Difference between revisions of "Landsoftheblacksea:Main Page/realms"

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= Athernian Penninsula =
+
== Athernian Penninsula ==
  
== Athervon ==
+
=== Athervon ===
 
The adventure is taking place in Athervon right now.  It
 
The adventure is taking place in Athervon right now.  It
 
is currently dominated by a monotheistic religion (The Holy Faith). It was conquered
 
is currently dominated by a monotheistic religion (The Holy Faith). It was conquered
Line 10: Line 10:
 
treated as second-class citizens.
 
treated as second-class citizens.
  
== Ûgozh ==
+
==== Settlements ====
 +
 
 +
===== Cities =====
 +
 
 +
====== Avis Inia ======
 +
Capitol of the Kingdom; sometimes called The White City due to the color of the stones used to build it.  The largest and most metropolitan of Athervon's settlements, and home of the King's Court.  Avis Inia is a wealthy city due to the traffic along the Trade Road between it and Tras Veniri.
 +
 
 +
====== Avis Armois ======
 +
Second largest city in the Kingdom, and oldest city in Athervon.  Perched on a small spit of land at the delta of the Dautin River at the southern border of the Kingdom, Avis Armois exists on the border of the terrible Dire Fens, and its history is bound with that evil place.  Due to this, as well as the geography and the nearly constant fog and mists that can be found there, the city is known by a number of other names, such as: The Mire Queen; The Grey Lady; and The City of Mists.  Avis Armois has traditionally been governed by the City's Archbishop, granted the title of Protector of Avis Armois by the King.
 +
 
 +
===== Towns =====
 +
 
 +
====== Aven Ilepeu ======
 +
 
 +
====== Aven Bentois ======
 +
 
 +
====== Belis-ar-Weil ======
 +
A major trade settlement, Belis-ar-Weil is located at the mouth of the Aumine River, the origins of which are the Iron Mountains near the Dwarven City of Fyldrmudhurm.  The river travels through land rich in minerals and in agriculture and with many towns along it, and these products flow through Belis-ar-Weil to be loaded onto ocean-bound ships - generally small craft bound for Avis Inia, there to take the land route to Tras Veniri and lands east, or south to Avis Armois, there to be loaded onto larger vessels heading for the Wild Coast, the Haradi Coast, Jhon, or Issyria. 
 +
 
 +
===== Villages =====
 +
 
 +
====== Ulie-ar-Fes ======
 +
A small village in southern Athervon, close to the border with the Dire Fens.
 +
 
 +
====== Avon Genni ======
 +
 
 +
====== Avon Amalois ======
 +
 
 +
 
 +
=== Ûgozh ===
 
Is a nasty place swarming with Orcs, pirates, giant-kin, and other such folk; fortunately, it is separated from Athervon’s western boarder by the high peaks of the Iron Mountains; the last invasion was several generations ago, and the dark folk appear to be satisfied to fight amongst themselves – at least for the time being.
 
Is a nasty place swarming with Orcs, pirates, giant-kin, and other such folk; fortunately, it is separated from Athervon’s western boarder by the high peaks of the Iron Mountains; the last invasion was several generations ago, and the dark folk appear to be satisfied to fight amongst themselves – at least for the time being.
  
== Bakuland ==
+
=== Bakuland ===
 
A wilde, desolate area ruled by warlords.
 
A wilde, desolate area ruled by warlords.
  
== The Wild Coast ==
+
=== The Wild Coast ===
 
A collection of independent city-states which are in a constant state of political maneuvering with each other. Their lack of unity and a strong military make the smaller realms here the subject of frequent raids for slaves by the Sea Lords.   
 
A collection of independent city-states which are in a constant state of political maneuvering with each other. Their lack of unity and a strong military make the smaller realms here the subject of frequent raids for slaves by the Sea Lords.   
  
=== Anida ===  
+
==== Anida ====
 
The most powerful of the Wild Coast realms is Anida, an old Kingdom that once controlled the entire southern
 
The most powerful of the Wild Coast realms is Anida, an old Kingdom that once controlled the entire southern
 
coast of the peninsula as well as many of the islands now controlled by The Sea Lords, but has since declined and lost these territories.
 
coast of the peninsula as well as many of the islands now controlled by The Sea Lords, but has since declined and lost these territories.
  
=== Elb ===
+
==== Elb ====
  
== Sea Lords ==
+
=== Sea Lords ===
 
Inhabited by a variety of Pirates, who have formed an ogliarchy of sorts, although it is only a very loose form of government. They patrol the Imurian Sea, the Black Sea, and even as far as the mouth of the Bay of Oerni and the southern Athervon coast, although Athervon's strong navy makes raids that far north rare.  They are the primary suppliers of slaves to the Jhonian Empire and Issyria.
 
Inhabited by a variety of Pirates, who have formed an ogliarchy of sorts, although it is only a very loose form of government. They patrol the Imurian Sea, the Black Sea, and even as far as the mouth of the Bay of Oerni and the southern Athervon coast, although Athervon's strong navy makes raids that far north rare.  They are the primary suppliers of slaves to the Jhonian Empire and Issyria.
  
= Lands of the Endless Sun =  
+
== Lands of the Endless Sun ==
  
== Issyria ==
+
=== Issyria ===
 
An ancient land.  Originally a powerful realm called Is’ri-a that was dominated by a religion that focuses on death and the dead.   When the Jhonians begain their Holy War, their first conquest was Is’ri-a.  After their victory, the country was renamed Issyria, and much of the population has been converted to the True Faith.   
 
An ancient land.  Originally a powerful realm called Is’ri-a that was dominated by a religion that focuses on death and the dead.   When the Jhonians begain their Holy War, their first conquest was Is’ri-a.  After their victory, the country was renamed Issyria, and much of the population has been converted to the True Faith.   
  
== Jhonian Empire ==  
+
=== Jhonian Empire ===  
 
Jhon was originally a small slip of fertile land boxed in between high mountains, desolate steppes, and the unending desert waste of the Sea of Sand.  After the appearance of The Prophet and the rise of the True Faith of A’Salam, the Jhonians initiated an expansion to bring their religion to the world, by force if necessary.  They conquered much of the Lands and for over a hundred years held sway over the largest Empire ever known.  But in the last century, parts of the Empire have broken away, and it is beginning to contract.  Nonetheless, Jhon is still by far the most powerful realm in the Lands.  Slavery is legal within Jhon, and it is the second major consumer of slaves in the Lands (Issyria being the first). They are the most advanced human culture with respect to learning, and the schools and colleges and libraries in the Capitol of Ajuhar-al-Sahir are second only to those of the Grey Elves.
 
Jhon was originally a small slip of fertile land boxed in between high mountains, desolate steppes, and the unending desert waste of the Sea of Sand.  After the appearance of The Prophet and the rise of the True Faith of A’Salam, the Jhonians initiated an expansion to bring their religion to the world, by force if necessary.  They conquered much of the Lands and for over a hundred years held sway over the largest Empire ever known.  But in the last century, parts of the Empire have broken away, and it is beginning to contract.  Nonetheless, Jhon is still by far the most powerful realm in the Lands.  Slavery is legal within Jhon, and it is the second major consumer of slaves in the Lands (Issyria being the first). They are the most advanced human culture with respect to learning, and the schools and colleges and libraries in the Capitol of Ajuhar-al-Sahir are second only to those of the Grey Elves.
  
== Hazur ==
+
=== Hazur ===
  
== Chandrahaar ==
+
=== Chandrahaar ===
  
== Usohaan ==
+
=== Usohaan ===
  
= Eastern Lands =  
+
== Eastern Lands ==
  
== Nihar ==
+
=== Nihar ===
 
An empire that dominates a huge island landmass to the south and east, beyond Chandrahaar and Iruzhin. They have been relatively unaffected by the history of the mainland due to several natural navigation obstacles and a policy of isolation as well as a strong military.
 
An empire that dominates a huge island landmass to the south and east, beyond Chandrahaar and Iruzhin. They have been relatively unaffected by the history of the mainland due to several natural navigation obstacles and a policy of isolation as well as a strong military.
  
= Northern Lands =
+
== Northern Lands ==
  
== Veniri==
+
=== Veniri===
 
A nation of merchants, is the largest and most powerful of these states, and is the primary rival of Athervon with respect to military power and trade – the two Kingdoms have had several small wars over the years.  It is one of the few countries that was not conquered by Jhon, being the limit of the reach of the Empire before it began its current retraction.
 
A nation of merchants, is the largest and most powerful of these states, and is the primary rival of Athervon with respect to military power and trade – the two Kingdoms have had several small wars over the years.  It is one of the few countries that was not conquered by Jhon, being the limit of the reach of the Empire before it began its current retraction.
  
== B'Narj ==  
+
=== B'Narj ===  
  
== Oyirlan ==  
+
=== Oyirlan ===  
  
== Sunderlan ==
+
=== Sunderlan ===
  
== The Barbarian Kingdoms ==
+
=== The Barbarian Kingdoms ===
 
A collection of small chiefdoms and kingdoms of the Vulkul people, spread thinly across the large island to the north, a quasi-Viking culture. They are raiders, continually threatening countries on the northern and eastern coast of the mainland.
 
A collection of small chiefdoms and kingdoms of the Vulkul people, spread thinly across the large island to the north, a quasi-Viking culture. They are raiders, continually threatening countries on the northern and eastern coast of the mainland.
  
== Iruzhin ==
+
=== Iruzhin ===
 
A large, multicultural Kingdom that encompasses the plains bounded by Dreadwood Forest to the North, The Hazurian steppes to the West, the Lions Teeth Mountains to the South, and the Sea of Serpents to the East.  It was conquered by Jhon over 150 years ago, but has always been a difficult subject realm due to its size and geography.  Recently, there are rumors that a civil war is brewing in the Kingdom led by some who wish to overthrow the yoke of Jhon.
 
A large, multicultural Kingdom that encompasses the plains bounded by Dreadwood Forest to the North, The Hazurian steppes to the West, the Lions Teeth Mountains to the South, and the Sea of Serpents to the East.  It was conquered by Jhon over 150 years ago, but has always been a difficult subject realm due to its size and geography.  Recently, there are rumors that a civil war is brewing in the Kingdom led by some who wish to overthrow the yoke of Jhon.

Revision as of 04:43, 21 August 2020

Athernian Penninsula

Athervon

The adventure is taking place in Athervon right now.  It is currently dominated by a monotheistic religion (The Holy Faith). It was conquered by the Jhonian Empire and ruled as a subject territory for about 100 years.  About 100 years ago Athervon rebelled, inspired by the leaders of The Holy Faith, and successfully ousted the Jhonians.  Feelings have cooled since then, but Jhonians and other cultures that arrived during their occupation are still treated as second-class citizens.

Settlements

Cities
Avis Inia

Capitol of the Kingdom; sometimes called The White City due to the color of the stones used to build it. The largest and most metropolitan of Athervon's settlements, and home of the King's Court. Avis Inia is a wealthy city due to the traffic along the Trade Road between it and Tras Veniri.

Avis Armois

Second largest city in the Kingdom, and oldest city in Athervon. Perched on a small spit of land at the delta of the Dautin River at the southern border of the Kingdom, Avis Armois exists on the border of the terrible Dire Fens, and its history is bound with that evil place. Due to this, as well as the geography and the nearly constant fog and mists that can be found there, the city is known by a number of other names, such as: The Mire Queen; The Grey Lady; and The City of Mists. Avis Armois has traditionally been governed by the City's Archbishop, granted the title of Protector of Avis Armois by the King.

Towns
Aven Ilepeu
Aven Bentois
Belis-ar-Weil

A major trade settlement, Belis-ar-Weil is located at the mouth of the Aumine River, the origins of which are the Iron Mountains near the Dwarven City of Fyldrmudhurm. The river travels through land rich in minerals and in agriculture and with many towns along it, and these products flow through Belis-ar-Weil to be loaded onto ocean-bound ships - generally small craft bound for Avis Inia, there to take the land route to Tras Veniri and lands east, or south to Avis Armois, there to be loaded onto larger vessels heading for the Wild Coast, the Haradi Coast, Jhon, or Issyria.

Villages
Ulie-ar-Fes

A small village in southern Athervon, close to the border with the Dire Fens.

Avon Genni
Avon Amalois

Ûgozh

Is a nasty place swarming with Orcs, pirates, giant-kin, and other such folk; fortunately, it is separated from Athervon’s western boarder by the high peaks of the Iron Mountains; the last invasion was several generations ago, and the dark folk appear to be satisfied to fight amongst themselves – at least for the time being.

Bakuland

A wilde, desolate area ruled by warlords.

The Wild Coast

A collection of independent city-states which are in a constant state of political maneuvering with each other. Their lack of unity and a strong military make the smaller realms here the subject of frequent raids for slaves by the Sea Lords. 

Anida

The most powerful of the Wild Coast realms is Anida, an old Kingdom that once controlled the entire southern coast of the peninsula as well as many of the islands now controlled by The Sea Lords, but has since declined and lost these territories.

Elb

Sea Lords

Inhabited by a variety of Pirates, who have formed an ogliarchy of sorts, although it is only a very loose form of government. They patrol the Imurian Sea, the Black Sea, and even as far as the mouth of the Bay of Oerni and the southern Athervon coast, although Athervon's strong navy makes raids that far north rare.  They are the primary suppliers of slaves to the Jhonian Empire and Issyria.

Lands of the Endless Sun

Issyria

An ancient land.  Originally a powerful realm called Is’ri-a that was dominated by a religion that focuses on death and the dead.   When the Jhonians begain their Holy War, their first conquest was Is’ri-a.  After their victory, the country was renamed Issyria, and much of the population has been converted to the True Faith. 

Jhonian Empire

Jhon was originally a small slip of fertile land boxed in between high mountains, desolate steppes, and the unending desert waste of the Sea of Sand.  After the appearance of The Prophet and the rise of the True Faith of A’Salam, the Jhonians initiated an expansion to bring their religion to the world, by force if necessary.  They conquered much of the Lands and for over a hundred years held sway over the largest Empire ever known.  But in the last century, parts of the Empire have broken away, and it is beginning to contract.  Nonetheless, Jhon is still by far the most powerful realm in the Lands.  Slavery is legal within Jhon, and it is the second major consumer of slaves in the Lands (Issyria being the first). They are the most advanced human culture with respect to learning, and the schools and colleges and libraries in the Capitol of Ajuhar-al-Sahir are second only to those of the Grey Elves.

Hazur

Chandrahaar

Usohaan

Eastern Lands

Nihar

An empire that dominates a huge island landmass to the south and east, beyond Chandrahaar and Iruzhin. They have been relatively unaffected by the history of the mainland due to several natural navigation obstacles and a policy of isolation as well as a strong military.

Northern Lands

Veniri

A nation of merchants, is the largest and most powerful of these states, and is the primary rival of Athervon with respect to military power and trade – the two Kingdoms have had several small wars over the years.  It is one of the few countries that was not conquered by Jhon, being the limit of the reach of the Empire before it began its current retraction.

B'Narj

Oyirlan

Sunderlan

The Barbarian Kingdoms

A collection of small chiefdoms and kingdoms of the Vulkul people, spread thinly across the large island to the north, a quasi-Viking culture. They are raiders, continually threatening countries on the northern and eastern coast of the mainland.

Iruzhin

A large, multicultural Kingdom that encompasses the plains bounded by Dreadwood Forest to the North, The Hazurian steppes to the West, the Lions Teeth Mountains to the South, and the Sea of Serpents to the East.  It was conquered by Jhon over 150 years ago, but has always been a difficult subject realm due to its size and geography.  Recently, there are rumors that a civil war is brewing in the Kingdom led by some who wish to overthrow the yoke of Jhon.