Difference between revisions of "Lancer: No Room for a Wallflower Phoenix"

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== Personal Profile ==
 
== Personal Profile ==
Activist, LL1 <br>
+
Activist, LL3 <br>
GRIT: 1 // H: 0, A: 1, S: 2, E: 0
+
GRIT: 2 // H: 2, A: 1, S: 2, E: 0
  
 
[ SKILL TRIGGERS ] <br>
 
[ SKILL TRIGGERS ] <br>
  CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+2), READ A SITUATION (+2), WORD ON THE STREET (+2)
+
CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+4), READ A SITUATION (+4), WORD ON THE STREET (+2)
  
 
[ TALENTS ] <br>
 
[ TALENTS ] <br>
  ENGINEER 1, HEAVY GUNNER 1, WALKING ARMORY 2
+
'''EMPATH''' <br>
 +
+ ''Sympathetic Precognition'': Your ability to sense the subjectivities of others grants you an uncanny ability to predict your ally’s actions, guiding them with your influence. Once per encounter, when an allied character in line of sight makes a skill check, attack roll or save, that character may choose not to roll, treating their check, attack or save as if they rolled 10 on the d20. <br>
 +
 
 +
'''GREASE MONKEY''' <br>
 +
+ ''Unsanctioned Upgrade Capacity'': While resting, you can spend 2 Repairs to replenish 1 use of all Limited and Deployable weapons and systems. <br>
 +
++ ''Machine Bond'': When you Stabilize, you clear Impaired, Jammed, Immobilized, Slowed, and Lock On.<br>
 +
 
 +
'''WALKING ARMORY''' <br>
 +
+ ''Armament'': You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the AMMO CASE system. <br>
 +
 
 +
AMMO CASE [Limited 6]: 1/turn, when you attack and hit with a Main ranged weapon, you may expend charges to apply one of the following effects to your attack at the listed cost: <br>
 +
* Thumper (1 charge): The attack gains Knockback 1 and deals explosive damage. <br>
 +
* Shock (1 charge): The attack deals energy damage. Choose one character targeted by your attack; adjacent characters take 1 AP energy, whether the result is a hit or miss. <br>
 +
* Mag (1 charge): The attack gains Arcing and deals kinetic damage. <br>
 +
 
 +
++ ''Expanded Portfolio'': Your AMMO CASE gains new ammunition types, each of which costs two charges rather than one: <br>
 +
* Hellfire (2 charges): The attack deals energy damage and deals any bonus damage as Burn. <br>
 +
* Jager (2 charges): The attack gains Knockback 2, deals explosive damage, and one character hit by the attack – your choice – must succeed on a Hull save or be knocked prone. <br>
 +
* Sabot (2 charges): The attack gains AP and deals kinetic damage. <br>
 +
 
 +
+++ ''Efficiency'': If you score a critical hit using ammunition from your AMMO CASE, you don’t expend any charges. If your attack has more than one target, this effect only applies to the first attack roll you make. <br>
  
 
[ LICENSES ] <br>
 
[ LICENSES ] <br>
  HORUS PEGASUS 1
+
HORUS: PEGASUS 3
 +
 
 +
[ CORE BONUSES ] <br>
 +
'''The Lesson of the Held Image''': 1/round, as a reaction at the start of an allied character’s turn, you may attempt to Lock On to any character within Sensors. <br>
  
 
[ GEAR ] <br>
 
[ GEAR ] <br>
  ASSAULT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH
+
LIGHT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH
 +
 
 +
[ SPECIAL BONUSES ] <br>
 +
'''STREETWISE''': Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely. <br>
 +
'''LOCAL DIALECT''': Gain +1 Accuracy when trying to talk to or persuade people from Evergreen. <br>
  
 
== Mech Profile ==
 
== Mech Profile ==
[[File:Spirit of Freedom - GMS.png]]
+
[[File:Spirit_of_Freedom_-_Pegasus.png]]
  
 
''Spirit of Freedom''
 
''Spirit of Freedom''
  
[ GMS EVEREST ] <br>
+
[ HORUS PEGASUS ] <br>
   STRUCTURE: 4, HP: 13, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 5 <br>
+
   STRUCTURE: 4, HP: 16, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 4 <br>
   ATK BONUS: 1, TECH ATK: 2, LTD BONUS: 0 <br>
+
   ATK BONUS: 2, TECH ATK: 3, LTD BONUS: 0 <br>
   SPD: 4, EVA: 9, EDEF: 10, SENS: 10, SAVE: 11 <br>
+
   SPD: 4, EVA: 9, EDEF: 12, SENS: 10, SAVE: 12 <br>
  
 
[ WEAPONS ] <br>
 
[ WEAPONS ] <br>
   Integrated Mount: PROTOTYPE WEAPON I (Launcher/Explosive/Range 10) <br>
+
   Flex Mount: SMARTGUN (Range 15, Damage 4 kinetic, Accurate, Seeking, Smart) <br>
  Main Mount: SMARTGUN <br>
 
 
   Flex Mount: SUPERHEAVY WEAPON BRACING <br>
 
   Flex Mount: SUPERHEAVY WEAPON BRACING <br>
   Heavy Mount: CYCLONE PULSE RIFLE <br>
+
   Heavy Mount: CYCLONE PULSE RIFLE (Range 15, Damage 3d6+3 kinetic, Accurate, Loading, Reliable 5) <br>
 +
  Internal Mount: USHABTI OMNIGUN (Doesn't fire normally. 1/round, as a free action during your turn, you can use it to deal 1 kinetic AP damage to a character within Range 15 and line of sight. This doesn’t count as an attack, hits automatically, ignores cover, bypasses Immunity, and its damage can’t be reduced or ignored in any way. No rule supersedes this.) <br>
  
 
[ SYSTEMS ] <br>
 
[ SYSTEMS ] <br>
   AMMO CASE II, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, TURRET DRONES
+
   AMMO CASE III, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, EYE OF HORUS, EVA MODULE

Revision as of 13:29, 4 April 2022

Return to Lancer: No Room for a Wallflower main page

Alain Thatcher.png

Personal Profile

Activist, LL3
GRIT: 2 // H: 2, A: 1, S: 2, E: 0

[ SKILL TRIGGERS ]
CHARM (+2), GET A HOLD OF SOMETHING (+2), LEAD OR INSPIRE (+4), READ A SITUATION (+4), WORD ON THE STREET (+2)

[ TALENTS ]
EMPATH
+ Sympathetic Precognition: Your ability to sense the subjectivities of others grants you an uncanny ability to predict your ally’s actions, guiding them with your influence. Once per encounter, when an allied character in line of sight makes a skill check, attack roll or save, that character may choose not to roll, treating their check, attack or save as if they rolled 10 on the d20.

GREASE MONKEY
+ Unsanctioned Upgrade Capacity: While resting, you can spend 2 Repairs to replenish 1 use of all Limited and Deployable weapons and systems.
++ Machine Bond: When you Stabilize, you clear Impaired, Jammed, Immobilized, Slowed, and Lock On.

WALKING ARMORY
+ Armament: You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the AMMO CASE system.

AMMO CASE [Limited 6]: 1/turn, when you attack and hit with a Main ranged weapon, you may expend charges to apply one of the following effects to your attack at the listed cost:

  • Thumper (1 charge): The attack gains Knockback 1 and deals explosive damage.
  • Shock (1 charge): The attack deals energy damage. Choose one character targeted by your attack; adjacent characters take 1 AP energy, whether the result is a hit or miss.
  • Mag (1 charge): The attack gains Arcing and deals kinetic damage.

++ Expanded Portfolio: Your AMMO CASE gains new ammunition types, each of which costs two charges rather than one:

  • Hellfire (2 charges): The attack deals energy damage and deals any bonus damage as Burn.
  • Jager (2 charges): The attack gains Knockback 2, deals explosive damage, and one character hit by the attack – your choice – must succeed on a Hull save or be knocked prone.
  • Sabot (2 charges): The attack gains AP and deals kinetic damage.

+++ Efficiency: If you score a critical hit using ammunition from your AMMO CASE, you don’t expend any charges. If your attack has more than one target, this effect only applies to the first attack roll you make.

[ LICENSES ]
HORUS: PEGASUS 3

[ CORE BONUSES ]
The Lesson of the Held Image: 1/round, as a reaction at the start of an allied character’s turn, you may attempt to Lock On to any character within Sensors.

[ GEAR ]
LIGHT HARDSUIT, LIGHT SIGNATURE, LIGHT A/C, DATAPLATING, INFOSKIN, PATCH

[ SPECIAL BONUSES ]
STREETWISE: Gain +1 Accuracy on any check outside of mech combat for getting around Evergreen safely and securely.
LOCAL DIALECT: Gain +1 Accuracy when trying to talk to or persuade people from Evergreen.

Mech Profile

Spirit of Freedom - Pegasus.png

Spirit of Freedom

[ HORUS PEGASUS ]

 STRUCTURE: 4, HP: 16, ARMOR: 0, STRESS: 4, HEAT: 0, REPAIR: 4 
ATK BONUS: 2, TECH ATK: 3, LTD BONUS: 0
SPD: 4, EVA: 9, EDEF: 12, SENS: 10, SAVE: 12

[ WEAPONS ]

 Flex Mount: SMARTGUN (Range 15, Damage 4 kinetic, Accurate, Seeking, Smart) 
Flex Mount: SUPERHEAVY WEAPON BRACING
Heavy Mount: CYCLONE PULSE RIFLE (Range 15, Damage 3d6+3 kinetic, Accurate, Loading, Reliable 5)
Internal Mount: USHABTI OMNIGUN (Doesn't fire normally. 1/round, as a free action during your turn, you can use it to deal 1 kinetic AP damage to a character within Range 15 and line of sight. This doesn’t count as an attack, hits automatically, ignores cover, bypasses Immunity, and its damage can’t be reduced or ignored in any way. No rule supersedes this.)

[ SYSTEMS ]

 AMMO CASE III, CUSTOM PAINT JOB, HUNTER LOCK, PERSONALIZATIONS, EYE OF HORUS, EVA MODULE