Landsoftheblacksea:Main Page/players/gabriel malavielle

From RPGnet
Revision as of 13:06, 28 September 2020 by Sam I Am (talk | contribs) (Weapon Attacks)
Jump to: navigation, search

Return to the Main Page

A rakish young noble who was sent out of sight and mind to an Academy where he eventually found his calling as an Invoker.

Basics

Chaotic Neutral Mage (Invoker) Level: 2
Height: 6'2", Weight: 198lbs, Hair: Brown, longish, Eyes: Brown, Age: 23
Background: Athervonian nobleman (Avis Inia), family name is actually Dampierre. Studied at the Academe in Aven Bentois but ran with guilds apprentices in town, getting into many fights and breaking a few heads.
Basic description: Gabriel is a hulking bruiser with a broken nose and usually a sneer on his face. He is normally dressed in good quality clothing yet is unkempt.

Attributes and Secondary Stats

Strength 10 Wt. Allowance: 40#; Max Press: 115#; Open Doors: 6; Bend Bars: 2%
Dexterity 18 +2 React. Adj; +2 Missile Att. Adj.; -4 Def. Adj.
Constitution 16 HP Adj: +2; Sys. Shock: 95%; Res. Surv: 96%
Intelligence 18 #Lang: 7; Max. Spell Lvl: 9; Learn Spell: 85%; Max Spells/Lvl: 18; +10% XP
Wisdom 8
Charisma 10 Mx. Hench: 4
Hit Points: 8 (hit points rolled: 2d4+4)
Armour Class: 6
Saving Throws - Paralyzation, Poison or Death Magic XX, Rods, Staff or Wands XX, Petrification or Polymorph XX, Death Magic XX, Spells XX (+1 v. Invocation)
THAC0: 20

Weapon Attacks

Club +0 to hit; 1d6/1d3
Thrown club +2 to hit 1d6/1d3 (range 1/2/3)
Sling -3 to hit; Bullet 1d4+1/1d6+1 (range 5/10/20) Stone 1d4/1d4 (range 4/8/16)

Magic

Invoker
  • Opposed schools: Enchantment/Charm & Conjuration/Summoning
  • Invocation magic: +1 save to resist
  • Invocation magic: Target takes -1 save to resist
  • Learning spells: +15% Invocation, -15% other schools
Spells per day
  • Level 1 General: 2 (used 0) + Invocation: 1 (used 0)
Spellbook
  • Level 1 (asterisk from School): Colour Spray, Phantasmal Force, Shield*, Spook, Wall of Fog*


N.B. Next spells to get include:

  • Burning Hands, Hold Portal, Magic Missile*, Spider Climb
  • Then: Change Self, Jump, Tenser´s Floating Disc, Ventriloquism

Languages and Proficiencies

Languages: Athernian, Veniri, Ghürnhrm (Dwarvish), Zradi (Gnomish), Snow Elven, Âzhaghû ("Common" for humanoids like orcs, goblins, etc.), Tuath
Weapon Proficiency (next at level 6): Club (non-proficiency penalty -5)
Non-Weapon Proficiency (next at level 3/6): Etiquette (Cha), Ride Horse (Wis), Swimming (Str), Religion (Wis), Spellcraft (Int), Read/Write Tuath (Int), Forgery 2 (Dex), Ancient History (Int), Disguise 2 (Cha), Direction Sense (Wis)

Equipment

Clothing 5 lbs
Club 3 lbs
2 Throwing Clubs 6 lbs
Sling -
Sling bullets x40 (0.5lb each) 20 lbs
Spell book -
Small pouch 0.5 lb
Hooded lantern 2 lbs
lamp oil 1 lb
Backpack 2 lbs
Alternative set of fine clothes (5 lbs)
Extra lamp oil x 2 2 lb
Soap 1 lb
Perfume -
Wineskin 1 lbs
Waterskin 1 lbs
3 wks dry rations 1 lbs
Blanket 3 lbs
5 candles -
Chalk -
Scroll case -
10 sheets paper -
Sewing kit -
Writing ink and quivers -
50 ft silk rope 3 lb
Family ring in a small pouch about neck -
Total without backpack 37.5 lbs
Total with backpack 56.5 lbs


Wealth: 3gp, but broken down into other coins

Without backpack: Unencumbered / With backpack: Light


unencumbered: 0-40lbs
light: 41-58lbs
moderate: 59-76lbs
heavy: 77-96lbs
severe: 97-110lbs

Background