 1 weight) and dagger (hand, 1 weight)
  • 3 Antitoxins (0 weight)

Load = 5

Bonds

  • Sumara and I have shared our blood and sworn kinship.
  • Gnish's goblin magic's are fascinating, and I must learn them!
  • There's something fascinating about Lith, fascinating and a bit frightening.