Difference between revisions of "Landsoftheblacksea:Main Page/players/danithe thorne"

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|<span style="color: blue;">''' Spy Mask ''' </span>
 
|<span style="color: blue;">''' Spy Mask ''' </span>
 
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|<span style="color: blue;">''' Cloak of the Hunter ''' </span>
 
|<span style="color: blue;">''' Cloak of the Hunter ''' </span>
 
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|''''' Worn '''''  !>  
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|''''' Worn '''''  --!>  
  
<! <span style="color: blue"> '''Potion of Clairaudience''' ''(This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns.  Spell Description: The clairaudience spell enables the wizard to concentrate upon some locale and hear in his mind any noise within a 60-foot radius of that point. Distance is not a factor, but the locale must be known--a place familiar to the spellcaster or an obvious one (such as behind a door, around a corner, in a copse of trees, etc.). Only sounds that are normally detectable by the wizard can be heard by use of this spell. Lead sheeting or magical protections prevent the operation of the spell, and the wizard has some indication that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard's current plane of existence. The material component of the spell is a small horn of at least 100 gp value.)''</span> !>
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<!-- <span style="color: blue"> '''Potion of Clairaudience''' ''(This potion empowers the creature drinking it to hear as the 3rd-level wizard spell of the same name. However, the potion can be used to hear even unknown areas within 30 yards. Its effects last for two turns.  Spell Description: The clairaudience spell enables the wizard to concentrate upon some locale and hear in his mind any noise within a 60-foot radius of that point. Distance is not a factor, but the locale must be known--a place familiar to the spellcaster or an obvious one (such as behind a door, around a corner, in a copse of trees, etc.). Only sounds that are normally detectable by the wizard can be heard by use of this spell. Lead sheeting or magical protections prevent the operation of the spell, and the wizard has some indication that the spell is so blocked. The spell creates an invisible sensor, similar to that created by a crystal ball spell, that can be dispelled. The spell functions only on the wizard's current plane of existence. The material component of the spell is a small horn of at least 100 gp value.)''</span> --!>
  
<! <span style="color: blue"> '''Spy Mask''' ''(Allows one to use Change Self once per day. Necromantic aspect is not identified at this time.)''</span> !>
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<!-- <span style="color: blue"> '''Spy Mask''' ''(Allows one to use Change Self once per day. Necromantic aspect is not identified at this time.)''</span> --!>
  
 
<span style="color: blue"> '''Cloak of the Hunter''' ''(+10% Hide in Shadows; +10% move silently. Once per 24 hours, allows wearer to Speak with Animals per the Priest spell, as if cast by a 5th Level Priest (duration 10 rounds). Only one kind of animal can be involved per usage (e.g., wearer can talk to 10 different wolves in one usage for 10 rounds, but cannot talk to a wolf for 5 rounds and then a bear for the second 5 rounds)'' </span>
 
<span style="color: blue"> '''Cloak of the Hunter''' ''(+10% Hide in Shadows; +10% move silently. Once per 24 hours, allows wearer to Speak with Animals per the Priest spell, as if cast by a 5th Level Priest (duration 10 rounds). Only one kind of animal can be involved per usage (e.g., wearer can talk to 10 different wolves in one usage for 10 rounds, but cannot talk to a wolf for 5 rounds and then a bear for the second 5 rounds)'' </span>

Revision as of 18:55, 8 March 2022

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A woman running from her past and perhaps seeking redemption.

ZZDarithe2C.jpg

Basics

Character Name Player Name Race Class Alignment AC Experience Hit Points
Darithe Thorne (Meav Delte) Desconocida Human Thief 3 Chaotic Good 7 (With Dex Adj) 4286 / 5000 11

Physical

Age Height Weight Eye Colour Hair Colour
19 5'6" 110 lbs Light Green Black

Stats

Strength 11 Wt. Allowance: 40#; Max Press: 115#; Open Doors: 6; Bend Bars: 2%
Dexterity 17 +2 React. Adj; +2 Missile Att. Adj.; -3 Def. Adj.
Constitution 12 Sys. Shock: 80%; Res. Surv: 85%
Intelligence 14 #Lang: 4
Wisdom 10
Charisma 16 Mx. Hench: 8; Loy. Base: +4; Reac. Adj.: +5

+10% XP Bonus

Saving Throws

Paralyzation/Poison/Death Magic Rod, Staff or Wand Petrification or Plymorph Breath Weapon Spell
13 14 13 15 12

Weapon Proficiencies

Dagger
Hand Crossbow

Nonweapon Proficiencies

Blacksmithing (11)
Cooking (14)
Healing (8)
Herbalism (12)
Swimming (11)
Tumbling (17)

Thieves Abilities

Skill Base Dex Bonus Level Bonuses No Armor Mod Magic Adj. Total Notes
Pick Pockets 15% 5% 0% 5% 0% 25%
Open Locks 10% 10% 20% 0% 0% 40%
Find/Remove Traps 5% 0% 35% 0% 0% 40%
Move Silently 10% 5% 20% 10% 10% 55% Movement reduced to 1/3
Hide in Shadows 5% 5% 30% 5% 10% 55%
Detect Noise 15% 0% 5% 0% 0% 20%
Climb Walls 60% 0% 5% 10% 0% 75%
Read Languages 0% 0% 5% 0% 0% 5%


Back Stab times 2.

Encumbrance

Unencumbered 0-40
Light 41-58
Moderate 59-76
Heavy 77-96
Severe 97-110

Equipment

Item Weight Carried
Potion of Clairaudience 0 Pouch
Clothing 3 Worn
Leather Armor 15 (Violet)
Backpack 2 (Violet)
Small pouch 0.5 Worn
9 gold coins 0 Pouch
Hand Crossbow 3 Belt
Dagger (x2) 2 (Violet)
Dwarven made Dagger (x2) 2 Belt
Quiver 1 Belt
Quarrels (20) 1 Belt
Hooded Lantern 2 (Violet)
3 Flasks of Lantern Oil 3 (Violet)
Flint & Steel 0 (Violet)
Dry Rations (3 days) 2 (Violet)
Waterskin 1 (Violet)
Sewing Needle 0 (Violet)
Thieves Picks 1 (Violet)
Vial of Perfume 0 (Violet)
Whetstone 1 (Violet)
Fine Quality Deck of Playing Cards 0 (Violet)
(Violet Total) 29
Total w/ Backpack 12.5 Light
Total w/o Backpack 12.5 Light