Difference between revisions of "Lancer: No Room for a Wallflower Phoenix"

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(Personal Profile)
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+ ''Sympathetic Precognition'': Your ability to sense the subjectivities of others grants you an uncanny ability to predict your ally’s actions, guiding them with your influence. Once per encounter, when an allied character in line of sight makes a skill check, attack roll or save, that character may choose not to roll, treating their check, attack or save as if they rolled 10 on the d20. <br>
 
+ ''Sympathetic Precognition'': Your ability to sense the subjectivities of others grants you an uncanny ability to predict your ally’s actions, guiding them with your influence. Once per encounter, when an allied character in line of sight makes a skill check, attack roll or save, that character may choose not to roll, treating their check, attack or save as if they rolled 10 on the d20. <br>
  
'''GREASE MONKEY'''' <br>
+
'''GREASE MONKEY''' <br>
 
+ ''Unsanctioned Upgrade Capacity'': While resting, you can spend 2 Repairs to replenish 1 use of all Limited and Deployable weapons and systems. <br>
 
+ ''Unsanctioned Upgrade Capacity'': While resting, you can spend 2 Repairs to replenish 1 use of all Limited and Deployable weapons and systems. <br>
  
 
'''WALKING ARMORY''' <br>
 
'''WALKING ARMORY''' <br>
+ ''Armament'': You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the following system: <br>
+
+ ''Armament'': You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the AMMO CASE system [Limited 6] - 1/turn, when you attack and hit with a Main ranged weapon, you may expend charges to apply one of the following effects to your attack at the listed cost: <br>
AMMO CASE [Limited 6] - 1/turn, when you attack and hit with a Main ranged weapon, you may expend charges to apply one of the following effects to your attack at the listed cost <br>
 
 
* Thumper (1 charge): The attack gains Knockback 1 and deals explosive damage. <br>
 
* Thumper (1 charge): The attack gains Knockback 1 and deals explosive damage. <br>
 
* Shock (1 charge): The attack deals energy damage. Choose one character targeted by your attack; adjacent characters take 1 AP energy, whether the result is a hit or miss. <br>
 
* Shock (1 charge): The attack deals energy damage. Choose one character targeted by your attack; adjacent characters take 1 AP energy, whether the result is a hit or miss. <br>

Revision as of 14:24, 25 November 2021

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Alain Thatcher.png

Personal Profile

Activist, LL2
GRIT: 1 // H: 1, A: 1, S: 2, E: 0

[ SKILL TRIGGERS ]
CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+4), READ A SITUATION (+2), WORD ON THE STREET (+2)

[ TALENTS ]
EMPATH
+ Sympathetic Precognition: Your ability to sense the subjectivities of others grants you an uncanny ability to predict your ally’s actions, guiding them with your influence. Once per encounter, when an allied character in line of sight makes a skill check, attack roll or save, that character may choose not to roll, treating their check, attack or save as if they rolled 10 on the d20.

GREASE MONKEY
+ Unsanctioned Upgrade Capacity: While resting, you can spend 2 Repairs to replenish 1 use of all Limited and Deployable weapons and systems.

WALKING ARMORY
+ Armament: You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the AMMO CASE system [Limited 6] - 1/turn, when you attack and hit with a Main ranged weapon, you may expend charges to apply one of the following effects to your attack at the listed cost:

  • Thumper (1 charge): The attack gains Knockback 1 and deals explosive damage.
  • Shock (1 charge): The attack deals energy damage. Choose one character targeted by your attack; adjacent characters take 1 AP energy, whether the result is a hit or miss.
  • Mag (1 charge): The attack gains Arcing and deals kinetic damage.

++ Expanded Portfolio: Your AMMO CASE gains new ammunition types, each of which costs two charges rather than one:

  • Hellfire (2 charges): The attack deals energy damage and deals any bonus damage as Burn.
  • Jager (2 charges): The attack gains Knockback 2, deals explosive damage, and one character hit by the attack – your choice – must succeed on a Hull save or be knocked prone.
  • Sabot (2 charges): The attack gains AP and deals kinetic damage.

+++ Effiency: If you score a critical hit using ammunition from your AMMO CASE, you don’t expend any charges. If your attack has more than one target, this effect only applies to the first attack roll you make.

[ LICENSES ]
HORUS: PEGASUS 1, SSC: MONARCH 1

[ GEAR ]
LIGHT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH

[ SPECIAL BONUSES ]
STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.
LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.

Mech Profile

Spirit of Freedom - GMS.png

Spirit of Freedom

[ GMS EVEREST ]

 STRUCTURE: 4, HP: 15, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 
ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0
SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11

[ WEAPONS ]

 Main Mount: SMARTGUN (Range 15, Damage 4 kinetic, Accurate, Seeking, Smart) 
Flex Mount: SUPERHEAVY WEAPON BRACING
Heavy Mount: CYCLONE PULSE RIFLE (Range 15, Damage 3d6+3 kinetic, Accurate, Loading, Reliable 5)

[ SYSTEMS ]

 AMMO CASE III, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES