Difference between revisions of "Landsoftheblacksea:Main Page/races"

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(Created page with "<h1>Races</h1> </div> <p class=MsoNormal><b>Humans: </b>Subdivided into several ethnic variations:</p> <p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level...")
 
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<h1>Races</h1>
+
== Humans ==
  
</div>
+
Subdivided into several ethnic variations:
  
<p class=MsoNormal><b>Humans: </b>Subdivided into several ethnic variations:</p>
+
=== Tuaths ===
 +
Ancestors of the Vulkuls and the Athernians. Tuathans have assimilated with other ethnicities in the current time to the point where there are virtually no pure-blooded Tuathans left.  A primitive celtic-like culture.
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level1 lfo2'><span
+
=== Vulkuls ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Essentially Germanic/Norman Caucasian archetype. Somewhat barbaric, roughly equivalent to dark ages Vikings. Decendents of Tuathans who settled
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
in the Northlands.
</span></span></span><i>Tuaths: </i>the original stock for both the <span
 
class=SpellE>Vulkuls</span> and the <span class=SpellE>Athernians</span>.<span
 
style='mso-spacerun:yes'>  </span><span class=SpellE>Tuathans</span> have assimilated
 
with other ethnicities in the current time to the point where there are
 
virtually no pure <span class=SpellE>Tuathans</span> left.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level1 lfo2'><span
+
=== Athernians ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
European Caucasian archetype. Decendents of Tuathans who settled the temperate and southern regions of the Athernian peninsula.
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><span class=SpellE><i>Vulkuls</i></span><i>:</i>
 
Essentially Germanic/Norman Caucasian archetype. Somewhat barbaric, roughly
 
equivalent to dark ages Vikings.<span style='mso-spacerun:yes'>  </span><span
 
class=SpellE>Decendents</span> of <span class=SpellE>Tuathans</span> who settled
 
in the Northlands.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level1 lfo2'><span
+
=== Ugarians ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
An African archtype. The Issyrians typify the Ugarian people, and Issyrian is sometimes (incorrectly) used to describe the race. Very dark skin, very little body hair.
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><span class=SpellE><i>Athernians</i></span><i>:</i>
 
European Caucasian archetype.<span style='mso-spacerun:yes'>  </span><span
 
class=SpellE>Decendents</span> of <span class=SpellE>Tuathans</span> who
 
settled the temperate and southern regions of the <span class=SpellE>Athernian</span>
 
peninsula.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level1 lfo2'><span
+
=== Jhonians ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Mediteranian/Middle-Eastern Archetype. Tend towards olive/tan skin and darker hair, but a wide variety can be found across the wide area of lands settled by the Jhonians.
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><span class=SpellE><i>Ugarians</i></span><i>:</i>
 
An African <span class=SpellE>archtype</span>. The <span class=SpellE>Issyrians</span>
 
typify the <span class=SpellE>Ugarian</span> people, and <span class=SpellE>Issyrian</span>
 
is sometimes (incorrectly) used to describe the race. Very dark skin, very
 
little body hair.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level1 lfo2'><span
+
=== Niharian ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Essentially oriental archetype. Civilized, cultured, roughly equivalent of medieval japan (iron age). Single major kingdom (Nihar) controlling surrounding islands Niharians are generally reserved and view other cultures with either pity or suspicion, but are not warlike by nature. They are not explorers or settlers by nature, and few  settle outside their homeland; those that do tend to have reasons for leaving, or are decedents of ancestors who had reasons for leaving.
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><span class=SpellE><i>Jhonians</i></span><i>:</i>
 
<span class=SpellE>Mediteranian</span>/Middle-Eastern Archetype.<span
 
style='mso-spacerun:yes'>  </span>Tend towards olive/tan skin and darker hair,
 
but a wide variety can be found across the wide area of lands settled by the <span
 
class=SpellE>Jhonians</span>.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level1 lfo2'><span
+
=== Maharanese ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
An (East) Indian Archtype. Primarily reside in the Eastern lands of  Chandrahaar, but expatriots can be found throughout the Lands in small numbers.
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><span class=SpellE><i>Niharians</i></span><i>:</i>
 
Essentially oriental archetype. Civilized, cultured, roughly equivalent of
 
medieval japan (iron age). Single major kingdom (<span class=SpellE>Nihar</span>)
 
controlling surrounding islands.<span style='mso-spacerun:yes'>  </span><span
 
class=SpellE>Niharians</span> are generally reserved and view other cultures with
 
either pity or suspicion, but are not warlike by nature.<span
 
style='mso-spacerun:yes'>  </span>They are not explorers or settlers by nature,
 
and few <span class=GramE>settle</span> outside their homeland; those that do
 
tend to have reasons for leaving, or are decedents of ancestors who had reasons
 
for leaving.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l0 level1 lfo2'><span
+
== Elves ==
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Subdivided into several ethnic variations: The original Elven stock is the Grey Elf, but the Elves are explorers, and have spread the length and breadth of the Lands.  The Elves arrived long ago, long enough that the enclaves have had time to develop distinct ethic sub-types defined primarily by culture, and secondarily by variations in average appearance.
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><span class=SpellE><i>Maharanese</i></span><i>:</i>
 
An (East) Indian <span class=SpellE>Archtype</span>.<span
 
style='mso-spacerun:yes'>  </span>Primarily reside in the Eastern lands of <span
 
class=SpellE>Chandrahaar</span>, but <span class=SpellE>expatriots</span> can
 
be found throughout the Lands in small numbers.</p>
 
  
<p class=MsoNormal><b>Elves: </b>Subdivided into several ethnic variations:<span
+
=== Grey Elves ===
style='mso-spacerun:yes'>  </span>The original Elven stock is the Grey Elf, but
+
The most ancient of the Elven bloodline, the Grey Elves are few in number, and live on an isolated island in the east, far beyond any settlement of humansThey consider themselves the highest form of Elven culture, and observers are hard-pressed not to agree with them. They are the most adept and powerful magic users among Elves, but tend to be less physically strong than many of the other ethnicities.
the Elves are explorers, and have spread the length and breadth of the
 
Lands.<span style='mso-spacerun:yes'>  </span>The Elves arrived long ago, long
 
enough that the enclaves have had time to develop distinct ethic sub-types defined
 
primarily by culture, and secondarily by variations in average appearance.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l1 level1 lfo1'><span
+
=== Mist Elves ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Mist Elves have several strongholds in the foothills of the mountain chain between Chandrahaar and JhonMist Elves tend towards dark
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
hair and dark skin, but other complexions can be found. They are secretive and retiring with respect to other races, but amongst themselves are somewhat more jovial and carefree than the Grey Elves.  They tend towards bright colored clothing, jewelry, and tatoos and other forms of body adornment are common, typically associated with a particular clan.
</span></span></span><i>Grey Elves:</i> The most ancient of the Elven
 
bloodline, the Grey Elves are few in number, and live on an isolated island in
 
the east, far beyond any settlement of humans.<span style='mso-spacerun:yes'> 
 
</span>They consider themselves the highest form of Elven culture, and
 
observers are hard-pressed not to agree with them.<span
 
style='mso-spacerun:yes'>  </span>They are the most adept and powerful magic
 
users among Elves, but tend to be less physically strong than many of the other
 
ethnicities.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l1 level1 lfo1'><span
+
=== Sun Elves ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Sun Elves live in the deep deserts of Issyria and the Sea of Sand, as well as having scattered strongholds across the Forbidden Isles. They are very dark of complexion and hair, and eyes tend to black and brown, though greens, hazel, and amber are not unheard of.   Little is known about them, as they rarely interact with humans.
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><i>Mist Elves:</i> Mist Elves have several
 
strongholds in the foothills of the mountain chain between <span class=SpellE>Chandrahaar</span>
 
and Jhon.<span style='mso-spacerun:yes'>  </span>Mist Elves tend towards dark
 
hair and dark skin, but other complexions can be found.<span
 
style='mso-spacerun:yes'>  </span>They are secretive and retiring with respect
 
to other races, but amongst themselves are somewhat more jovial and carefree
 
than the Grey Elves.<span style='mso-spacerun:yes'>  </span>They tend towards
 
bright colored clothing, jewelry, and <span class=SpellE>tatoos</span> and
 
other forms of body adornment are common, typically associated with a
 
particular clan.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l1 level1 lfo1'><span
+
=== Snow Elves ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Inhabit the cold foothills of the Grey Mountains where they meet the forest of Thornwood, North of  AthervonTend towards pale/light hair.  They are stouter and stronger than many elves, and most likely to be taken for human save for their ears.  They are generally good-natured and enjoy wine and song, but they are also powerful fighters. Their magic use, while impressive, is not at the same level as other Elves.  
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
</span></span></span><i>Sun Elves:</i> Sun Elves live in the deep
 
deserts of <span class=SpellE>Issyria</span> and the Sea of Sand, as well as having
 
scattered strongholds across the Forbidden Isles.<span
 
style='mso-spacerun:yes'>  </span>They are very dark of complexion and hair,
 
and eyes tend to black and brown, though greens, hazel, and amber are not
 
unheard of.<span style='mso-spacerun:yes'>  </span><span
 
style='mso-spacerun:yes'>  </span>Little is known about them, as they rarely
 
interact with humans.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l1 level1 lfo1'><span
+
=== Wood Elves ===
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Rule over the vast area known only as the Great Western Forest, in the South-Western portion of the  Athernian peninsula
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
Very typical for standard AD&amp;D wood elves.
</span></span></span><i>Snow Elves:</i> Inhabit the cold foothills of
 
the Grey Mountains where they meet the forest of Thornwood, North of <span
 
class=SpellE>Athervon</span>.<span style='mso-spacerun:yes'>  </span>Tend towards
 
pale/light hair.<span style='mso-spacerun:yes'>  </span>They are stouter and
 
stronger than many elves, and most likely to be taken for human save for their
 
ears.<span style='mso-spacerun:yes'>  </span>They are generally good-natured
 
and enjoy wine and song, but they are also powerful fighters.<span
 
style='mso-spacerun:yes'>  </span>Their magic use, while impressive, is not at
 
the same level as other Elves.</p>
 
  
<p class=MsoListParagraph style='text-indent:0.25in;mso-list:l1 level1 lfo1'><span
+
== Dwarves ==
style='font-family:Symbol;mso-fareast-font-family:Symbol;mso-bidi-font-family:
+
Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there
Symbol'><span style='mso-list:Ignore'>·<span style='font:7.0pt "Times New Roman"'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
+
are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.  
</span></span></span><i>Wood Elves:</i> Rule over the vast area known
 
only as the Great Western Forest, in the South-Western portion of the <span
 
class=SpellE>Athernian</span> peninsula.<span style='mso-spacerun:yes'> 
 
</span>Very typical for standard AD&amp;D wood elves.</p>
 
  
<p class=MsoNormal><b>Dwarves: </b>Dwarves of the Lands live in extended
+
== Gnomes (Zradkin) ==
family/clan structures that can comprise 1000’s of individuals.<span
+
Many Gnomes live in wandering clans or family units, travelling in caravans from town to town, where they provide services, sell their art &amp; jewelry, and entertain using their natural talents augmented with magic. There are large populations that have taken up residence is the cities of humans and halflings, but they are viewed as outsiders.  The only place Gnomes have built their own settlements is nearby the major Dwarven Udhrms – there one will usually find one, and sometimes multiple, Gnomish towns outside the gatesMany of these gnomes are migrant workers within the Dwarven cities, entering to work during the day, and leaving in the evening to return to their homes.
style='mso-spacerun:yes'>  </span>The Dwarves create settlements wherever there
 
are metals, gems, or other minerals of value to them.<span
 
style='mso-spacerun:yes'>  </span>These settlements can range from fortified
 
structures built into cliff walls housing scouting groups looking for new deposits,
 
to the vast underground Dwarven cities – the <span class=SpellE><i>Udhrms</i></span>
 
where the leaders of each clan are found, each trying to out-do the others in
 
terms of the grandeur and splendor to be found within.<span
 
style='mso-spacerun:yes'>  </span>Dwarves in general tend to be highly suspect
 
of other races, and limit the interactions they have.<span
 
style='mso-spacerun:yes'>  </span>When they do interact, they prefer to do it
 
in the lands of others – they are very careful about who is allowed inside their
 
settlements, worrying about theft, spying, and sabotage.<span
 
style='mso-spacerun:yes'>  </span>Of course, their history makes such beliefs
 
well-founded – when not fighting amongst themselves, the Dwarves fight continual
 
battles against humans, demi-humans, humanoids, and even have had to repel the occasional
 
Dragon.<b> </b></p>
 
  
<p class=MsoNormal><b>Gnomes: </b>Gnomes call their people the <span
+
== Halflings ==
class=SpellE><i>Zradkin</i></span>.<span style='mso-spacerun:yes'>  </span>Many
+
The Halflings of the Lands have settled virtually all of the major land areas, although the tend to avoid extreme environments (e.g. deserts, tundra) and prefer to live in places where they can farm the land and/or where foraging is easy. They mix easily with humans in most places, and generally adopt the customs and culture of the governing human realms or lands that they live within.  In some areas, Halflings have the greater percentage of the population, and generally humans allow them to participate in governance &amp; politics, although some places bar them from military occupations.
Gnomes live in wandering clans or family units, travelling in caravans from
 
town to town, where they provide services, sell their art &amp; jewelry, and
 
entertain using their natural talents augmented with magic.<span
 
style='mso-spacerun:yes'>  </span>There are large populations that have taken
 
up residence is the cities of humans and halflings, but they are viewed as
 
outsiders.<span style='mso-spacerun:yes'>  </span>The only place Gnomes have
 
built their own settlements is nearby the major Dwarven <span class=SpellE><i>Udhrms</i></span>
 
– there one will usually find one, and sometimes multiple, Gnomish towns outside
 
the gates.<span style='mso-spacerun:yes'>  </span>Many of these gnomes are migrant
 
workers within the Dwarven cities, entering to work during the day, and leaving
 
in the evening to return to their homes.</p>
 
  
<p class=MsoNormal><b>Halflings: </b>The Halflings of the Lands have settled
+
== Half-Orcs ==
virtually all of the major land areas, although <span class=SpellE>the</span>
+
Uncommon in most civilized areas, half-orcs tend to be found in lands where humans and orcs have not been able to wipe one another out through conquest.  Half-orcs have a difficult life within the human-centric Lands, and tend to live in the roughest, least civilized locales, where they tend to make their living via manual labor-intensive jobs (e.g., smith), criminal activities, or employment where their skill in combat is an advantage (e.g., bouncer, gladiator, boxer).  They are generally not allowed to take positions where trust is implied (e.g., rarely with they guard precious goods or be on the city watch).
tend to avoid extreme environments (e.g. deserts, tundra) and prefer to live in
 
places where they can farm the land and/or where foraging is easy.<span
 
style='mso-spacerun:yes'>  </span>They mix easily with humans in most places,
 
and generally adopt the customs and culture of the governing human realms or
 
lands that they live within. <span style='mso-spacerun:yes'> </span>In some
 
areas, Halflings have the greater percentage of the population, and generally humans
 
allow them to participate in governance &amp; politics, although some places
 
bar them from military occupations.</p>
 
 
 
<p class=MsoNormal><b>Half-Orcs: </b>More or less AD&amp;D standard.</p>
 
 
 
</div>
 

Revision as of 04:00, 21 August 2020

Humans

Subdivided into several ethnic variations:

Tuaths

Ancestors of the Vulkuls and the Athernians. Tuathans have assimilated with other ethnicities in the current time to the point where there are virtually no pure-blooded Tuathans left. A primitive celtic-like culture.

Vulkuls

Essentially Germanic/Norman Caucasian archetype. Somewhat barbaric, roughly equivalent to dark ages Vikings. Decendents of Tuathans who settled in the Northlands.

Athernians

European Caucasian archetype. Decendents of Tuathans who settled the temperate and southern regions of the Athernian peninsula.

Ugarians

An African archtype. The Issyrians typify the Ugarian people, and Issyrian is sometimes (incorrectly) used to describe the race. Very dark skin, very little body hair.

Jhonians

Mediteranian/Middle-Eastern Archetype. Tend towards olive/tan skin and darker hair, but a wide variety can be found across the wide area of lands settled by the Jhonians.

Niharian

Essentially oriental archetype. Civilized, cultured, roughly equivalent of medieval japan (iron age). Single major kingdom (Nihar) controlling surrounding islands.  Niharians are generally reserved and view other cultures with either pity or suspicion, but are not warlike by nature. They are not explorers or settlers by nature, and few settle outside their homeland; those that do tend to have reasons for leaving, or are decedents of ancestors who had reasons for leaving.

Maharanese

An (East) Indian Archtype. Primarily reside in the Eastern lands of Chandrahaar, but expatriots can be found throughout the Lands in small numbers.

Elves

Subdivided into several ethnic variations: The original Elven stock is the Grey Elf, but the Elves are explorers, and have spread the length and breadth of the Lands.  The Elves arrived long ago, long enough that the enclaves have had time to develop distinct ethic sub-types defined primarily by culture, and secondarily by variations in average appearance.

Grey Elves

The most ancient of the Elven bloodline, the Grey Elves are few in number, and live on an isolated island in the east, far beyond any settlement of humans.  They consider themselves the highest form of Elven culture, and observers are hard-pressed not to agree with them. They are the most adept and powerful magic users among Elves, but tend to be less physically strong than many of the other ethnicities.

Mist Elves

Mist Elves have several strongholds in the foothills of the mountain chain between Chandrahaar and Jhon.  Mist Elves tend towards dark hair and dark skin, but other complexions can be found. They are secretive and retiring with respect to other races, but amongst themselves are somewhat more jovial and carefree than the Grey Elves.  They tend towards bright colored clothing, jewelry, and tatoos and other forms of body adornment are common, typically associated with a particular clan.

Sun Elves

Sun Elves live in the deep deserts of Issyria and the Sea of Sand, as well as having scattered strongholds across the Forbidden Isles. They are very dark of complexion and hair, and eyes tend to black and brown, though greens, hazel, and amber are not unheard of.  Little is known about them, as they rarely interact with humans.

Snow Elves

Inhabit the cold foothills of the Grey Mountains where they meet the forest of Thornwood, North of Athervon.  Tend towards pale/light hair.  They are stouter and stronger than many elves, and most likely to be taken for human save for their ears.  They are generally good-natured and enjoy wine and song, but they are also powerful fighters. Their magic use, while impressive, is not at the same level as other Elves.

Wood Elves

Rule over the vast area known only as the Great Western Forest, in the South-Western portion of the Athernian peninsula.  Very typical for standard AD&D wood elves.

Dwarves

Dwarves of the Lands live in extended family/clan structures that can comprise 1000’s of individuals. The Dwarves create settlements wherever there are metals, gems, or other minerals of value to them. These settlements can range from fortified structures built into cliff walls housing scouting groups looking for new deposits, to the vast underground Dwarven cities – the Udhrms – where the leaders of each clan are found, each trying to out-do the others in terms of the grandeur and splendor to be found within. Dwarves in general tend to be highly suspect of other races, and limit the interactions they have. When they do interact, they prefer to do it in the lands of others – they are very careful about who is allowed inside their settlements, worrying about theft, spying, and sabotage. Of course, their history makes such beliefs well-founded – when not fighting amongst themselves, the Dwarves fight continual battles against humans, demi-humans, humanoids, and even have had to repel the occasional Dragon.

Gnomes (Zradkin)

Many Gnomes live in wandering clans or family units, travelling in caravans from town to town, where they provide services, sell their art & jewelry, and entertain using their natural talents augmented with magic. There are large populations that have taken up residence is the cities of humans and halflings, but they are viewed as outsiders.  The only place Gnomes have built their own settlements is nearby the major Dwarven Udhrms – there one will usually find one, and sometimes multiple, Gnomish towns outside the gates.  Many of these gnomes are migrant workers within the Dwarven cities, entering to work during the day, and leaving in the evening to return to their homes.

Halflings

The Halflings of the Lands have settled virtually all of the major land areas, although the tend to avoid extreme environments (e.g. deserts, tundra) and prefer to live in places where they can farm the land and/or where foraging is easy. They mix easily with humans in most places, and generally adopt the customs and culture of the governing human realms or lands that they live within.  In some areas, Halflings have the greater percentage of the population, and generally humans allow them to participate in governance & politics, although some places bar them from military occupations.

Half-Orcs

Uncommon in most civilized areas, half-orcs tend to be found in lands where humans and orcs have not been able to wipe one another out through conquest. Half-orcs have a difficult life within the human-centric Lands, and tend to live in the roughest, least civilized locales, where they tend to make their living via manual labor-intensive jobs (e.g., smith), criminal activities, or employment where their skill in combat is an advantage (e.g., bouncer, gladiator, boxer). They are generally not allowed to take positions where trust is implied (e.g., rarely with they guard precious goods or be on the city watch).