Landsoftheblacksea:Main Page/adventures/the scaled god

From RPGnet
Revision as of 06:39, 14 January 2022 by BlackSeaDM (talk | contribs) (Adventure Log)
Jump to: navigation, search

<< Back to Main Page

Summary

Maps

Avis Armois players 01.jpg Markels map new.jpg Deadmarsh.jpg
The City of Avis Armois Markel's Map (updated) The Village of Deadmarsh

Adventure Log

Month Day Hour Notes/Event
Dimune 15 n/a Fariya Detects Magic on items found in Tunnels and heals party. Fariya and Gabriel spend day examining items.
Dimune 18 n/a Wissam tells Fariya that Shaheer will be arriving within a fortnight.
Dimune 19 n/a Darithe encounters Dregs and Fergasse in the Market District.
Dimune 21 n/a Gabriel receives a letter from Boulen indicating his old teacher is arrived in Avis Armois.
Dimune 25 n/a Gabriel visits Boulen.
Dimune 30 n/a Fariya and Wissam greet Shaheer upon his arrival in the City.
Dace 1 n/a All gather at Nalencampa's for dinner. Shaheer and Boulen convinced that a third party or group is seeking the Rings, setting their organizations against one another.
Dace 3 n/a Violet meets Archbishop DeMarre at Seld Dieudonné; news reaches the city that Arme Navarro and Abbateurs have fallen to a large host of Gnolls and Lizard-Men
Dace 4 n/a Artigas asks party if they will investigate why lizardfolk have suddenly taken up arms against humankind.
Dace 6 n/a Chevalière Du Serna & Artigas lead a large force north to the Oozing Mounds to retaliate against the Gnoll clan there.
Dace 7 0800 Party departs Avis Armois in Serala's boat, heading across Bloodwater Bight to the village of Deadmarsh in the Dire Fens
Dace 7 1900 Party arrives on the shores of the Fens and makes landfall at Deadmarsh; visits the "Dancing Fishes" tavern owned by Omer
Dace 7 2000 Gabriel meets Anton, local shipwright; Fariya follows Paula out after a crash of dishes from the Fens, only to find a Goblin named Maggot riffling through their boat. Anton tells them to move the ship to his hut where he will watch it; Maggot will take them to the lizard-folk who live on the south shore.
Dace 7 2130 Party meets a lizard-man that lives on the south shore with its family. It tells them about the arrival of the Black-Scale tribe. It gives Fariya a talisman of bone and instructs her to present it to the Red-Spine Shaman.
Dace 7 2200 Party retires for the evening, sleeping in their boat.
Dace 8 0800 Party rises and decides to press inland upriver.
Dace 8 1800 Party looks for place to make camp. Hear drums further inland, and encounter a party of armed lizard-folk, who demand they drop their weapons. Party complies, and lizard-men escort them inland.
Dace 8 2000 Party arrives at lizard-man village; presented to Chieftain and Shaman. Chieftain demands that party help the tribe by eliminating an encampment of Orcs that have invaded. If they are successful, the tribe will assist them. Party retires in tent provided by tribe.
Dace 9 0700 Party rises; lizard-folk have brought their boat to village. Party guided by several lizard-men to orc encampment.
Dace 9 1300 Party arrives at orc encampment. Gabriel uses raven figurine to scout camp. Group decides to wait to observe the movements of the camp.
Dace 9 1700 Orcs perform a change of watch, light bonfires around camp.
Dace 9 1730 A patrol emerges from the camp moving east and south along the shore of the river. Party ambushes orc patrol; all but one Orc is killed; wounded orc flees to camp, party retreats to west
Dace 9 1745 Party meets with lizard-men guides; guides seem to indicate that party must finish engagement with orcs and destroy the encampment in order to complete the deal with their leader. Imply that more orcs will arrive as reinforcements if they wait.
Dace 9 1800 Party begins assault on encampment; Gabriel has raven deliver a skin of oil, which lights several tents on fire; Violet and others begin assaulting the encampment. Gabriel invokes a Flaming Sphere which sets much of camp on fire. Party slays many orcs until finally the remaining soldiers flee. Orc leader is killed in combat with party. Darithe is felled by an arrow, but healed by Fariya.
Dace 9 1900 Party and lizard-man guides begin journey back to village
Dace 10 0400 Party arrives back at Red-Spine village; chieftain and shaman confer with party; party appears to have won over the Red Spines to their cause. Shaman indicates that they will still be too weak, and that they must try to win over the Yellow Tails to the west and/or the Green Backs to the east.
Dace 10 0500 Party retires to sleep. Darithe is unable to remove her mask.
Dace 11 - Party rests; Darithe begins to feel weak and tired.
Dace 12 0800 Party journeys east in search of the Yellow-Tail tribe.
Dace 12 1300 Party attacked by huge, gilled humanoids. Markel, Violet, and Gabriel grievously wounded. After discovering a few items in the pool the creatures attacked from, party continues on.
Dace 12 1700 Party makes camp for the night.
Dace 13 0700 Party rises and breaks camp. Continue marching east.
Dace 13 1100 Party stopped by band of lizard-men; forced to drop weapons, then guided to the east.
Dace 13 1500 Arrives at the village of the Yellow-Tails; meet what they presume to be some kind of leader living in a wooden structure atop a low hill. Sent away with a party of lizard-men guides.
Dace 13 1730 Arrive at a desolate areas; guides send them ahead. Find a small lake. A voice tells them they will be tested, and must pass tests given by the "spirits". Party has to answer four riddles. After doing this, they reach center of lake, where Yellow-Tail shaman greets them and agrees to help them with Black Scales. Group returns to Yellow-Tail village to speak with chieftain, rest, and heal.
Dace 14 - Party rests and heals at Yellow-Tail village.
Dace 15 - Party rests and heals at Yellow-Tail village.
Dace 16 0800 Party is ready to return to Red-Spine Village.

NPC's

Surname Given Name Occupation Location Notes
Orellana-Alcalde de Peña Nalencampa Retired/Sage Avis Armois (Alcalde Estates, West of city)
?? Brais Groundskeeper Avis Armois (Alcalde Estates, West of city) with Amais, teleported party to front of Nalencampa´s estate
?? Amais Cook/Housekeeper Avis Armois (Alcalde Estates, West of city) see Brais
Artigas Guilleme Master, Fenwalkers Avis Armois (Westshore) Recruited Markel to Fenwalkers
Lacan Thaïs Wayward Daughter Avis Armois Rescued from Kem´s Hideout
du Serna Arsène Lionel Soldier Avis Armois (Seld Dieudonné) Chevalière; Captaine of the Black Lions (City Garrison)
el-Nagi al Bajj Shaheer Fariya's Instructor in Magic Jhon Member of the Cabal of The Seven Rings
el-Jabour ibn Edris Wissam Shaheer's agent in Avis Armois Avis Armois (The Embers) Has a room at The Bird of Paradise Inn
Aphier Boulen Gabriel's Instructor in Magic Aven Bentois Member of the Order of the White Staff
Lapointe Clothilde Landlady for party rooms Avis Armois (Bronzechapel) Widower, husband (Gaston) was well-known weapons master
Felippi Venusto Priest Avis Armois (Bronzechapel) Head Priest at St. Antelmo di Sennuli
al-Dajani Sallah Priest Avis Armois (The Embers) Mullah of the Blue Mosque
Soki Othio Child Avis Armois (Bronzechapel) Youngest son of Ilvikir Soki (age ~10); now resides at Bronzechapel residence with Madame LaPointe and characters.
DeMarre Averro Archbishop Avis Armois (Seld Dieudonné) His Excellency; Archbishop of Armois Province and Lord High Protector of the City of Avis Armois
? Omer Tavernmaster Dire Fens (Deadmarsh Village) Huge male human, owns the the "Dancing Fishes" Tavern
Noh ? 'Inland Trader' Dire Fens (Deadmarsh Village) One of two male halflings met at the "Dancing Fishes" Tavern (wearing dagger)
Noh ? 'Inland Trader' Dire Fens (Deadmarsh Village) Two of two male halflings met at the "Dancing Fishes" Tavern (unarmed)
? Pearl ? Dire Fens (Deadmarsh Village) Female halfling met at "Dancing Fishes" Tavern
? Anton Shipwright Dire Fens (Deadmarsh Village) Inebriated male human shipwright met at "Dancing Fishes" Tavern
? ? ? Dire Fens (Deadmarsh Village) Male Half-Orc at "Dancing Fishes" Tavern
? Maggot ? Dire Fens (Deadmarsh Village) Male Goblin; found ransacking Serala's boat outside the "Dancing Fishes" Tavern
? Jade ? Dire Fens (Deadmarsh Village) Female human serving woman at "Dancing Fishes" Tavern
Didier ? Healer Dire Fens (Deadmarsh Village) Omer indicates Madame Didier heals the sick in the village.
"The Master" ? ? ? Mentioned in letter that Nalencampa's agents found in the Dire Fens
Khut ? ? ? Author of the letter that Nalencampa's agents found in the Dire Fens
Nybrixus ? ? ? Mentioned in the letter that Nalencampa's agents found in the Dire Fens; an agent of "The Master", a peer or possibly competitor of Khut
Acaozzashk ? None Dire Fens (Deadmarsh Village) Lizard-Man that lives in Deadmarsh Village. Fled from Red Spines Tribe.

Adventure Notes