Landsoftheblacksea:Main Page/players/gabriel malavielle

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A rakish young noble who was sent out of sight and mind to an Academy where he eventually found his calling as an Invoker.

Basics

Chaotic Neutral Mage (Invoker) Level: 2
Height: X'XX", Weight: XXXlbs, Hair: XXXX, Eyes: XXXX, Age: XX
Background: XXXXXXX nobleman, real name Gabriel XXXXXXX
Basic description:

Attributes and Secondary Stats

STR: 10 (Wt. Allowed 40lbs, Max Press 115lbs, Bend Bars/Lift Gates 2%)
DEX: 18 (Reaction Adj +3, Missile Attack Adj +3, Defense Adjustment -4)
CON: 16 (Hit Point Adj +2, System Shock 95%, Resurrection Survival 96%)
INT: 18 (+10% XP, # of Languages 7, Spell Lvl 9th, Learn spell 85%, Max 18 spells/lvl)
WIS: 8
CHA: 10 (Max 4 Henchmen)


Hit Points: XX (hit points rolled: 2d4+4)
Armour Class: XX
Saving Throws - Paralyzation, Poison or Death Magic XX, Rods, Staff or Wands XX, Petrification or Polymorph XX, Death Magic XX, Spells XX (+1 v. Invocation)
THAC0: XX

Weapon Attacks

Staff
Dagger
Sling +X to hit
Dart +X to hit
Thrown dagger +X to hit, damage XdX

Magic

Mage: 2
Invoker
  • Outdoors Stealth: Hide in Shadows 25%, Move Silent 31%
  • Two-Weapon Fighting: When wearing studded leather armor can wield two one-handed weapons in each hand without penalty.
  • Tracking proficiency for free
  • Enemy: gain +4 with attack rolls against TBD, but -4 reaction to interacting with them.
  • Interacting with trained and untrained Animals. Can apporach and automatically befriend domasticated pr non-hostile animals. When dealing with wild animals or animals trained to attack the animal must make a saving throw agains rods (at -1) to resist influence.

Languages and Proficiencies

Languages: [Homeland], (7), (6), (5), (4), (3), (2), (1)
Weapon Proficiency:
Non-Weapon Proficiency: Animal Lore (Int), Bowyer/Fletcher (Dex -1), Hunting (Wis -1), Mountaineering (N/A), Set Snars (Dex -1), Tracking (Wis)

Equipment

Studded Leaher armour (AC 7; Wt. 25lbs), Composite Long bow (ROF 2/1; Wt. 3lbs), 5 flight arrows (Range 60/120, Damage 1d6/1d6) and 15 sheaf arrows (Range 40/80, Damage 1d8/1d8) with quiver (2lbs), Longsowrd (Damage 1d8/1d12; Wt. 4lbs), Short Sword (Damage 1d6/1d8; Wt. 3lb), Common Clothing (belt, soft boots, breeches, cloth claok, glovs, knife sheath, total wt. 9), Backpack (Wt. 2lbs) carrying blanket, flint & steel, 50ft Silk rope, Whetstone (total Wt. 14lbs)

Total Weight Carried: 43lb +13lbs in backpack (58lbs)
unencumbarance: up to 45lbs
light encumbrance: 46-69lbs
moderate encumbrance: 70-93lbs
heavy encumbrance: 94-117lbs
severe encumbrance: 118-140lbs

History

Languages

Veniri
Vox Mercanti
Âzhaghû

Equipment

Clothing 5 lbs
Banded mail + medium shield 35 lbs
Spear 5 lbs
Footman's mace 10 lbs
Short bow 20 lbs
20 arrows 2 lbs
Backpack 2 lbs
Small pouch 0.5 lbs
pouch of hard-shelled nuts 0.5 lbs
Hooded lantern 2 lbs
lamp oil 1 lbs
Quiver 1 lbs
Soap 1 lbs
Whetstone 1 lbs
Wineskin 1 lbs
Blanket 3 lbs
Flint and Steel -
Keepsake locket with family crest -
Total 72 lbs

Background

Violet d’Amacio was born as a daughter of the noble Veniri house of d’Amacio, in the Great City of Tras Veniri. And grew up to be a consternation to her parents. She was a wild and carefree child who would not take their authority seriously, and did not act at all as a scion of a noble house was expected to. After a teenage dalliance with a common-born undergardener that the family barely managed to hush up, her parents had finally had enough and sent to a convent of the Church of the Holy Faith, The Order of St. Yvonne the Silent, for a few years, to be educated to act according to her station.

The stern discipline of the convent helped to keep Violet in check but did little to tame her. With little to occupy her time with in between her studies, Violet took to reading in the library of the convent. Her teachers allowed it, thinking that such a quiet pursuit was a good sign. Besides, the texts were mainly religious or academic ones, so what harm could it be.

The harm was that Violet found an account of an obscure martial order outside the hierarchy of the Church. The order was called Wayward Daughters. Originally members of the famed Order of St. Allyson, the all-female fighting order of the Church, The Wayward Daughters apparently had splintered off based on the ideal of freedom, with little hierarchy or rules. Violet was not just intrigued, she was thrilled. That very night, she snuck out of her room, fled the convent and went to search for the order.

Violet wandered for a time, eventually making her way to Avis Inia, the grand capitol of the Kingdom of Athervon, and the seat of the Church of the Holy Faith. Her store of funds from her family had allowed her to travel this far in comfort and security, but now she found herself running low on funds, and was forced to take chances. Alone in the city in her fancy garb, Violet was in short order targeted by footpads. And in a stroke of either blind luck or divine guidance, the person who came to her rescue was a Wayward Daughter, Mother Jacinta Silverfield. It took a bit of talking, but Violet eventually managed to convince the older woman to take her as an apprentice.

Violet’s family was scandalized by her disappearance, and had posted a reward for her return -- which conspicuously indicated that her willingness to come was of no importance to claiming the bounty. Noticed by a professional hunter, the man and his hired thugs attempted to reclaim her by force – only to be met with Mother Jacinta and her Waywards, who soundly trounced the ruffians. Hearing of this, and to avoid further scandal, d’Amacios disowned Violet, who has had no contact with them since. Nor has she used her surname. She goes around as just Violet, or in a formal setting, Violet of the Wayward Daughters.

Basic Motivation

- Freedom: Violet would die before abandoning her life choices, but she would also die for the rights of people who took the opposite choices.

- Helping Others - Violet is committed to a heroic ideal. She will help anyone in need and expects no reward. In fact, she spends all she earns the moment she has it, that not for her own needs going to other people.

- Wanderlust -Violet is not a native to the city of City of Avis Armois, nor was she allowed to experience much of what life had to offer in her growing years. So now she is eager to see and feel it all!

Personality

- Bold - Violet will face anyone and anything. Her background and training lead her to take charge of any situation she finds herself in, and never submit to anything that might strangle her freedom.

- Honest - Violet will lie without a mark on her conscience, but only if the lie serves the Greater Good.

- Wary - Violet knows all too well what lies people tell even to themselves to justify their actions. She will trust her chosen companions, but new acquaintances will have to earn her trust.