Landsoftheblacksea:Main Page/players/gabriel malavielle

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A rakish young noble who was sent out of sight and mind to an Academy where he eventually found his calling as an Invoker.

Basics

Chaotic Neutral Mage (Invoker) Level: 2
Height: X'XX", Weight: XXXlbs, Hair: XXXX, Eyes: XXXX, Age: XX
Background: XXXXXXX nobleman, real name Gabriel XXXXXXX
Basic description:

Attributes and Secondary Stats

STR: 10 (Wt. Allowed 40lbs, Max Press 115lbs, Bend Bars/Lift Gates 2%)
DEX: 18 (Reaction Adj +3, Missile Attack Adj +3, Defense Adjustment -4)
CON: 16 (Hit Point Adj +2, System Shock 95%, Resurrection Survival 96%)
INT: 18 (+10% XP, # of Languages 7, Spell Lvl 9th, Learn spell 85%, Max 18 spells/lvl)
WIS: 8
CHA: 10 (Max 4 Henchmen)


Hit Points: XX (hit points rolled: 2d4+4)
Armour Class: XX
Saving Throws - Paralyzation, Poison or Death Magic XX, Rods, Staff or Wands XX, Petrification or Polymorph XX, Death Magic XX, Spells XX (+1 v. Invocation)
THAC0: XX

Weapon Attacks

Staff
Dagger
Sling +X to hit
Dart +X to hit
Thrown dagger +X to hit, damage XdX

Magic

Invoker
  • Opposed schools: Enchantment/Charm & Conjuration/Summoning
  • Invocation magic: +1 save to resist
  • Invocation magic: Target takes -1 save to resist
  • Learning spells: +15% Invocation, -15% other schools


  • Level 1: (2), (1), (bonus Invoke)

Languages and Proficiencies

Languages: [Homeland], (7), (6), (5), (4), (3), (2), (1)
Weapon Proficiency (next at level 6): Club (non-proficiency penalty -5)
Non-Weapon Proficiency (next at level 3/6): 4 + 7 = 11

From: Wizard: Ancient History (Int), Astrology 2 (Int), Engineering 2 (Int), Gem Cutting 2 (Dex), Herbalism 2 (Int), Ancient Languages (Int), Navigation (Int), Reading/Writing (Int), Religion (Wis), Spellcraft (Int) General: Etiquette (Cha), Ride Horse (Wis), Swimming (Str) Other groups: Forgery 2 (Dex)

Equipment

Studded Leaher armour (AC 7; Wt. 25lbs), Composite Long bow (ROF 2/1; Wt. 3lbs), 5 flight arrows (Range 60/120, Damage 1d6/1d6) and 15 sheaf arrows (Range 40/80, Damage 1d8/1d8) with quiver (2lbs), Longsowrd (Damage 1d8/1d12; Wt. 4lbs), Short Sword (Damage 1d6/1d8; Wt. 3lb), Common Clothing (belt, soft boots, breeches, cloth claok, glovs, knife sheath, total wt. 9), Backpack (Wt. 2lbs) carrying blanket, flint & steel, 50ft Silk rope, Whetstone (total Wt. 14lbs)

Total Weight Carried: 43lb +13lbs in backpack (58lbs)
unencumbarance: up to 45lbs
light encumbrance: 46-69lbs
moderate encumbrance: 70-93lbs
heavy encumbrance: 94-117lbs
severe encumbrance: 118-140lbs

Equipment

Clothing 5 lbs
Banded mail + medium shield 35 lbs
Spear 5 lbs
Footman's mace 10 lbs
Short bow 20 lbs
20 arrows 2 lbs
Backpack 2 lbs
Small pouch 0.5 lbs
pouch of hard-shelled nuts 0.5 lbs
Hooded lantern 2 lbs
lamp oil 1 lbs
Quiver 1 lbs
Soap 1 lbs
Whetstone 1 lbs
Wineskin 1 lbs
Blanket 3 lbs
Flint and Steel -
Keepsake locket with family crest -
Total 72 lbs

Background