Difference between revisions of "Lancer: No Room for a Wallflower Crossbones"

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(Mech Profile)
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== Mech Profile ==
 
== Mech Profile ==
'''Occupational Hazard'''
+
'''OCCUPATIONAL HAZARD'''
  
[ GMS EVEREST ] <br>
 
  STRUCTURE: 4, HP: 14, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 <br>
 
  ATK BONUS: 0, TECH ATK: 0, LTD BONUS: 0 <br>
 
  SPD: 4, EVA: 9, EDEF: 8, SENS: 10, SAVE: 10 <br>
 
  
[ WEAPONS ] <br>
+
'''[ GMS EVEREST ]''' <br>
  Main Mount: ASSAULT RIFLE <br>
+
'''Hull''': 1 '''Agi''': 1 '''Sys''': 0 '''Eng''': 0 '''SIZE''':1
  Flex Mount: MORTAR <br>
+
 
  Heavy Mount: CANTI-MATERIAL RIFLE RIFLE <br>
+
'''STRUCTURE''':4  '''HP''':14  '''ARMOR''':0
 +
 
 +
'''STRESS''': 4 '''HEAT''': 4 '''REPAIR''': 5
 +
 
 +
'''ATK BONUS''': +0 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 6
 +
 
 +
'''SPD''': 4 '''EVA''': 9 '''EDEF''': 8 '''SENS''': 10 '''SAVE''': 10
 +
 
 +
 
 +
'''[ WEAPONS ]''' <br>
 +
Main Mount [Main Rifle]: ASSAULT RIFLE: Range 10, 1D6 Kinetic Damage, Reliable 2 <br>
 +
Flex Mount [Main Cannon]: MORTAR: Range 15, Blast 1, 1D6+1 Explosive Damage, Arcing, Inaccurate <br>
 +
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br>
  
 
[ SYSTEMS ] <br>
 
[ SYSTEMS ] <br>
 
   SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB
 
   SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB

Revision as of 10:45, 7 August 2021

Return to Lancer: No Room for a Wallflower main page

Jaywalker.jpg

Callsign: Crossbones

Name: Jay Walker

Background: Anti(?)-Pirate Merc

GRIT:0

Hull: 1 Agi: 1 Sys: 0 Eng: 0

HP 6 Armor 0 E-Def 10 Eva 10 Spd 5

Personal Profile

LL0

[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+2)
Pull Rank (+2)
Spot (+2)


[ TALENTS ]

BRUTAL
I Predator: When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.

CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.

SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.


[ GEAR ]
MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5
MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage
LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action
MAG-CLAMPS
THERMITE CHARGE
STIMS


Mech Profile

OCCUPATIONAL HAZARD


[ GMS EVEREST ]
Hull: 1 Agi: 1 Sys: 0 Eng: 0 SIZE:1

STRUCTURE:4 HP:14 ARMOR:0

STRESS: 4 HEAT: 4 REPAIR: 5

ATK BONUS: +0 TECH ATK: +0 LTD BONUS: 0 SYSPOINTS: 6

SPD: 4 EVA: 9 EDEF: 8 SENS: 10 SAVE: 10


[ WEAPONS ]
Main Mount [Main Rifle]: ASSAULT RIFLE: Range 10, 1D6 Kinetic Damage, Reliable 2
Flex Mount [Main Cannon]: MORTAR: Range 15, Blast 1, 1D6+1 Explosive Damage, Arcing, Inaccurate
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance

[ SYSTEMS ]

 SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB