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==="Fine or Fine Red Mist"===
 
==="Fine or Fine Red Mist"===
 
# (Fix) Perfect parry/dodge only counter undodgeable/unblockable
 
# (Fix) Perfect parry/dodge only counter undodgeable/unblockable
# (Fix) Perfect soak simply ignores all soak reducers (piercing, etc).
 
 
# (Fix) Halve Weapon Damage stat and armor soak stats
 
# (Fix) Halve Weapon Damage stat and armor soak stats
 
# (Fix?) Change overwhelming (minimum ping) to a simple +1 ping on applicable weapons
 
# (Fix?) Change overwhelming (minimum ping) to a simple +1 ping on applicable weapons
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:::: Terrestrials - Can raise anima once per member present in circle, shared pool
 
:::: Terrestrials - Can raise anima once per member present in circle, shared pool
 
::::: Normal max of 5 or highest DB Essence in the group, whichever is higher
 
::::: Normal max of 5 or highest DB Essence in the group, whichever is higher
:::: Anima Chart
 
::::: 0 - None
 
::::: 1 - Caste Mark Flares, glowing with the intensity of a torch.
 
::::: 2 - Anima sporadically flickers to life around the Exalt.  Those Exalted types with damaging animas make it hard to touch the exalt, doing 3 dice of Lethal damage a round to those in contact.
 
::::: 3 - Anima roars to life around the exalt, creating a pillar of energy with the essence wielder at the heart. Those Exalted types with harmful animas start damaging their environments, doing 4 dice of Lethal Damage a round to anything or anyone within a yard of the Exalt.
 
::::: 4 - Anima expands outward into a cloud of cascading energy.  Damaging animas inflict damage out to a radius of 5 yards, doing 5 dice of lethal damage a round.
 
::::: 5 - Minor local environmental effects over town-sized area, unexplained breezes, loose items start to rattle nearby, animals are spooked, Essence + Awareness roll for people within shouting distance (100 yds) to start to notice
 
::::: 6 - Medium local environmental effects, tables start to shake, people feel a force pushing/pulling from being, Essence+Awareness roll for beings within a mile or so can feel it
 
::::: 7 - Major local environmental effects, stuff starts to break, wind blows away from being making it hard to approach, being is hard to look at/look away from, Minor Regional weather effects, Essence+Awareness roll for beings in region to notice
 
::::: 8 - Catastrophic local environmental effects (Fist of the North Star), Major regional weather effects, Minor Direction weather effects, Essence + Awareness roll for anyone in direction to notice
 
::::: 9 - Local Unraveling of Creation, gates open, incorporeal spirits fall into creation, warping effects, space twists, time becomes uncertain, extreme environmental effects in region, catastrophic weather across entire Direction, Essence+Awareness roll to notice from other Directions/Yu-Shan/ Underworld/Malpheas
 
::::: 10 - ?????
 
 
::::: Note:  Damage caused by Anima banners does not use ping damage rules.  If your soak is equal to or higher than the damage, you take nothing.
 
 
::: Non-anima-wielders:
 
::: Non-anima-wielders:
 
:::: Step 10 - Can absorb a hit with their Essence pool, 1 mote = 1 damage die
 
:::: Step 10 - Can absorb a hit with their Essence pool, 1 mote = 1 damage die
 +
  
 
===GM overhead for effective NPCs===
 
===GM overhead for effective NPCs===

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