Laleh

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- Main Page; The Liberation of Husbaleve

  • Laleh the Seventh Tide
Laleh the Seventh Tide
Class Red Elf Warrior Mage
Level 3 Swordmaster-Conjurer
Experience Points 8,999 / 16,000
Total Hit Points 12
Encumbrance <=7 (Light) (unenc<= 3)
Armor Class 4(3) Chain(shield) / 2(1) Plate(shield)
Movement 9" (Light Encumbrance)
Casting Bonus +1(Int) +1(Lvl2) = +2
Spells Level 1 (max 3) Ventriloquism, Detect Magic, Read Magic to learn later 1k GP

Level 2 (max 0) Mirror Image

Skills Lockpicking
Fighting style Two-handed weapon: Reach and skill allows you to always resolve all of your attack before the enemy. You can potentially keep the enemy at bay with this. Also, you get to bump damage up to 1d12, mostly because I like to roll 1d12. It's great at taking on large groups of lower level creatures than you with your multi-attack ability.
Attributes
STR INT WIS DEX CON CHA
15 13 6 13 9 10
+1 +1 -1 +1 +0 +0
Equipment - still sorting this
Item Location Encumbrance Notes
Plate mail Body (2) '
Chain mail Body 1 '
Halberd Hands (2) 1d12+1
2H sword Scabbard 2 1d12+1
Silvered battleaxe Belt (1) 1d8+1
Shield Back 1 -1AC
Longbow L Hand 2 1d6
Quiver 20 arrows Belt 0 1d6
10 Silver Tipped Arrow Quiver 0 1d6
Waterskin Belt 0
Belt Pouch Belt 0 '
Chalk Belt Pouch 0 '
Thieves tools Belt Pouch 0 '
Garlic Belt Pouch 0 '
Backpack Back 1 '
Standard Rations Backpack 0
Tinder Box Backpack 0
Lock pick Belt pouch 0
Mirror (hand-sized, steel) Backpack 0
GP 20 Belt pouch carried
EP ' Belt pouch carried
SP 50 Belt pouch carried
GP 1,009 Not carried
EP 193 Not carried
SP 950 Not carried
Gems 100gp Not carried

Notes:

Gifted silvered battleaxe to Bugak, goblin chieftain

Spells to choose (in rough order):

Level 1:

           Read Languages (probably going to be useful at some point)
           Protection from Evil (useful buff at some point)
           Shield (great if you wanted to drop armor, especially as you can maintain it in this for an entire adventure: costs a Fatigue)
           
   2nd Level:
           Continual Light
           Detect Evil
           Detect Invisible
           ESP
           Invisibility
           Knock
           Levitate
           Locate Object
           Mirror Image
           Phantasmal Force
           Web
           Wizard Lock
   3rd Level:
           Clairvoyance
           Dispel Magic
           Fireball
           Fly
           Haste
           Hold Person
           Infravision
           Invisibility 10' radius
           Lightning Bolt
           Protection from Evil 10' radius
           Protection from Normal Missiles
           Water Breathing