Difference between revisions of "Lancer: No Room for a Wallflower Crossbones"

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(Mech Profile)
Line 9: Line 9:
 
'''GRIT''':0
 
'''GRIT''':0
  
'''Hull''': 1 '''Agi''': 1 '''Sys''': 0 '''Eng''': 0
+
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 0
  
 
'''HP''' 6 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5
 
'''HP''' 6 '''Armor''' 0 '''E-Def''' 10 '''Eva''' 10 '''Spd''' 5
Line 18: Line 18:
 
'''[ SKILL TRIGGERS ]'''<br>
 
'''[ SKILL TRIGGERS ]'''<br>
 
Blow Something Up (+2)<br>
 
Blow Something Up (+2)<br>
Get Somewhere Quickly (+2)<br>
+
Get Somewhere Quickly (+4)<br>
 
Pull Rank (+2)<br>
 
Pull Rank (+2)<br>
 
Spot (+2)<br>
 
Spot (+2)<br>
Line 24: Line 24:
  
 
'''[ TALENTS ]'''
 
'''[ TALENTS ]'''
 
'''BRUTAL''' <br>
 
'''I Predator:''' When you roll a 20 on a die for any attack (sometimes called a ‘natural 20’) and critical hit, you deal the maximum possible damage and bonus damage.
 
  
 
'''CRACK SHOT'''<br>
 
'''CRACK SHOT'''<br>
 
'''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br>
 
'''I Stable, Steady:''' As a protocol, you may '''steady your aim'''. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.<br>
 +
 +
'''NUCLEAR CAVALIER''' <br>
 +
'''I Aggressive Heat Bleed:''' The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.<br>
 +
'''II Fusion Hemorrhage:''' The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.
  
 
'''SPACEBORN'''<br>
 
'''SPACEBORN'''<br>
Line 49: Line 50:
  
 
'''[ GMS EVEREST ]''' <br>
 
'''[ GMS EVEREST ]''' <br>
'''Hull''': 1 '''Agi''': 1 '''Sys''': 0 '''Eng''': 0 '''SIZE''':1
+
'''Hull''': 1 '''Agi''': 2 '''Sys''': 0 '''Eng''': 0 '''SIZE''':1
  
'''STRUCTURE''':4  '''HP''':14 '''ARMOR''':0
+
'''STRUCTURE''':4  '''HP''':15 '''ARMOR''':0
  
 
'''STRESS''': 4 '''HEAT''': 4 '''REPAIR''': 5
 
'''STRESS''': 4 '''HEAT''': 4 '''REPAIR''': 5
  
'''ATK BONUS''': +0 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 6
+
'''ATK BONUS''': +1 '''TECH ATK''': +0 '''LTD BONUS''': 0 '''SYSPOINTS''': 6
  
'''SPD''': 4 '''EVA''': 9 '''EDEF''': 8 '''SENS''': 10 '''SAVE''': 10
+
'''SPD''': 5 '''EVA''': 10 '''EDEF''': 8 '''SENS''': 10 '''SAVE''': 10
  
  
 
'''[ WEAPONS ]''' <br>
 
'''[ WEAPONS ]''' <br>
 
Main Mount [Main Rifle]: '''ASSAULT RIFLE''': Range 10, 1D6 Kinetic Damage, Reliable 2 <br>
 
Main Mount [Main Rifle]: '''ASSAULT RIFLE''': Range 10, 1D6 Kinetic Damage, Reliable 2 <br>
Flex Mount [Main Cannon]: '''MORTAR''': Range 15, Blast 1, 1D6+1 Explosive Damage, Arcing, Inaccurate <br>
+
Flex Mount [Main Rifle]: '''SOL-PATTERN LASER RIFLE''': Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self <br>
 
Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br>
 
Heavy Mount [Heavy Rifle]: '''ANTI-MATERIEL RIFLE''': Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance<br>
  
  
 
'''[ SYSTEMS ]''' <br>
 
'''[ SYSTEMS ]''' <br>
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, PATTERN-B HEX CHARGES, CUSTOM PAINT JOB
+
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, CUSTOM PAINT JOB, Reactor Stabilizer

Revision as of 08:26, 19 September 2021

Return to Lancer: No Room for a Wallflower main page

Jaywalker.jpg

Callsign: Crossbones

Name: Jay Walker

Background: Anti(?)-Pirate Merc

GRIT:0

Hull: 1 Agi: 2 Sys: 0 Eng: 0

HP 6 Armor 0 E-Def 10 Eva 10 Spd 5

Personal Profile

LL0

[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+4)
Pull Rank (+2)
Spot (+2)


[ TALENTS ]

CRACK SHOT
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.

NUCLEAR CAVALIER
I Aggressive Heat Bleed: The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.
II Fusion Hemorrhage: The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.

SPACEBORN
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.


[ GEAR ]
MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5
MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage
LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action
MAG-CLAMPS
THERMITE CHARGE
STIMS


Mech Profile

OCCUPATIONAL HAZARD


[ GMS EVEREST ]
Hull: 1 Agi: 2 Sys: 0 Eng: 0 SIZE:1

STRUCTURE:4 HP:15 ARMOR:0

STRESS: 4 HEAT: 4 REPAIR: 5

ATK BONUS: +1 TECH ATK: +0 LTD BONUS: 0 SYSPOINTS: 6

SPD: 5 EVA: 10 EDEF: 8 SENS: 10 SAVE: 10


[ WEAPONS ]
Main Mount [Main Rifle]: ASSAULT RIFLE: Range 10, 1D6 Kinetic Damage, Reliable 2
Flex Mount [Main Rifle]: SOL-PATTERN LASER RIFLE: Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance


[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, CUSTOM PAINT JOB, Reactor Stabilizer