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[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
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= One-Eyed Kem =
 +
 
== Summary ==
 
== Summary ==
 +
The party arrives in Avis Armois, each for their own reasons.  They meet at the Broken Oath, an in in the North Wall district of the city.  They have all heard stories and rumors regarding the disappearance of first merchant caravans, and more recently people from the surrounding regions.  The most likely suspect is One-Eyed Kem, an infamous bandit leader who has escaped capture for many years, and supposedly has a stronghold or hideout somewhere within the Dire Fens.  The group decides to investigate, each for their own reasons.  Their journey into the Fens is fraught with dangerous encounters, but eventually they find a cavern complex that appears to be Kem's hideout - but it seems abandoned, with signs of battle and wreckage and blood everywhere.  Eventually, the group encounters Panteha, a female manticore, who apparently happened upon Kem's hideout, killed all inside for food, and has been raiding the countryside since for her meals.  The party kills the creature after a pitched battle, rescuing Thais, a Sister to Violet in the Wayward Daughters.  The group finds a secret passage, in which the body of Kem lies - he fled the battle with the monster and died of thirst and starvation in his treasure room.  The group finds directions to a barge and makes their way back to civilization and eventually returns to Avis Armois.
  
 
== Maps ==
 
== Maps ==
[[File:Avis Armois players.jpg|thumb|The City of Avis Armois]]
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{| class="wikitable" border="10" style="text-align:center"
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|-
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| [[File:Avis Armois players.jpg|300px]] || [[File:Markels_map_notes.jpg|300px]] || [[File:The Caves End.jpg|200px]] || [[File:Abbateurs_arme_navarro.jpg|250px]]
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|-
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| The City of Avis Armois || Markel's Map (w/ Artigas' notes) ||  The Caves of One-Eyed Kem || Village of Abbateurs & Tower of Navarro
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|-
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|}
  
 
== Adventure Log ==
 
== Adventure Log ==
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|Calude || 7 || - || Archbishop DeMarre posts bounty for Kem
 
|Calude || 7 || - || Archbishop DeMarre posts bounty for Kem
 
|-
 
|-
|Calude || 8 || - || Player Characters arrive in Avis Armois & take room & board @ Broken Oath (North Wall)
+
|Calude || 8 || - || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/#post-23448701 Player Characters arrive in Avis Armois] & take room & board @ Broken Oath (North Wall)
 
|-  
 
|-  
 
|Calude || 9 || 8:00 || Characters meet in common room
 
|Calude || 9 || 8:00 || Characters meet in common room
 
|-
 
|-
|Calude || 9 || 9:00 || Characters journey to Fenwalker's hall (Westshore)
+
|Calude || 9 || 9:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-4#post-23460625 Characters journey to Fenwalker's Hall] (Westshore)
 
|-  
 
|-  
|Calude || 9 || 10:00 || Characters journey to the Inn of the Fallen Star (Longnose)
+
|Calude || 9 || 10:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-6#post-23465767 Characters journey to the Inn of the Fallen Star] (Longnose)
 
|-  
 
|-  
|Calude || 9 || 11:000 || Characters journey Market square to meet Brais & Amais
+
|Calude || 9 || 11:000 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-7#post-23467170 Characters journey Market square] to meet Brais & Amais
 
|-  
 
|-  
|Calude  || 9 || 12:00 || Characters appear on dirt road at unknown location; exploration reveals it to be mansion west of city; characters meet Nalencampa
+
|Calude  || 9 || 12:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-7#post-23467935 Characters appear on dirt road at unknown location]; exploration reveals it to be mansion west of city; characters meet Nalencampa
 
|-  
 
|-  
 
|Calude  || 9 || 13:00 || Characters return on foot to city.  Spend afternoon making purchases for exploration
 
|Calude  || 9 || 13:00 || Characters return on foot to city.  Spend afternoon making purchases for exploration
 
|-  
 
|-  
|Calude  || 9 || 17:00 || Characters assemble for dinner at Broken Oath; Violet given letter asking for meeting in Outer Docks at midnight  
+
|Calude  || 9 || 17:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-11#post-23485202 Characters assemble for dinner at Broken Oath]; Violet given letter asking for meeting in Outer Docks at midnight  
 +
|-
 +
|Calude  || 9 || 23:30 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-12#post-23486896 Characters set out for meeting].  Encounter Possa, Nardo and others.  Possa offers alternative bounty on Kem.  Makes a deal with party, provides parchment with clues on where Kem's hideout is.  Characters return to Broken Oath.
 +
|-
 +
|Calude  || 10 || 7:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-14#post-23493471 Characters gather in Broken Oath & depart].  Stop by Fenwalkers hall to pick up map that Artigas has annotated.
 +
|-
 +
|Calude  || 10 || 18:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-16#post-23497939 Characters reach bridge over Greater Bleakwater].  Make camp for the night.
 +
|-
 +
|Calude  || 11 || 7:00 || Characters rise and cross bridge over Greater Bleakwater.  Enter Bloodthorn Forest.
 
|-  
 
|-  
|Calude  || 9 || 23:30 || Characters set out for meetingEncounter Possa, Nardo and othersPossa offers alternative bounty on Kem.
+
|Calude  || 11 || 12:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-19#post-23505664 Characters encounter weeping creature on path through Bloodthorn Forest]Creature attacks party with spells and clawsParty defeats creature in battle.
 
|-  
 
|-  
 +
|Calude  || 11 || 17:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-25 Characters reach Lesser Bleakwater & ruined bridge].  Characters cross bridge, Gabriel falls in.  Characters establish camp for the evening.
 +
|-
 +
|Calude  || 12 || 00:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-27#post-23528214 Markel & Darithe see strange lights].  Party investigates and encounters spirit of [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-29#post-23533276 Tjar].  Tjar joins with Gabriel to show them path towards Kem's hideout, asking that they return with proof that Kem has been punished for killing Tjar.
 +
|-
 +
|Calude  || 12 || 08:00 || Characters arise and journey into Fens led by Tjar.
 +
|-
 +
|Calude  || 12 || 12:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-32#post-23544594 Party reaches limit of Tjar's range].  Tjar departs.  Characters encounter huge black willow tree surrounded by dead bodies.  Fariya retreives staff and coins from beneath tree.
 +
|-
 +
|Calude  || 12 || 15:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-36#post-23555760 Party sees spear & clothing in the swamp].  They are attacked by [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-36#post-23556558 huge, flightless vultures as they investigate].  Markel is gravely wounded and near death.
 +
|-
 +
|Calude  || 12 || 16:00 || Party makes camp for the night.
 +
|-
 +
|Calude  || 13 || 07:00 || Party awakes.  Fariya heals Markel.
 +
|-
 +
|Calude  || 13 || 09:00 || Party begins march.
 +
|-
 +
|Calude  || 13 || 12:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-44#post-23577776 Party reaches outskirts of the Oozing Mounds], begins to climb.
 +
|-
 +
|Calude  || 13 || 15:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-44#post-23579541 Party reaches saddle point with 7 paths]; takes the descending path with the red-veined rock.
 +
|-
 +
|Calude  || 13 || 18:00 || Party makes camp for the night.
 +
|-
 +
|Calude  || 13 || 22:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-47#post-23586811 Eruption destroys campsite]; Fariya falls into mud, dragged to safety; party searches for goods, but some equipment is either destroyed or fell into mud sinkhole. 
 +
|-
 +
|Calude  || 13 || 23:00 || Party sets up new camp for remainder of night.
 +
|-
 +
|Calude  || 14 || 08:00 || Party wakes and prepares to set out.
 +
|-
 +
|Calude  || 14 || 10:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-48#post-23592534 Party reaches large crater] with cave along slope; bodies of two dead creatures lie outside entrance.  Gabriel uses ''Phantasmal Force'' to test for guards, but nothing happens.
 +
|-
 +
|Calude  || 14 || 10:30 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-51#post-23597982 Party enters the cave].
 +
|-
 +
|Calude  || 14 || 10:45 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-53#post-23600198 Darithe triggers a pit trap], falling in and taking damage.  Fariya heals Darithe.
 +
|-
 +
|Calude  || 14 || 11:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-57#post-23606478 Party lures a giant spider] into combat.  ''Spooked'' by Gabriel & wounded by Markel & Fariya; spider flees.
 +
|-
 +
|Calude  || 14 || 11:15 || Party returns to central chamber; barricades tunnel leading south where spider fled; Markel constructs snare to generate noise if something attempts to break through. 
 +
|-
 +
|Calude  || 14 || 11:30 || Party investigates tunnel leading north; finds [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-61#post-23616656 room with dead human body, six cages/kennels, four of which have dead bodies of dogs in them].  Party searches for secret doors but finds nothing.  Fariya says a prayer for dead human and searches body but finds nothing.  Violet inspects cages but finds nothing.
 +
|-
 +
|Calude  || 14 || 11:45 || Party investigates tunnel leading east, finds [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-62#post-23618600 room filled with webs and debris], cooking implements, large built-in cooking fireplace, broken tables, casks, tuns, and urns in disarray.
 +
|-
 +
|Calude  || 14 || 12:00 || Party investigates tunnel leading west, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-63#post-23620213 triggers a crossbow trap], but no one is injured.  Room beyond is filled with chests, crates, barrels, and urns.  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-64#post-23621747 Party disturbs a nest of bats].
 +
|-
 +
|Calude  || 14 || 12:15 || Darithe thoroughly checks storeroom for traps. [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-65#post-23623582 Party inventories goods in storeroom].  Gabriel checks storeroom for secret doors but finds none.  Darithe discovers urns contain saakh oil (valuable); Violet pries open "fragile" crate & finds fine Anidan pottery.  Violet opens unlocked chest and finds fine dwarven-forged weapons.  Markel & Darithe take some of the weapons.
 +
|-
 +
|Calude  || 14 || 13:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-67#post-23626551 Party returns to large chamber] and disassembles barricade & removes snare.  Group proceeds down southern tunnel to mud pool.
 +
|-
 +
|Calude  || 14 || 13:15 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-68#post-23628246 Darithe climbs across mud pool].  Finds wood & iron cylinders with chains attached on far side.
 +
|-
 +
|Calude  || 14 || 13:45 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-69#post-23629694 Violet wades across mud pool] and sets out cylinders for others to cross. 
 +
|-
 +
|Calude  || 14 || 14:00 || Party traverses western tunnel. [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-70#post-23631246 encounters wounded spider] and attacks.  Spider killed by Markel's arrows.  Party finds human forearm with ring, broken weapons. 
 +
|-
 +
|Calude  || 14 || 14:15 || Party returns to junction, enters southern tunnel. [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-72#post-23634967 Finds wrecked barracks], filled with debris & signs of battle.  Party moves across to northern tunnel, which leads to another archer's roost looking out over the mud-filled cavern.
 +
|-
 +
|Calude  || 14 || 14:30 || Party returns to junction, enters eastern tunnel. Leads to another mud-pit cavern with exit on far side.  Party crosses the pit, climbs tunnel on far side. 
 +
|-
 +
|Calude  || 14 || 15:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-74#post-23640396 Party enters room filled with piles of bones and rotting corpses], lair of [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-74#post-23640396 Panteha].  Party fights Panteha, wounding the creature severely.  Creature flees into tunnel leading south.  Party gives chase, running through mud-pit room filled with bodies and gore.
 +
|-
 +
|Calude  || 14 || 15:15 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-77#post-23644939 Party finds Panteha holding armored woman hostage].  Party attacks, killing monster.  Violet and armored woman gravely wounded and near death.
 +
|-
 +
|Calude  || 14 || 15:30 || Gabriel, Markel & Darith investigate bookshelf in lair & find secret door leading to tunnel; Fariya binds Violets wounds.  Darithe returns to attend to wounds of armored woman.  Woman is Thäis, member of Wayward Daughters.  Thäis neutralizes poison in Violet.
 +
|-
 +
|Calude  || 14 || 19:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-79#post-23648403 Party cleans lair] & sets up camp for the evening there.  Violet and Thais moved to lair via stretcher.  Gabriel & Markel skin Panteha's carcass.  Watches are set for the evening.
 +
|-
 +
|Calude  || 15 || 07:00 || Party rises for the day.  Gabriel inventories books, opens chest to reveal mens clothes.  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-79#post-23649347 Thais tells her tale of how she came here].  Thais, Violet, and Fariya perform healing. 
 +
|-
 +
|Calude  || 15 || 07:30 || Party investigates tunnel behind bookshelf/secret door.  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-79#post-23650287 Finds room with chests and dead body].  Spend rest of day exploring barracks and kitchen.  Clean barracks, take baths, rest for rest of day.
 +
|-
 +
|Calude  || 16 || 07:00 || Party rises for the day.  Spend day loading goods onto barge.  Spends night camped by river to set out next morning.
 +
|-
 +
|Calude  || 17 || 07:00 || Party rises for the day.  They steer the barge down river, taking the Lesser Bleakwater branch to Tjar's grave.  They make camp at the broken stone bridge to wait for night.
 +
|-
 +
|Calude  || 18 || 0:00 || Party see's Tjar's lights and goes to his grave.  Presented with Kem's head, the spell binding his spirit is broken, and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-82#post-23655702 Tjar's apparition dissipates into the air]. 
 +
|-
 +
|Calude  || 18 || 08:00 || Party rises and poles barge back upstream towards Greater Bleakwater.   
 +
|-
 +
|Calude  || 18 || 17:00 || Party makes camp for the night along Bloodthorne side of river.  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-82#post-23655702 Attacked by huge black owls].  Violet gravely wounded.
 +
|-
 +
|Calude  || 19 || 07:00 || Party poles barge back upstream towards Greater Bleakwater.
 +
|-
 +
|Calude  || 19 || 11:00 || Party reaches junction of Greater & Lesser Bleakwater rivers, takes Greater Bleakwater downriver.
 +
|-
 +
|Calude  || 19 || 17:00 || Party reaches bridge over the Greater Bleakwater between Mistwood and Bloodthorn.  Makes camp for evening along Mistwood side of river. 
 +
|-
 +
|Calude  || 20 || 07:00 || Party rises and resumes journey downriver.
 +
|-
 +
|Calude  || 20 || 15:00 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-84#post-23660342 Party reaches village of Abbateurs and Navarro Tower].  Make arrangements with Skelly the dockmaster to have contents of barge loaded for transport to Avis Inia.  Take rooms at the village Inn (Sign of the Lame Dog).
 +
|-
 +
|Calude  || 20 || 17:00 || Party calls on Capt. Druzel of the Garde Navarro.
 +
|-
 +
|Calude  || 21 || 07:00 || Party departs Abbateurs via carts to Avis Armois.
 +
|-style="color: red"
 +
|Calude  || 21 || 15:00 || Party arrives in Avis Armois.  '''(End of Adventure)'''
 +
|-
 
|}
 
|}
 
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| ?? || Nalencampa || ??? || Estates, West of Avis Armois ||
 
| ?? || Nalencampa || ??? || Estates, West of Avis Armois ||
 
|-
 
|-
| ?? || Brais || Groundskeeper || Estates of Nalencampa, West of Avis Armois ||
+
| ?? || Brais || Groundskeeper || Estates of Nalencampa, West of Avis Armois || with Amais, teleported party to front of Nalencampa´s estate
 
|-
 
|-
| ?? || Amais || Cook/Housekeeper || Estates of Nalencampa, West of Avis Armois ||
+
| ?? || Amais || Cook/Housekeeper || Estates of Nalencampa, West of Avis Armois || see Brais
 
|-
 
|-
| Artigas || Guilleme || Master, Fenwalkers || Fenwalkers Hall, Westshore, Avis Armois ||
+
| Artigas || Guilleme || Master, Fenwalkers || Fenwalkers Hall, Westshore, Avis Armois || recruited Markel to Fenwalkers
 
|-
 
|-
| ?? || Thaïs || Wayward Daughter || Unknown, Avis Armois ||
+
| ?? || Thaïs || Wayward Daughter || Avis Armois || Rescued from Kem´s Hideout
 
|-
 
|-
| ?? || Kem || Bandit || Unknown || aka One-Eyed Kem
+
| ?? || Kem || Bandit || Dead || aka One-Eyed Kem, died in his lair
 
|-
 
|-
 
| Rozru || Snizovn || Innkeeper || Inn of the Fallen Star, Longnose, Avis Armois ||  
 
| Rozru || Snizovn || Innkeeper || Inn of the Fallen Star, Longnose, Avis Armois ||  
 +
|-
 +
| ???  || Possa || Criminal || Outer Docks, Avis Armois ||
 +
|-
 +
| ??? || Nardo || Criminal || Outer Docks, Avis Armois ||
 +
|-
 +
| ??? || "The Asp" || Criminal || Outer Docks, Avis Armois ||
 +
|-
 +
| ??? || Tjar || Bandit || The Dire Fens || Associate of Kem; has been missing for years; we found his spirit at a tree at night then we released him
 +
|-
 +
| Druzel || Bruno || Soldier || Abbateurs & Arme Navarro || Day Captaine of the Tower
 +
|-
 +
| ??? || "Skelly" || Dockmaster || Abbateurs & Arme Navarro || Made arrangements for land transport of goods & storage of barge
 +
|-
 +
| Lafitte || ??? || Soldier || Abbateurs & Arme Navarro || Chevalière; Master of the Tower (Maître du Arme)
 +
|-
 
|}
 
|}
 
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== Adventure Notes ==
 
== Adventure Notes ==
 +
 +
'''Currently:'''
 +
Returning with loot, Kem´s head, Thais and the gold ring to Avis Armois. Kem´s head we will give to Possa for him to collect the reward (500 gold crowns) from the Archbishop.
 +
 +
We went to find One-Eyed Kem´s lair plus the man himself. Possa gave us this information: ''“Take the hidden north trail; at the lesser Bleakwater you must find Tjar; only he can take you to the fallen knight – his sword points the way. When you reach the red rocks, take the low path.”''
 +
* Violet needs to find Thais in town - she seems to have had a sudden change in her daily routine, which doesn´t sound too positive. (But Master Artigas, head of the Fenwalker´s Guild knows Thais well). We found her spear and surcoat in the Dire Fens, then the woman herself in Kem´s Hideout.
 +
* Darithe wishes to make inquiries at the Fenwalker´s Guild (in aid of Markel, yes?)
  
 
'''Current Leads:'''
 
'''Current Leads:'''
 
* Violet needs to find Thais in town - she seems to have had a sudden change in her daily routine, which doesn´t sound too positive. (But Master Artigas, head of the Fenwalker´s Guild knows Thais well)
 
 
* Markel wishes to find a Sunken City in the Dire Fens, has a map leading to it in fact.
 
* Markel wishes to find a Sunken City in the Dire Fens, has a map leading to it in fact.
* Darithe wishes to make inquiries at the Fenwalker´s Guild (in aid of Markel, yes?)
+
* Gabriel was commanded to visit Nalencampa to the west of town. Nalencampa´s servants Brais and Amais sent the group there from the market. Nalencampa said that Gabriel and Fariya are but pawns in a wider game.
* Gabriel needs to visit Nalencampa to the west of town. He aims to find Nalencampa´s servants Brais and/or Amais at tomorrow´s market then accompany them to Nalencampa.
+
* Fariya is investigating the murder of a Jhonian merchant to the west of town, as is Gabriel. A [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/#post-23448963 gold ring set with a jasper stone] inscribed with Jhonian writing, was taken when the merchant's caravan was raided.
* Fariya is investigating the murder of a Jhonian merchant to the west of town, as is Gabriel (although he will tell only Fariya this later in private).
 

Latest revision as of 10:16, 23 December 2023

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One-Eyed Kem[edit]

Summary[edit]

The party arrives in Avis Armois, each for their own reasons. They meet at the Broken Oath, an in in the North Wall district of the city. They have all heard stories and rumors regarding the disappearance of first merchant caravans, and more recently people from the surrounding regions. The most likely suspect is One-Eyed Kem, an infamous bandit leader who has escaped capture for many years, and supposedly has a stronghold or hideout somewhere within the Dire Fens. The group decides to investigate, each for their own reasons. Their journey into the Fens is fraught with dangerous encounters, but eventually they find a cavern complex that appears to be Kem's hideout - but it seems abandoned, with signs of battle and wreckage and blood everywhere. Eventually, the group encounters Panteha, a female manticore, who apparently happened upon Kem's hideout, killed all inside for food, and has been raiding the countryside since for her meals. The party kills the creature after a pitched battle, rescuing Thais, a Sister to Violet in the Wayward Daughters. The group finds a secret passage, in which the body of Kem lies - he fled the battle with the monster and died of thirst and starvation in his treasure room. The group finds directions to a barge and makes their way back to civilization and eventually returns to Avis Armois.

Maps[edit]

Avis Armois players.jpg Markels map notes.jpg The Caves End.jpg Abbateurs arme navarro.jpg
The City of Avis Armois Markel's Map (w/ Artigas' notes) The Caves of One-Eyed Kem Village of Abbateurs & Tower of Navarro

Adventure Log[edit]

Month Day Hour Notes/Event
Calude 5 - Thaïs leaves Avis Armois to patrol Fens to the west
Calude 7 - Archbishop DeMarre posts bounty for Kem
Calude 8 - Player Characters arrive in Avis Armois & take room & board @ Broken Oath (North Wall)
Calude 9 8:00 Characters meet in common room
Calude 9 9:00 Characters journey to Fenwalker's Hall (Westshore)
Calude 9 10:00 Characters journey to the Inn of the Fallen Star (Longnose)
Calude 9 11:000 Characters journey Market square to meet Brais & Amais
Calude 9 12:00 Characters appear on dirt road at unknown location; exploration reveals it to be mansion west of city; characters meet Nalencampa
Calude 9 13:00 Characters return on foot to city. Spend afternoon making purchases for exploration
Calude 9 17:00 Characters assemble for dinner at Broken Oath; Violet given letter asking for meeting in Outer Docks at midnight
Calude 9 23:30 Characters set out for meeting. Encounter Possa, Nardo and others. Possa offers alternative bounty on Kem. Makes a deal with party, provides parchment with clues on where Kem's hideout is. Characters return to Broken Oath.
Calude 10 7:00 Characters gather in Broken Oath & depart. Stop by Fenwalkers hall to pick up map that Artigas has annotated.
Calude 10 18:00 Characters reach bridge over Greater Bleakwater. Make camp for the night.
Calude 11 7:00 Characters rise and cross bridge over Greater Bleakwater. Enter Bloodthorn Forest.
Calude 11 12:00 Characters encounter weeping creature on path through Bloodthorn Forest. Creature attacks party with spells and claws. Party defeats creature in battle.
Calude 11 17:00 Characters reach Lesser Bleakwater & ruined bridge. Characters cross bridge, Gabriel falls in. Characters establish camp for the evening.
Calude 12 00:00 Markel & Darithe see strange lights. Party investigates and encounters spirit of Tjar. Tjar joins with Gabriel to show them path towards Kem's hideout, asking that they return with proof that Kem has been punished for killing Tjar.
Calude 12 08:00 Characters arise and journey into Fens led by Tjar.
Calude 12 12:00 Party reaches limit of Tjar's range. Tjar departs. Characters encounter huge black willow tree surrounded by dead bodies. Fariya retreives staff and coins from beneath tree.
Calude 12 15:00 Party sees spear & clothing in the swamp. They are attacked by huge, flightless vultures as they investigate. Markel is gravely wounded and near death.
Calude 12 16:00 Party makes camp for the night.
Calude 13 07:00 Party awakes. Fariya heals Markel.
Calude 13 09:00 Party begins march.
Calude 13 12:00 Party reaches outskirts of the Oozing Mounds, begins to climb.
Calude 13 15:00 Party reaches saddle point with 7 paths; takes the descending path with the red-veined rock.
Calude 13 18:00 Party makes camp for the night.
Calude 13 22:00 Eruption destroys campsite; Fariya falls into mud, dragged to safety; party searches for goods, but some equipment is either destroyed or fell into mud sinkhole.
Calude 13 23:00 Party sets up new camp for remainder of night.
Calude 14 08:00 Party wakes and prepares to set out.
Calude 14 10:00 Party reaches large crater with cave along slope; bodies of two dead creatures lie outside entrance. Gabriel uses Phantasmal Force to test for guards, but nothing happens.
Calude 14 10:30 Party enters the cave.
Calude 14 10:45 Darithe triggers a pit trap, falling in and taking damage. Fariya heals Darithe.
Calude 14 11:00 Party lures a giant spider into combat. Spooked by Gabriel & wounded by Markel & Fariya; spider flees.
Calude 14 11:15 Party returns to central chamber; barricades tunnel leading south where spider fled; Markel constructs snare to generate noise if something attempts to break through.
Calude 14 11:30 Party investigates tunnel leading north; finds room with dead human body, six cages/kennels, four of which have dead bodies of dogs in them. Party searches for secret doors but finds nothing. Fariya says a prayer for dead human and searches body but finds nothing. Violet inspects cages but finds nothing.
Calude 14 11:45 Party investigates tunnel leading east, finds room filled with webs and debris, cooking implements, large built-in cooking fireplace, broken tables, casks, tuns, and urns in disarray.
Calude 14 12:00 Party investigates tunnel leading west, triggers a crossbow trap, but no one is injured. Room beyond is filled with chests, crates, barrels, and urns. Party disturbs a nest of bats.
Calude 14 12:15 Darithe thoroughly checks storeroom for traps. Party inventories goods in storeroom. Gabriel checks storeroom for secret doors but finds none. Darithe discovers urns contain saakh oil (valuable); Violet pries open "fragile" crate & finds fine Anidan pottery. Violet opens unlocked chest and finds fine dwarven-forged weapons. Markel & Darithe take some of the weapons.
Calude 14 13:00 Party returns to large chamber and disassembles barricade & removes snare. Group proceeds down southern tunnel to mud pool.
Calude 14 13:15 Darithe climbs across mud pool. Finds wood & iron cylinders with chains attached on far side.
Calude 14 13:45 Violet wades across mud pool and sets out cylinders for others to cross.
Calude 14 14:00 Party traverses western tunnel. encounters wounded spider and attacks. Spider killed by Markel's arrows. Party finds human forearm with ring, broken weapons.
Calude 14 14:15 Party returns to junction, enters southern tunnel. Finds wrecked barracks, filled with debris & signs of battle. Party moves across to northern tunnel, which leads to another archer's roost looking out over the mud-filled cavern.
Calude 14 14:30 Party returns to junction, enters eastern tunnel. Leads to another mud-pit cavern with exit on far side. Party crosses the pit, climbs tunnel on far side.
Calude 14 15:00 Party enters room filled with piles of bones and rotting corpses, lair of Panteha. Party fights Panteha, wounding the creature severely. Creature flees into tunnel leading south. Party gives chase, running through mud-pit room filled with bodies and gore.
Calude 14 15:15 Party finds Panteha holding armored woman hostage. Party attacks, killing monster. Violet and armored woman gravely wounded and near death.
Calude 14 15:30 Gabriel, Markel & Darith investigate bookshelf in lair & find secret door leading to tunnel; Fariya binds Violets wounds. Darithe returns to attend to wounds of armored woman. Woman is Thäis, member of Wayward Daughters. Thäis neutralizes poison in Violet.
Calude 14 19:00 Party cleans lair & sets up camp for the evening there. Violet and Thais moved to lair via stretcher. Gabriel & Markel skin Panteha's carcass. Watches are set for the evening.
Calude 15 07:00 Party rises for the day. Gabriel inventories books, opens chest to reveal mens clothes. Thais tells her tale of how she came here. Thais, Violet, and Fariya perform healing.
Calude 15 07:30 Party investigates tunnel behind bookshelf/secret door. Finds room with chests and dead body. Spend rest of day exploring barracks and kitchen. Clean barracks, take baths, rest for rest of day.
Calude 16 07:00 Party rises for the day. Spend day loading goods onto barge. Spends night camped by river to set out next morning.
Calude 17 07:00 Party rises for the day. They steer the barge down river, taking the Lesser Bleakwater branch to Tjar's grave. They make camp at the broken stone bridge to wait for night.
Calude 18 0:00 Party see's Tjar's lights and goes to his grave. Presented with Kem's head, the spell binding his spirit is broken, and Tjar's apparition dissipates into the air.
Calude 18 08:00 Party rises and poles barge back upstream towards Greater Bleakwater.
Calude 18 17:00 Party makes camp for the night along Bloodthorne side of river. Attacked by huge black owls. Violet gravely wounded.
Calude 19 07:00 Party poles barge back upstream towards Greater Bleakwater.
Calude 19 11:00 Party reaches junction of Greater & Lesser Bleakwater rivers, takes Greater Bleakwater downriver.
Calude 19 17:00 Party reaches bridge over the Greater Bleakwater between Mistwood and Bloodthorn. Makes camp for evening along Mistwood side of river.
Calude 20 07:00 Party rises and resumes journey downriver.
Calude 20 15:00 Party reaches village of Abbateurs and Navarro Tower. Make arrangements with Skelly the dockmaster to have contents of barge loaded for transport to Avis Inia. Take rooms at the village Inn (Sign of the Lame Dog).
Calude 20 17:00 Party calls on Capt. Druzel of the Garde Navarro.
Calude 21 07:00 Party departs Abbateurs via carts to Avis Armois.
Calude 21 15:00 Party arrives in Avis Armois. (End of Adventure)

NPC's & Encounters[edit]

Surname Given Name Occupation Location Notes
Gaffé Yves Innkeeper/Owner Broken Oath, North Wall, Avis Armois
?? Nalencampa ??? Estates, West of Avis Armois
?? Brais Groundskeeper Estates of Nalencampa, West of Avis Armois with Amais, teleported party to front of Nalencampa´s estate
?? Amais Cook/Housekeeper Estates of Nalencampa, West of Avis Armois see Brais
Artigas Guilleme Master, Fenwalkers Fenwalkers Hall, Westshore, Avis Armois recruited Markel to Fenwalkers
?? Thaïs Wayward Daughter Avis Armois Rescued from Kem´s Hideout
?? Kem Bandit Dead aka One-Eyed Kem, died in his lair
Rozru Snizovn Innkeeper Inn of the Fallen Star, Longnose, Avis Armois
??? Possa Criminal Outer Docks, Avis Armois
??? Nardo Criminal Outer Docks, Avis Armois
??? "The Asp" Criminal Outer Docks, Avis Armois
??? Tjar Bandit The Dire Fens Associate of Kem; has been missing for years; we found his spirit at a tree at night then we released him
Druzel Bruno Soldier Abbateurs & Arme Navarro Day Captaine of the Tower
??? "Skelly" Dockmaster Abbateurs & Arme Navarro Made arrangements for land transport of goods & storage of barge
Lafitte ??? Soldier Abbateurs & Arme Navarro Chevalière; Master of the Tower (Maître du Arme)

Adventure Notes[edit]

Currently: Returning with loot, Kem´s head, Thais and the gold ring to Avis Armois. Kem´s head we will give to Possa for him to collect the reward (500 gold crowns) from the Archbishop.

We went to find One-Eyed Kem´s lair plus the man himself. Possa gave us this information: “Take the hidden north trail; at the lesser Bleakwater you must find Tjar; only he can take you to the fallen knight – his sword points the way. When you reach the red rocks, take the low path.”

  • Violet needs to find Thais in town - she seems to have had a sudden change in her daily routine, which doesn´t sound too positive. (But Master Artigas, head of the Fenwalker´s Guild knows Thais well). We found her spear and surcoat in the Dire Fens, then the woman herself in Kem´s Hideout.
  • Darithe wishes to make inquiries at the Fenwalker´s Guild (in aid of Markel, yes?)

Current Leads:

  • Markel wishes to find a Sunken City in the Dire Fens, has a map leading to it in fact.
  • Gabriel was commanded to visit Nalencampa to the west of town. Nalencampa´s servants Brais and Amais sent the group there from the market. Nalencampa said that Gabriel and Fariya are but pawns in a wider game.
  • Fariya is investigating the murder of a Jhonian merchant to the west of town, as is Gabriel. A gold ring set with a jasper stone inscribed with Jhonian writing, was taken when the merchant's caravan was raided.