Editing Landsoftheblacksea:Main Page/players/fariya mithra camar

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'''Apothecaries Guild Member-PAID Enrollment + 1 Month''' Requirements to Join: Herbalist/Alchemist Proficiency; Must be nominated by an existing member of sufficient rank; enrollment dues 50 gp (6-month probationary period, can be ejected for any reason w/out recourse during this time) + monthly dues of 5 gp/month; oath of loyalty to the guild - will expose anyone practicing the arts of herbalism and associated preparations, with practice within the code of conduct of the guild which forbids the preparation of substances that are soley used as poisons, etc. etc.); cannot refuse reasonable requests of higher-ranking members of guild (e.g., assistance in preparation of materials, requests to obtain materials, etc. etc.); rank w/in guild will track with duration of membership & skill/proficiency in arts, but can be affected by services provided to guild (e.g., donation of materials, books, equipment, service to higher-ranking guild members, etc. etc); Benefits: licensed to practice herbalism and associated arts within the City freely (e.g., can purchase and open a shoppe); discounts on purchase of raw materials from city vendors; access to Guild library; can attend monthly feasts and occasional formal dinners/dances at guildhall; mingling and networking with guild members from across the city.
 
'''Apothecaries Guild Member-PAID Enrollment + 1 Month''' Requirements to Join: Herbalist/Alchemist Proficiency; Must be nominated by an existing member of sufficient rank; enrollment dues 50 gp (6-month probationary period, can be ejected for any reason w/out recourse during this time) + monthly dues of 5 gp/month; oath of loyalty to the guild - will expose anyone practicing the arts of herbalism and associated preparations, with practice within the code of conduct of the guild which forbids the preparation of substances that are soley used as poisons, etc. etc.); cannot refuse reasonable requests of higher-ranking members of guild (e.g., assistance in preparation of materials, requests to obtain materials, etc. etc.); rank w/in guild will track with duration of membership & skill/proficiency in arts, but can be affected by services provided to guild (e.g., donation of materials, books, equipment, service to higher-ranking guild members, etc. etc); Benefits: licensed to practice herbalism and associated arts within the City freely (e.g., can purchase and open a shoppe); discounts on purchase of raw materials from city vendors; access to Guild library; can attend monthly feasts and occasional formal dinners/dances at guildhall; mingling and networking with guild members from across the city.
  
'''Alcquemiste's Guild Member-PAID Enrollment + 1 Month''' Requirements to Join: proficiency/Class as Herbalist, Alchemist, Wizard; must be Nominated by an existing member of sufficient rank; enrollment dues: 100 gp (6-month probationary period, can be ejected for violations w/out recourse during this time) + monthly dues: 20 gp; cannot refuse any reasonable request from higher ranking guild members (typically will be assistance in experiments, requests to obtain materials or research, etc); rank w/in Guild will roughly track with class/proficiency level, but can also be raised by actions or service supporting the guild (e.g., donating books or equipment or magical items, completing tasks from higher-ranking members, etc.; must take an oath of complete secrecy regarding the arcane relationships within the guild - discussions about such topics, as well as magical research and/or experiments, must be held on guild property or other safe locations designated within the city, and may only involve other guild members. Violation of this results in immediate ejection and blacklisting from the guild. It is strongly implied that that will be the least of your worries should this occur, as you would earn the immediate enmity of the entire guild membership, having put their lives and livelihoods at risk. Benefits: allowed open an alcquemiste (chemistry) shoppe that trades in mundane, non-magical preparations only (e.g., solutions used in ornamentation, construction, entertainment, etc.); access to the guild library; free Evening-feast meals at Guild Hall on weekends, free admission to parties, balls, or galas held by the guild; membership benefits apply to allied guildhalls in other cities (will be city-dependent); ability to network and socialize with guild members (within constraints mentioned above)
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'''Alcquemiste's Guild Member-PAID Enrollment + 1 Month''' Requirements to Join: proficiency/Class as Herbalist, Alchemist, Wizard; must be Nominated by an existing member of sufficient rank; enrollment dues: 100 gp (6-month probationary period, can be ejected for violations w/out recourse during this time) + monthly dues: 20 gp; cannot refuse any reasonable request from higher ranking guild members (typically will be assistance in experiments, requests to obtain materials or research, etc); rank w/in Guild will roughly track with class/proficiency level, but can also be raised by actions or service supporting the guild (e.g., donating books or equipment or magical items, completing tasks from higher-ranking members, etc.; must take an oath of complete secrecy regarding the arcane relationships within the guild - discussions about such topics, as well as magical research and/or experiments, must be held on guild property or other safe locations designated within the city, and may only involve other guild members. Violation of this results in immediate ejection and blacklisting from the guild. It is strongly implied that that will be the least of your worries should this occur, as you would earn the immediate enmity of the entire guild membership, having put their lives and livelihoods at risk. Benefits: allowed open an alcquemiste (chemistry) shoppe that trades in mundane, non-magical preparations only (e.g., solutions used in ornamentation, construction, entertainment, etc.); access to the guild library; free Evening-feast meals at Guild Hall on weekends, fee admission to parties, balls, or galas held by the guild; membership benefits apply to allied guildhalls in other cities (will be city-dependent); ability to network and socialize with guild members (within constraints mentioned above)
  
 
==Herbalist Finds==
 
==Herbalist Finds==

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