Lance Storm

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Technical Superstar 12

Attitude: Heel; Height & Weight: 6’0”, 228 pounds; Weight Class: Heavyweight; Lift DC: 11; Reputation: +4; Abilities: Str 14 (+2), Dex 14 (+2), Con 13 (+1), Int 16 (+3), Wis 14 (+2), Cha 10 (+0); Endurance: 156; Trauma: 13; Base Attack Bonus: +12; Saves: Fort +5, Ref +6; Will +10; Training Background: Mat Wrestling

Skills: Climb +9 [Ranks +5, Str Mod +2, High Flying +2]

Concentration +9 [Ranks +5, Con Mod +1, Determined +2, Training Background Skill +1]

Escape Artist +13 [Ranks +10, Dex Mod +2, Training Background Skill +1]

Jump +9 [Ranks +5, Str Mod +2, High Flying +2]

Knowledge (Aerial Maneuvers) +15 [Ranks +10, Int Mod +3, Learned +2]

Knowledge (Technical Maneuvers) +15 [Ranks +10, Int Mod +3, Learned +2]

Knowledge (Roster) +11 [Ranks +8, Int Mod +3]

Profession (Wrestling Trainer) +7 [Ranks +5, Wis Mod +2]

Sleight of Hand +6 [Ranks +4, Dex Mod +2]

Treat Injury +14 [Ranks +10, Wis Mod +2, Determined +2]

Tumble +8 [Ranks +4, Dex Mod +2, Synergy +2]

Feats: Aerial Maneuvers Proficiency, Chain Wrestling (Technical Maneuvers), Determined, Improved Recovery, Extra Finisher (Canadian Maple Leaf), Extra Finisher (Powerplex), High Flying, Learned (Aerial Maneuvers, Technical Maneuvers), Maneuvers Focus (Technical Maneuvers), Moveset, Power Maneuvers Proficiency, Signature Move (Straight Shooter), Simple Maneuvers Proficiency, Tag Team Spec., Technical Maneuvers Proficiency

Talents: 10000 Holds, 10000 More Holds, Instinct, Mat Technician, Ring Tactician, Textbook

Moveset: Leaping Sidekick [Superkick] (aerial maneuver, 2d6 damage, +4 stagger, knockdown check, 2 Endurance cost, Moveset bonus, -2 on maneuver check)

Springboard Dropkick (aerial maneuver, 1d6 damage, +4 stagger, knockdown check, prone self, possible stun on self if missed, 1 Endurance cost, Moveset bonus, +1 on maneuver check)

Star Kick [Dropsault] (aerial maneuver, 2d6 damage, knockdown check, prone self, possible stun on self is missed, Moveset bonus, +0 on maneuver check)

Top Rope Flying Wheel Kick (aerial maneuver, 2d6 damage, +2 stagger, knockdown check, possible stun if missed, 1 Endurance cost, Moveset bonus, -1 on maneuver modifier)

Signature Move: Sharpshooter (technical maneuver, 2d6 damage, prone target, submission, Signature Move bonus, +0 on maneuver check, 2/show)

Finishing Maneuver: Canadian Maple Leaf [Rolling Single Leg Boston Crab] (technical maneuver, 1d6 damage, submission, prone target, -1 on maneuver check)

Deep Impact [Spike Piledriver] (aerial/power maneuver, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check)

Powerplex [Suplex Powerslam] (power/technical maneuver, 2d6 damage, requires lift check, 1 Endurance cost, possible stun, immediate pin attempt, -3 on maneuver check)


Biographical Links

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