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[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
[[Landsoftheblacksea:Main_Page | '''<< Back to Main Page''' ]]
 
== Summary ==
 
== Summary ==
 +
A large force of lizard-folk sacked a human outpost near the edge of the nearby swamp (Dire Fens). The party was asked to investigate, as the lizardfolk have never been aggressive in the past. They journeyed by sea to a small refugee village on the shore of the swamp where they met a lizardman who fled his tribe. The lizardman told them an evil tribe of powerful lizard-folk (the Black-Scales) had come to dominate his tribe (Red-Spines), and forced them into the war with humans. The tribe journeyed to the Red-Spine village, offering to help the Red-Spines throw off the yoke of the Black-Scales. The Red-Spine Chieftain required evidence of the party's ability to do this, telling them to get rid of some orcs who had invaded Red-Spine Territory recently. The party destroyed the orc outpost, killing many including the leader until the rest fled. The Red-Spines agreed to work with the party. Next the party journeyed to another Tribe, the Yellow-Tails. The Yellow-Tail shaman tested the party with a series of riddles, which they solved, and now the Yellow-Tails are allied with the party and the Red-Spines. The last piece of the puzzle is the Green-Backs tribe. The Black-Scales killed the original chieftain of the Green-Backs and installed a puppet chieftain, who now rules over the Green Backs, and is protected by Black-Scale bodyguards. The Red-Spine and Yellow-Tail shaman have told the party that the Green-Back shaman does not like this arrangement, so the party is trying sneak a symbol into the hut of the Green-Back shaman in their village that will cause him to retreat to a holy place alone, where they hope to talk him into helping them overthrow the puppet chieftain and win the Green-Back tribe to their cause.
 +
 +
While attacking the orcs, Darithe donned a magic mask found during their [[Landsoftheblacksea:Main_Page/adventures/true_faith_murders | last adventure]], which it now seems is cursed in some fashion. She cannot remove it, and it is draining a point of Strength from her every day. The party asked the lizardmen shaman if there was someone who could help, and they recommended someone named Sha-Bu, who lives beyond the Green-Backs village in something called Rotwood. The party intends to go there after dealing with the Green-Backs.
  
 
== Maps ==
 
== Maps ==
 
{| class="wikitable" border="10" style="text-align:center"
 
{| class="wikitable" border="10" style="text-align:center"
 
|-
 
|-
| [[File:Avis Armois players 01.jpg|300px]] || [[File:Markels map updated.jpg|300px]] || [[File:Deadmarsh.jpg|300px]]  
+
| [[File:Avis Armois players 01.jpg|300px]] || [[File:Markels map new 2.jpg|300px]] || [[File:Deadmarsh.jpg|300px]]  
 
|-
 
|-
 
| The City of Avis Armois ||  Markel's Map (updated) || The Village of Deadmarsh
 
| The City of Avis Armois ||  Markel's Map (updated) || The Village of Deadmarsh
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! Month !! Day !! Hour !! Notes/Event
 
! Month !! Day !! Hour !! Notes/Event
 
|-
 
|-
|Dimune  || 15 || n/a || Fariya Detects Magic on items found in Tunnels and heals party.  Fariya and Gabriel spend day examining items.   
+
|Dimune  || 15 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Fariya Detects Magic on items found in Tunnels and heals party.] Fariya and Gabriel spend day examining items.   
 +
|-
 +
|Dimune  || 18 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Wissam tells Fariya that Shaheer will be arriving within a fortnight].
 +
|-
 +
|Dimune  || 19 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Darithe encounters Dregs and Fergasse] in the Market District.
 +
|-
 +
|Dimune  || 21 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23982657 Gabriel receives a letter from Boulen] indicating his old teacher is arrived in Avis Armois.
 +
|-
 +
|Dimune  || 25 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23987306 Gabriel visits Boulen].
 +
|-
 +
|Dimune  || 30 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23987306 Fariya and Wissam greet Shaheer upon his arrival in the City].
 +
|-
 +
|Dace  || 1 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23991577 All gather at Nalencampa's for dinner].  Shaheer and Boulen convinced that a third party or group is seeking the Rings, setting their organizations against one another.
 +
|-
 +
|Dace  || 3 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-166#post-23997602 Violet meets Archbishop DeMarre at Seld Dieudonné]; news reaches the city that Arme Navarro and Abbateurs have fallen to a large host of Gnolls and Lizard-Men
 +
|-
 +
|Dace  || 4 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-166#post-23997602 Artigas asks party if they will investigate] why lizardfolk have suddenly taken up arms against humankind.
 +
|-
 +
|Dace  || 5 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-166#post-24000273 Group meets Serala, a seafaring adventurer who has a boat.]  Serala agrees to join party and take them to the outpost closest to the Lizardfolk tribes.  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-167#post-24004376 Party visits the Library of Seld Dieudonné] to research what might be learned about the lizardfolk tribes and the Fens in general.
 +
|-
 +
|Dace  || 6 || n/a || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-167#post-24004376 Chevalière Du Serna & Artigas lead a large force north to the Oozing Mounds] to retaliate against the Gnoll clan there.
 +
|-
 +
|Dace  || 7 || 0800 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-168 Party departs Avis Armois in Serala's boat], heading across Bloodwater Bight to the village of Deadmarsh in the Dire Fens
 +
|-
 +
|Dace  || 7 || 1900 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-168#post-24009999 Party arrives on the shores of the Fens and makes landfall at Deadmarsh]; visits the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-169#post-24011285 "Dancing Fishes"] tavern owned by Omer
 +
|-
 +
|Dace  || 7 || 2000 || Gabriel meets [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-170#post-24023387 Anton], local shipwright; Fariya follows Paula out after a crash of dishes from the Fens, only to find a Goblin named [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-172#post-24031405 Maggot] riffling through their boat.  Anton tells them to move the ship to his hut where he will watch it; Maggot will take them to the lizard-folk who live on the south shore.
 +
|-
 +
|Dace  || 7 || 2130 || Party meets a lizard-man, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-173#post-24038799 Acaozzashk], that lives on the south shore with its family.  It tells them about the arrival of the Black-Scale tribe.  It gives Fariya a talisman of bone and instructs her to present it to the Red-Spine Shaman.
 +
|-
 +
|Dace  || 7 || 2200 || Party retires for the evening, sleeping in their boat.
 +
|-
 +
|Dace  || 8 || 0800 || Party rises and decides to press inland upriver. 
 +
|-
 +
|Dace  || 8 || 1800 || Party looks for place to make camp.  Hear drums further inland, and [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-178#post-24066897 encounter a party of armed lizard-folk], who demand they drop their weapons.  Party complies, and lizard-men escort them inland.
 +
|-
 +
|Dace  || 8 || 2000 || Party arrives at lizard-man village; [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-180#post-24073425 presented to Chieftain and Shaman].  Chieftain demands that party help the tribe by eliminating an encampment of Orcs that have invaded.  If they are successful, the tribe will assist them.  Party retires in tent provided by tribe.
 +
|-
 +
|Dace  || 9 || 0700 || Party rises; lizard-folk have brought their boat to village.  Party guided by several lizard-men to [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-180#post-24078447 orc encampment].
 +
|-
 +
|Dace  || 9 || 1300 || Party arrives at orc encampment.  Gabriel uses raven figurine to scout camp.  Group decides to wait to observe the movements of the camp.
 +
|-
 +
|Dace  || 9 || 1700 || Orcs perform a change of watch, light bonfires around camp. 
 +
|-
 +
|Dace  || 9 || 1730||  A patrol emerges from the camp moving east and south along the shore of the river.  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-183#post-24100396 Party ambushes orc patrol]; all but one Orc is killed; wounded orc flees to camp, party retreats to west
 +
|-
 +
|Dace  || 9 || 1745 || Party meets with lizard-men guides; guides seem to indicate that party must finish engagement with orcs and destroy the encampment in order to complete the deal with their leader.  Imply that more orcs will arrive as reinforcements if they wait.
 +
|-
 +
|Dace  || 9 || 1800 ||  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-187#post-24130888 Party begins assault on encampment]; Gabriel has raven deliver a skin of oil, which lights several tents on fire; Violet and others begin assaulting the encampment.  Gabriel invokes a Flaming Sphere which sets much of camp on fire.  Party slays many orcs until finally the remaining soldiers flee.  Orc leader is killed in combat with party.  Darithe is felled by an arrow, but healed by Fariya.
 +
|-
 +
|Dace  || 9 || 1900 || Party and lizard-man guides begin journey back to village
 +
|-
 +
|Dace  || 10 || 0400 || Party arrives back at Red-Spine village; chieftain and shaman confer with party; party appears to have [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-191 won over the Red Spines to their cause].  Shaman indicates that they will still be too weak, and that they must try to win over the Yellow Tails to the west and/or the Green Backs to the east.
 +
|-
 +
|Dace  || 10 || 0500 || Party retires to sleep.  Darithe is [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-192#post-24159206 unable to remove her mask].
 +
|-
 +
|Dace  || 11 || - || Party rests; Darithe begins to feel weak and tired.   
 +
|-
 +
|Dace  || 12 || 0800 || Party journeys east in search of the Yellow-Tail tribe. 
 +
|-
 +
|Dace  || 12 || 1300 || Party attacked by [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-194#post-24172372 huge, gilled humanoids].  Markel, Violet, and Gabriel grievously wounded.  After discovering a few items in the pool the creatures attacked from, party continues on.
 +
|-
 +
|Dace  || 12 || 1700 || Party makes camp for the night.
 +
|-
 +
|Dace  || 13 || 0700 || Party rises and breaks camp.  Continue marching east.
 +
|-
 +
|Dace  || 13 || 1100 || Party stopped by band of lizard-men; forced to drop weapons, then guided to the east.
 +
|-
 +
|Dace  || 13 || 1500 || Arrives at the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-197#post-24191196 village of the Yellow-Tails]; meet what they presume to be some kind of leader living in a wooden structure atop a low hill.  Sent away with a party of lizard-men guides.
 +
|-
 +
|Dace  || 13 || 1730 || Arrive at a desolate areas; guides send them ahead.  Find a small lake.  A voice tells them they will be tested, and must pass tests given by the "spirits".  Party has to [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-199#post-24198413 answer four riddles].  After doing this, they reach center of lake, where Yellow-Tail shaman greets them and agrees to help them with Black Scales.  Group returns to Yellow-Tail village to speak with chieftain, rest, and heal.
 +
|-
 +
|Dace  || 14 || n/a || Party rests and heals at Yellow-Tail village.
 +
|-
 +
|Dace  || 15 || n/a || Party returns to Red-Spine village with Yellow-Tail Chieftain, Shaman, and entourage.  Overnight in swamps without incident.
 +
|-
 +
|Dace  || 16 || n/a || Party reaches Red-Spine village.  Great feast prepared for two tribes.  Party given [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-202#post-24209808 symbol] to show to Green-Back Shaman.
 +
|-
 +
|Dace  || 17 || 0700 || Party departs Red-Spine village, heading up-river to Green-Back village.  Snows most of day. 
 +
|-
 +
|Dace || 17 || 1500 || Party reaches Green-Back village.  Gabriel & Serala [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-206#post-24223440 create illusions of a water-troll and then a manticore] to attract the attention of the lizard-folk.  Darithe, Fariya, and Markel approach from the south.  Darithe delivers the symbol to the hut of the shaman and sneaks back to the others without being seen.  Party manages to escape the area without discovery.
 +
|-
 +
|Dace || 17 || 1630 || Party moves upstream of Green-Back village and finds old shrine used by Green-Backs for spirit worship before arrival of Black Scales.  Markel and Fariya [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-207#post-24233929 explore shrine area] and find totem similar to those at Yellow-Tail shaman area, but larger.  Party makes camp for the night.  Darithe is exhausted, pale, and cold.
 
|-
 
|-
|Dimune  || 18 || n/a || Wissam tells Fariya that Shaheer will be arriving within a fortnight.  
+
|Dace || 18 || 0700 || Party wakes.  Darithe's weakness is worse.  Party is packing up camp when they hear something moving in the mist.  Green-Back Shaman, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-209#post-24238858 Thasassakosh], appears and talks with them.  Explains how Black-Scale shaman installed current Green-Back Chieftain, and issues with overturning rule of current chieftain.  Tells them to visit Na-Bu, a hermit that lives in the Rotwood, who might be able to help remove the cursed mask from Darithe, and then to return to help the Green Backs.
 
|-
 
|-
|Dimune  || 19 || n/a || Darithe encounters Dregs and Fergasse in the Market District.
+
|Dace || 18 || 0800 || Party sets off for the Rotwood, moving upriver.
 
|-
 
|-
|Dimune  || 21 || n/a || Gabriel receives a letter from Boulen indicating his old teacher is arrived in Avis Armois.
+
|Dace || 18 || 1100 || Party reaches the border of the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-210#post-24245624 Rotwood].  All living vegetation disappears, leaving only rotting plants and all manner of fungus growing on them.
 
|-
 
|-
|Dimune  || 25 || n/a || Gabriel visits Boulen.
+
|Dace || 18 || 1300 || Party reaches  ruins of an ancient cluster of buildings.  Party members experience [[https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-211#post-24246924 terrifying and disturbing visions] as they explore.  Attacked by a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-214#post-24254952 ghostly monster].  Fariya severely wounded and knocked unconcious.  Gabriel and Serala also injured.  Party saved by appearance of the hermit, [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-216 Nabu-Shum Iber], who causes the creature to flee.  Nabu takes party to his home in the ruins.
 
|-
 
|-
|Dimune  || 30 || n/a || Fariya and Wissam greet Shaheer upon his arrival in the City.
+
|Dace || 18 || 1400 || Darithe makes a trade with Nabu - her [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-218#post-24278663 magical cloak] for his removal of the mask.  Nabu performs a ritual, and successfully removes the mask from Darithe.  Nabu invites party to spend evening with him and share a meal.  He speaks of the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-221 evil powers] that hold sway in the Fens, indicating that the ones he is aware of are not behind the rise of the Black Scales and their mysterious Shaman.
 
|-
 
|-
|Dace || 1 || n/a || All gather at Nalencampa's for dinnerShaheer and Boulen convinced that a third party or group is seeking the Rings, setting their organizations against one another.
+
|Dace || 19 || 0800 || Party takes leave of Nabu and returns downriverJust before they exit the Rotwood, they encounter a terrifying entity in the form of a [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-222#post-24307690 Black Stag], which questions them briefly before saying that their goals [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-223#post-24317323 serve its purposes] for the moment and then disappearing.
 
|-
 
|-
|Dace || 3 || n/a || Violet meets Archbishop DeMarre at Seld Dieudonné; news reaches the city that Arme Navarro and Abbateurs have fallen to a large host of Gnolls and Lizard-Men
+
|Dace || 19 || 1200 || Party reaches Green-Back shrine.  Set up camp to await Thasassakosh, who does not appear before nightfall.
 
|-
 
|-
|Dace || 4 || n/a || Artigas asks party if they will investigate why lizardfolk have suddenly taken up arms against humankind.
+
|Dace || 20 || 0700 || Thasassakosh arrives.  Tells group he will convene the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-223#post-24321205 trial-by-combat ritual of Haaasskasss] in order to overthrow current Green-Back Chieftain.  Asks Violet if she will fight.
 
|-
 
|-
|Dace || 6 || n/a || Chevalière Du Serna & Artigas lead a large force north to the Oozing Mounds to retaliate against the Gnoll clan there.
+
|Dace || 22 || 0700 || Party journeys to [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-225#post-24334333 Green Back Village].  Violet and Serala approach and are brought before Green Back Chieftain,  [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-226#post-24340479 Kissathisiss], as well as the shamans of the Green-Back, Yellow-Tail, and Red-Spine tribes.
 
|-
 
|-
|Dace || 7 || 0800 || Party departs Avis Armois in Serala's boat, heading across Bloodwater Bight to the village of Deadmarsh in the Dire Fens
+
|Dace || 22 || 0800 || [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-227#post-24350717 Violet engages in ritual combat with Kisassthiss], chief of Green-Back Tribe.  Violet is victorious, killing Kisassthiss.  Kisassthis' Black-Scale bodyguards rush Violet, but are overwhelmed by the collected shamans and Green-Back tribe members.
 
|-
 
|-
|Dace  || 7 || 1900 || Party arrives on the shores of the Fens and makes landfall at Deadmarsh; visits the "Dancing Fishes" tavern owned by Omer
 
 
|}
 
|}
 
</font size>
 
</font size>
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!Surname !! Given Name !! Occupation !! Location !! Notes
 
!Surname !! Given Name !! Occupation !! Location !! Notes
 
|-
 
|-
| Orellana-Alcalde de Peña || Nalencampa || Retired/Sage || Alcalde Estates, West of Avis Armois ||
+
| Orellana-Alcalde de Peña || Nalencampa || Retired/Sage || Avis Armois (Alcalde Estates, West of city) ||
 
|-
 
|-
| ?? || Brais || Groundskeeper || Alcalde Estates, Avis Armois || with Amais, teleported party to front of Nalencampa´s estate
+
| ?? || Brais || Groundskeeper || Avis Armois (Alcalde Estates, West of city) || with Amais, teleported party to front of Nalencampa´s estate
 
|-
 
|-
| ?? || Amais || Cook/Housekeeper || Alcalde Estates, Avis Armois || see Brais
+
| ?? || Amais || Cook/Housekeeper || Avis Armois (Alcalde Estates, West of city) || see Brais
 
|-
 
|-
| Artigas || Guilleme || Master, Fenwalkers || Westshore, Avis Armois || Recruited Markel to Fenwalkers
+
| Artigas || Guilleme || Master, Fenwalkers || Avis Armois (Westshore) || Recruited Markel to Fenwalkers
 
|-
 
|-
 
| Lacan || Thaïs || Wayward Daughter || Avis Armois || Rescued from Kem´s Hideout
 
| Lacan || Thaïs || Wayward Daughter || Avis Armois || Rescued from Kem´s Hideout
 
|-
 
|-
| du Serna || Arsène Lionel || Soldier || Avis Armois || Chevalière; Captaine of the Black Lions (City Garrison)
+
| du Serna || Arsène Lionel || Soldier || Avis Armois (Seld Dieudonné) || Chevalière; Captaine of the Black Lions (City Garrison)
 +
|-
 +
| el-Nagi al Bajj || Shaheer || Fariya's Instructor in Magic || Jhon || Member of the Cabal of The Seven Rings
 +
|-
 +
| el-Jabour ibn Edris || Wissam || Shaheer's agent in Avis Armois || Avis Armois (The Embers) || Has a room at The Bird of Paradise Inn
 
|-
 
|-
| ???  || Possa || Criminal || Outer Docks, Avis Armois ||  
+
| Aphier || Boulen || Gabriel's Instructor in Magic || Aven Bentois || Member of the Order of the White Staff
 
|-
 
|-
| ??? || Nardo || Criminal || Outer Docks, Avis Armois ||  
+
| Lapointe || Clothilde || Landlady for party rooms || Avis Armois (Bronzechapel) || Widower, husband (Gaston) was well-known weapons master
 
|-
 
|-
| ??? || "The Asp" || Criminal || Outer Docks, Avis Armois ||  
+
| Felippi || Venusto || Priest || Avis Armois (Bronzechapel) || Head Priest at St. Antelmo di Sennuli
 
|-
 
|-
| ??? || Archak || Tavern Owner || Colosseum, Avis Armois || Own's "Archak's Pen"; can be used to get messages to Chevalière du Serna
+
| al-Dajani || Sallah  || Priest || Avis Armois (The Embers) || ''Mullah'' of the Blue Mosque
 
|-
 
|-
| el-Nagi al Bajj || Shaheer || Fariya's Instructor in Magic || Jhon || Member of the Cabal of The Seven Rings
+
| Soki || Othio  || Child || Avis Armois (Bronzechapel) || Youngest son of Ilvikir Soki (age ~10); now resides at Bronzechapel residence with Madame LaPointe and characters.
 
|-
 
|-
| el-Jabour ibn Edris || Wissam || Shaheer's agent in Avis Armois || The Embers, Avis Armois || Has a room at The Bird of Paradise Inn
+
| DeMarre || Averro  || Archbishop || Avis Armois (Seld Dieudonné) || His Excellency; Archbishop of Armois Province and Lord High Protector of the City of Avis Armois
 
|-
 
|-
| Aphier || Boulen || Gabriel's Instructor in Magic || Aven Bentois || Member of the Order of the White Staff
+
| ? || Omer  || Tavernmaster || Dire Fens (Deadmarsh Village) || Huge male human, owns the the "Dancing Fishes" Tavern
 
|-
 
|-
| Lapointe || Clothilde || Landlady for party rooms || Bronzechapel, Avis Armois || Widower, husband (Gaston) was well-known weapons master
+
| Noh || || 'Inland Trader' || Dire Fens (Deadmarsh Village) || One of two male halflings met at the "Dancing Fishes" Tavern (wearing dagger)
 
|-
 
|-
| Sauli || Hugo || Fenwalker || Westshore, Avis Armois || Recently returned, going to outfit Kem's caves as base
+
| Noh || || 'Inland Trader' || Dire Fens (Deadmarsh Village) || Two of two male halflings met at the "Dancing Fishes" Tavern (unarmed)
 
|-
 
|-
| Le Barge || Serle || Fenwalker || Westshore, Avis Armois || Recently returned, going to outfit Kem's caves as base
+
| ? || Pearl  || ? || Dire Fens (Deadmarsh Village) || Female halfling met at "Dancing Fishes" Tavern
 
|-
 
|-
| Felippi || Venusto || Priest || Bronzechapel, Avis Armois || Head Priest at St. Antelmo di Sennuli
+
| ? || Anton  || Shipwright || Dire Fens (Deadmarsh Village) || Inebriated male human shipwright met at "Dancing Fishes" Tavern
 
|-
 
|-
| al-Dajani || Sallah  || Priest || The Embers, Avis Armois || ''Mullah'' of the Blue Mosque
+
| ? || || ? || Dire Fens (Deadmarsh Village) || Male Half-Orc at "Dancing Fishes" Tavern
 
|-
 
|-
| ??? || Ishaaq  || ???? || The Embers, Avis Armois || Supposedly an informed man, according to Wissam; can be found at the Al-m'raj
+
| ? || Maggot || ? || Dire Fens (Deadmarsh Village) || Male Goblin; found ransacking Serala's boat outside the "Dancing Fishes" Tavern
 
|-
 
|-
| Soki || Othio  || Child || Irontown, Avis Armois || Youngest son of Ilvikir Soki (age ~10); now resides at Bronzechapel residence with Madame LaPointe and characters.
+
| ? || Jade || ? || Dire Fens (Deadmarsh Village) || Female human serving woman at "Dancing Fishes" Tavern
 
|-
 
|-
| DeMarre || Averro || Archbishop || Seld Dieudonné, Avis Armois || His Excellency; Archbishop of Armois Province and Lord High Protector of the City of Avis Armois
+
| Didier || ? || Healer || Dire Fens (Deadmarsh Village) || Omer indicates Madame Didier heals the sick in the village.
 
|-
 
|-
| ? || Omer || Tavernmaster || Deadmarsh Village, Dire Fens || Huge male human, owns the the "Dancing Fishes" Tavern
+
| "The Master" || ? || ? || ? || Mentioned in [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23991577 letter that Nalencampa's agents found in the Dire Fens]
 
|-
 
|-
| Noh || ?  || 'Inland Trader' || Deadmarsh Village, Dire Fens || One of two male halflings met at the "Dancing Fishes" Tavern
+
| Khut || ?  || ? || ? || Author of the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23991577 letter that Nalencampa's agents found in the Dire Fens]
 
|-
 
|-
| Noh || ?  || 'Inland Trader' || Deadmarsh Village, Dire Fens || Two of two male halflings met at the "Dancing Fishes" Tavern
+
| Nybrixus || ?  || ? || ? || Mentioned in the [https://forum.rpg.net/index.php?threads/ad-d2e-lands-of-the-black-sea-southern-campaign.868661/page-165#post-23991577 letter that Nalencampa's agents found in the Dire Fens]; an agent of "The Master", a peer or possibly competitor of Khut
 
|-
 
|-
| ? || Pearl || ? || Deadmarsh Village, Dire Fens || Female halfling met at "Dancing Fishes" Tavern
+
| Acaozzashk || - || None || Dire Fens (Deadmarsh Village) || Lizard-Man that lives in Deadmarsh Village.  Fled from Red Spines Tribe.
 
|-
 
|-
| ? || Anton || Shipwright || Deadmarsh Village, Dire Fens || Inebriated male human shipwright met at "Dancing Fishes" Tavern
+
| Shum-Iber || Nabu || ? || Dire Fens (Deadmarsh Village) || Deformed and cursed bird-man of the Rotwood; former adventurer, now a hermit of considerable magical ability.  Removed cursed mask from Darithe in return for her magical cloak.
 
|-
 
|-
| ? || || ? || Deadmarsh Village, Dire Fens || Male Half-Orc at "Dancing Fishes" Tavern
+
| Thasassakosh || - || Shaman || Dire Fens (Green-Back Village || Great Shaman of the Green-Back Tribe
 +
|-
 +
| Ysskathass || - || Shaman || Dire Fens (Yellow-Tail Village) || Shaman of the Yellow-Tail Tribe
 
|-
 
|-
| ? || Jade || ? || Deadmarsh Village, Dire Fens || Female human serving woman at "Dancing Fishes" Tavern
+
| Hssthaass || - || Shaman || Dire Fens (Red-Spine Village) || Shaman of the Red-Spine Tribe
 
|-
 
|-
| Didier || || Healer || Deadmarsh Village, Dire Fens || Omer indicates Madame Didier heals the sick in the village.
+
| Kissathisiss || - || Chief || Dire Fens (Red-Spine Village) || usurper Chief of the Green-Back Tribe <span style="color: red;"> (dead, killed by Violet) </span>
 
|-
 
|-
 
|}
 
|}

Revision as of 20:02, 17 May 2022

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Summary

A large force of lizard-folk sacked a human outpost near the edge of the nearby swamp (Dire Fens). The party was asked to investigate, as the lizardfolk have never been aggressive in the past. They journeyed by sea to a small refugee village on the shore of the swamp where they met a lizardman who fled his tribe. The lizardman told them an evil tribe of powerful lizard-folk (the Black-Scales) had come to dominate his tribe (Red-Spines), and forced them into the war with humans. The tribe journeyed to the Red-Spine village, offering to help the Red-Spines throw off the yoke of the Black-Scales. The Red-Spine Chieftain required evidence of the party's ability to do this, telling them to get rid of some orcs who had invaded Red-Spine Territory recently. The party destroyed the orc outpost, killing many including the leader until the rest fled. The Red-Spines agreed to work with the party. Next the party journeyed to another Tribe, the Yellow-Tails. The Yellow-Tail shaman tested the party with a series of riddles, which they solved, and now the Yellow-Tails are allied with the party and the Red-Spines. The last piece of the puzzle is the Green-Backs tribe. The Black-Scales killed the original chieftain of the Green-Backs and installed a puppet chieftain, who now rules over the Green Backs, and is protected by Black-Scale bodyguards. The Red-Spine and Yellow-Tail shaman have told the party that the Green-Back shaman does not like this arrangement, so the party is trying sneak a symbol into the hut of the Green-Back shaman in their village that will cause him to retreat to a holy place alone, where they hope to talk him into helping them overthrow the puppet chieftain and win the Green-Back tribe to their cause.

While attacking the orcs, Darithe donned a magic mask found during their last adventure, which it now seems is cursed in some fashion. She cannot remove it, and it is draining a point of Strength from her every day. The party asked the lizardmen shaman if there was someone who could help, and they recommended someone named Sha-Bu, who lives beyond the Green-Backs village in something called Rotwood. The party intends to go there after dealing with the Green-Backs.

Maps

Avis Armois players 01.jpg Markels map new 2.jpg Deadmarsh.jpg
The City of Avis Armois Markel's Map (updated) The Village of Deadmarsh

Adventure Log

Month Day Hour Notes/Event
Dimune 15 n/a Fariya Detects Magic on items found in Tunnels and heals party. Fariya and Gabriel spend day examining items.
Dimune 18 n/a Wissam tells Fariya that Shaheer will be arriving within a fortnight.
Dimune 19 n/a Darithe encounters Dregs and Fergasse in the Market District.
Dimune 21 n/a Gabriel receives a letter from Boulen indicating his old teacher is arrived in Avis Armois.
Dimune 25 n/a Gabriel visits Boulen.
Dimune 30 n/a Fariya and Wissam greet Shaheer upon his arrival in the City.
Dace 1 n/a All gather at Nalencampa's for dinner. Shaheer and Boulen convinced that a third party or group is seeking the Rings, setting their organizations against one another.
Dace 3 n/a Violet meets Archbishop DeMarre at Seld Dieudonné; news reaches the city that Arme Navarro and Abbateurs have fallen to a large host of Gnolls and Lizard-Men
Dace 4 n/a Artigas asks party if they will investigate why lizardfolk have suddenly taken up arms against humankind.
Dace 5 n/a Group meets Serala, a seafaring adventurer who has a boat. Serala agrees to join party and take them to the outpost closest to the Lizardfolk tribes. Party visits the Library of Seld Dieudonné to research what might be learned about the lizardfolk tribes and the Fens in general.
Dace 6 n/a Chevalière Du Serna & Artigas lead a large force north to the Oozing Mounds to retaliate against the Gnoll clan there.
Dace 7 0800 Party departs Avis Armois in Serala's boat, heading across Bloodwater Bight to the village of Deadmarsh in the Dire Fens
Dace 7 1900 Party arrives on the shores of the Fens and makes landfall at Deadmarsh; visits the "Dancing Fishes" tavern owned by Omer
Dace 7 2000 Gabriel meets Anton, local shipwright; Fariya follows Paula out after a crash of dishes from the Fens, only to find a Goblin named Maggot riffling through their boat. Anton tells them to move the ship to his hut where he will watch it; Maggot will take them to the lizard-folk who live on the south shore.
Dace 7 2130 Party meets a lizard-man, Acaozzashk, that lives on the south shore with its family. It tells them about the arrival of the Black-Scale tribe. It gives Fariya a talisman of bone and instructs her to present it to the Red-Spine Shaman.
Dace 7 2200 Party retires for the evening, sleeping in their boat.
Dace 8 0800 Party rises and decides to press inland upriver.
Dace 8 1800 Party looks for place to make camp. Hear drums further inland, and encounter a party of armed lizard-folk, who demand they drop their weapons. Party complies, and lizard-men escort them inland.
Dace 8 2000 Party arrives at lizard-man village; presented to Chieftain and Shaman. Chieftain demands that party help the tribe by eliminating an encampment of Orcs that have invaded. If they are successful, the tribe will assist them. Party retires in tent provided by tribe.
Dace 9 0700 Party rises; lizard-folk have brought their boat to village. Party guided by several lizard-men to orc encampment.
Dace 9 1300 Party arrives at orc encampment. Gabriel uses raven figurine to scout camp. Group decides to wait to observe the movements of the camp.
Dace 9 1700 Orcs perform a change of watch, light bonfires around camp.
Dace 9 1730 A patrol emerges from the camp moving east and south along the shore of the river. Party ambushes orc patrol; all but one Orc is killed; wounded orc flees to camp, party retreats to west
Dace 9 1745 Party meets with lizard-men guides; guides seem to indicate that party must finish engagement with orcs and destroy the encampment in order to complete the deal with their leader. Imply that more orcs will arrive as reinforcements if they wait.
Dace 9 1800 Party begins assault on encampment; Gabriel has raven deliver a skin of oil, which lights several tents on fire; Violet and others begin assaulting the encampment. Gabriel invokes a Flaming Sphere which sets much of camp on fire. Party slays many orcs until finally the remaining soldiers flee. Orc leader is killed in combat with party. Darithe is felled by an arrow, but healed by Fariya.
Dace 9 1900 Party and lizard-man guides begin journey back to village
Dace 10 0400 Party arrives back at Red-Spine village; chieftain and shaman confer with party; party appears to have won over the Red Spines to their cause. Shaman indicates that they will still be too weak, and that they must try to win over the Yellow Tails to the west and/or the Green Backs to the east.
Dace 10 0500 Party retires to sleep. Darithe is unable to remove her mask.
Dace 11 - Party rests; Darithe begins to feel weak and tired.
Dace 12 0800 Party journeys east in search of the Yellow-Tail tribe.
Dace 12 1300 Party attacked by huge, gilled humanoids. Markel, Violet, and Gabriel grievously wounded. After discovering a few items in the pool the creatures attacked from, party continues on.
Dace 12 1700 Party makes camp for the night.
Dace 13 0700 Party rises and breaks camp. Continue marching east.
Dace 13 1100 Party stopped by band of lizard-men; forced to drop weapons, then guided to the east.
Dace 13 1500 Arrives at the village of the Yellow-Tails; meet what they presume to be some kind of leader living in a wooden structure atop a low hill. Sent away with a party of lizard-men guides.
Dace 13 1730 Arrive at a desolate areas; guides send them ahead. Find a small lake. A voice tells them they will be tested, and must pass tests given by the "spirits". Party has to answer four riddles. After doing this, they reach center of lake, where Yellow-Tail shaman greets them and agrees to help them with Black Scales. Group returns to Yellow-Tail village to speak with chieftain, rest, and heal.
Dace 14 n/a Party rests and heals at Yellow-Tail village.
Dace 15 n/a Party returns to Red-Spine village with Yellow-Tail Chieftain, Shaman, and entourage. Overnight in swamps without incident.
Dace 16 n/a Party reaches Red-Spine village. Great feast prepared for two tribes. Party given symbol to show to Green-Back Shaman.
Dace 17 0700 Party departs Red-Spine village, heading up-river to Green-Back village. Snows most of day.
Dace 17 1500 Party reaches Green-Back village. Gabriel & Serala create illusions of a water-troll and then a manticore to attract the attention of the lizard-folk. Darithe, Fariya, and Markel approach from the south. Darithe delivers the symbol to the hut of the shaman and sneaks back to the others without being seen. Party manages to escape the area without discovery.
Dace 17 1630 Party moves upstream of Green-Back village and finds old shrine used by Green-Backs for spirit worship before arrival of Black Scales. Markel and Fariya explore shrine area and find totem similar to those at Yellow-Tail shaman area, but larger. Party makes camp for the night. Darithe is exhausted, pale, and cold.
Dace 18 0700 Party wakes. Darithe's weakness is worse. Party is packing up camp when they hear something moving in the mist. Green-Back Shaman, Thasassakosh, appears and talks with them. Explains how Black-Scale shaman installed current Green-Back Chieftain, and issues with overturning rule of current chieftain. Tells them to visit Na-Bu, a hermit that lives in the Rotwood, who might be able to help remove the cursed mask from Darithe, and then to return to help the Green Backs.
Dace 18 0800 Party sets off for the Rotwood, moving upriver.
Dace 18 1100 Party reaches the border of the Rotwood. All living vegetation disappears, leaving only rotting plants and all manner of fungus growing on them.
Dace 18 1300 Party reaches ruins of an ancient cluster of buildings. Party members experience [terrifying and disturbing visions as they explore. Attacked by a ghostly monster. Fariya severely wounded and knocked unconcious. Gabriel and Serala also injured. Party saved by appearance of the hermit, Nabu-Shum Iber, who causes the creature to flee. Nabu takes party to his home in the ruins.
Dace 18 1400 Darithe makes a trade with Nabu - her magical cloak for his removal of the mask. Nabu performs a ritual, and successfully removes the mask from Darithe. Nabu invites party to spend evening with him and share a meal. He speaks of the evil powers that hold sway in the Fens, indicating that the ones he is aware of are not behind the rise of the Black Scales and their mysterious Shaman.
Dace 19 0800 Party takes leave of Nabu and returns downriver. Just before they exit the Rotwood, they encounter a terrifying entity in the form of a Black Stag, which questions them briefly before saying that their goals serve its purposes for the moment and then disappearing.
Dace 19 1200 Party reaches Green-Back shrine. Set up camp to await Thasassakosh, who does not appear before nightfall.
Dace 20 0700 Thasassakosh arrives. Tells group he will convene the trial-by-combat ritual of Haaasskasss in order to overthrow current Green-Back Chieftain. Asks Violet if she will fight.
Dace 22 0700 Party journeys to Green Back Village. Violet and Serala approach and are brought before Green Back Chieftain, Kissathisiss, as well as the shamans of the Green-Back, Yellow-Tail, and Red-Spine tribes.
Dace 22 0800 Violet engages in ritual combat with Kisassthiss, chief of Green-Back Tribe. Violet is victorious, killing Kisassthiss. Kisassthis' Black-Scale bodyguards rush Violet, but are overwhelmed by the collected shamans and Green-Back tribe members.

NPC's

Surname Given Name Occupation Location Notes
Orellana-Alcalde de Peña Nalencampa Retired/Sage Avis Armois (Alcalde Estates, West of city)
?? Brais Groundskeeper Avis Armois (Alcalde Estates, West of city) with Amais, teleported party to front of Nalencampa´s estate
?? Amais Cook/Housekeeper Avis Armois (Alcalde Estates, West of city) see Brais
Artigas Guilleme Master, Fenwalkers Avis Armois (Westshore) Recruited Markel to Fenwalkers
Lacan Thaïs Wayward Daughter Avis Armois Rescued from Kem´s Hideout
du Serna Arsène Lionel Soldier Avis Armois (Seld Dieudonné) Chevalière; Captaine of the Black Lions (City Garrison)
el-Nagi al Bajj Shaheer Fariya's Instructor in Magic Jhon Member of the Cabal of The Seven Rings
el-Jabour ibn Edris Wissam Shaheer's agent in Avis Armois Avis Armois (The Embers) Has a room at The Bird of Paradise Inn
Aphier Boulen Gabriel's Instructor in Magic Aven Bentois Member of the Order of the White Staff
Lapointe Clothilde Landlady for party rooms Avis Armois (Bronzechapel) Widower, husband (Gaston) was well-known weapons master
Felippi Venusto Priest Avis Armois (Bronzechapel) Head Priest at St. Antelmo di Sennuli
al-Dajani Sallah Priest Avis Armois (The Embers) Mullah of the Blue Mosque
Soki Othio Child Avis Armois (Bronzechapel) Youngest son of Ilvikir Soki (age ~10); now resides at Bronzechapel residence with Madame LaPointe and characters.
DeMarre Averro Archbishop Avis Armois (Seld Dieudonné) His Excellency; Archbishop of Armois Province and Lord High Protector of the City of Avis Armois
? Omer Tavernmaster Dire Fens (Deadmarsh Village) Huge male human, owns the the "Dancing Fishes" Tavern
Noh ? 'Inland Trader' Dire Fens (Deadmarsh Village) One of two male halflings met at the "Dancing Fishes" Tavern (wearing dagger)
Noh ? 'Inland Trader' Dire Fens (Deadmarsh Village) Two of two male halflings met at the "Dancing Fishes" Tavern (unarmed)
? Pearl ? Dire Fens (Deadmarsh Village) Female halfling met at "Dancing Fishes" Tavern
? Anton Shipwright Dire Fens (Deadmarsh Village) Inebriated male human shipwright met at "Dancing Fishes" Tavern
? ? ? Dire Fens (Deadmarsh Village) Male Half-Orc at "Dancing Fishes" Tavern
? Maggot ? Dire Fens (Deadmarsh Village) Male Goblin; found ransacking Serala's boat outside the "Dancing Fishes" Tavern
? Jade ? Dire Fens (Deadmarsh Village) Female human serving woman at "Dancing Fishes" Tavern
Didier ? Healer Dire Fens (Deadmarsh Village) Omer indicates Madame Didier heals the sick in the village.
"The Master" ? ? ? Mentioned in letter that Nalencampa's agents found in the Dire Fens
Khut ? ? ? Author of the letter that Nalencampa's agents found in the Dire Fens
Nybrixus ? ? ? Mentioned in the letter that Nalencampa's agents found in the Dire Fens; an agent of "The Master", a peer or possibly competitor of Khut
Acaozzashk - None Dire Fens (Deadmarsh Village) Lizard-Man that lives in Deadmarsh Village. Fled from Red Spines Tribe.
Shum-Iber Nabu ? Dire Fens (Deadmarsh Village) Deformed and cursed bird-man of the Rotwood; former adventurer, now a hermit of considerable magical ability. Removed cursed mask from Darithe in return for her magical cloak.
Thasassakosh - Shaman Dire Fens (Green-Back Village Great Shaman of the Green-Back Tribe
Ysskathass - Shaman Dire Fens (Yellow-Tail Village) Shaman of the Yellow-Tail Tribe
Hssthaass - Shaman Dire Fens (Red-Spine Village) Shaman of the Red-Spine Tribe
Kissathisiss - Chief Dire Fens (Red-Spine Village) usurper Chief of the Green-Back Tribe (dead, killed by Violet)

Adventure Notes