Difference between revisions of "Laleh"

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Spells to choose:
 
Spells to choose:
             [[Husbaleve: Charm Person|Charm Person]] (no, Geris has that)
+
             [[Husbaleve: Charm Person|Charm Person]] (no)
 
             [[Floating Disc]] (never seen anyone take this spell and we have goblins for now)
 
             [[Floating Disc]] (never seen anyone take this spell and we have goblins for now)
 
             [[Hold Portal]] (could be useful at some point)
 
             [[Hold Portal]] (could be useful at some point)
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             [[Magic Missile]] (scales with level and I progress slowly, but it has the advantage of always hitting and we can reuse spells)
 
             [[Magic Missile]] (scales with level and I progress slowly, but it has the advantage of always hitting and we can reuse spells)
 
             [[Protection from Evil]] (useful buff at some point)
 
             [[Protection from Evil]] (useful buff at some point)
             [[Husbaleve: Read Magic|Read Languages]] (probably going to be useful at some point)
+
             [[Read Languages]] (probably going to be useful at some point)
             [[Read Magic]] (Maybe I need to take this?)
+
             [[Husbaleve: Read Magic|Read Magic]] (Need this soon)
             [[Shield]] (I already have AC4 so this seems of little use)
+
             [[Shield]] (Costs 1 Fatigue to keep on permanently so could use to swap armour out)
             [[Husbaleve: Sleep|Sleep]] (Not much use now and Geris has it)
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             [[Husbaleve: Sleep|Sleep]] (no)
 
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Revision as of 13:32, 16 May 2020

- Main Page; The Liberation of Husbaleve

  • Laleh the Seventh Tide
Laleh the Seventh Tide
Class Red Elf Warrior Mage
Level 2 Warrior-Seer
Experience Points 4,500 / 8,000
Total Hit Points 8
Encumbrance 7 (Light) (NB unenc = 4)
Armor Class 4 (Chain)
Movement 9" (Light Encumbrance)
Casting Bonus +1(Int) +1(Lvl2) = +2
Spells Level 1 (max 3) Ventriloquism, Detect Magic, ONE OTHER

Level 2 (max 0)

Skills Lockpicking
Attributes
STR INT WIS DEX CON CHA
15 13 7 13 9 9
+1 +1 -1 +1 +0 +0
Equipment - still sorting this
Item Location Encumbrance Notes
Chain mail Body 1 '
2H sword Scabbard 2 1d10+1
Longbow L Hand 2 1d6
Quiver 20 arrows Belt 0 1d6
1 Silver Tipped Arrow Quiver 0 1d6
Waterskin Belt 0
Belt Pouch Belt 0 '
Chalk Belt Pouch 0 '
Thieves tools Belt Pouch 0 '
Garlic Belt Pouch 0 '
Backpack Back 1 '
Standard Rations Pack 0
Tinder Box Backpack 0
Lock pick Backpack 0
Mirror (hand-sized, steel) Backpack 0
GP 20 carried
GP 1,960 ' not carried
SP 0 ' not carried
' ' Not carried
' ' '


Spells to choose:

           Charm Person (no)
           Floating Disc (never seen anyone take this spell and we have goblins for now)
           Hold Portal (could be useful at some point)
           Light (could be useful)
           Magic Missile (scales with level and I progress slowly, but it has the advantage of always hitting and we can reuse spells)
           Protection from Evil (useful buff at some point)
           Read Languages (probably going to be useful at some point)
           Read Magic (Need this soon)
           Shield (Costs 1 Fatigue to keep on permanently so could use to swap armour out)
           Sleep (no)